Multiplayer online battle arenas (MOBAs) refer to a genre of games with real-time strategy (RTS) gameplay but that do not have the resource collection or base/unit management of such games. In a MOBA, you typically control one avatar and are teamed with other players versus another team.
While all games are different and some factors may not apply to all games within the MOBA genre, are there any external* factors or systems common to most MOBA games that can give you an in-game ...
With respect to game design and mechanics, why is there such an emphasis on the last-hit mechanic in DOTA-like games? Why was last-hitting selected as one of the primary reward pathways? It seems kind ...
In League of Legends if the early game is messed up and the enemy heroes are fed up, every additional kill costs less for them. Also killed heroes does not lose gold. This allows them to buy equipment ...
I tend to have a hard time deciding how aggressive to be, mostly in-lane, in MOBA-style (based on DotA) public games. (Private games are not an option for me) Sometimes, I will go in for a easy first ...
Having never played DOTA, LoL, or any other games of this genre, I am faced with the daunting task of picking between 50+ heroes to play. They each seem to have a role, such as Carry, Initiator, ...
In MOBAs (LoL, HoN, Dota, etc.) occasionally you'll get paired vs. a strong laning combo with heavy harassment potential in a dual lane (such that coming near the creeps to lasthit/fight/counterharass ...
What does backdoor technically mean in strategy games like DotA or League of Legends? Is it an accepted tactic or there are some rules that forbid it?