In a bout of nostalgia I installed Quake 2 again a few weeks ago and started playing through it, one level at a time in the evenings. Yesterday thought a weird problem started. When I load my single-...
I'm trying to bind keys for making a huge jump and walking faster. I added the following code in "autoexec.cfg" file: alias "+fasterwalk" "cl_forwardspeed 640; +forward" alias "+fastforward" ...
In Quake 1-3, what is the difference between strafe jumping between them? Do they keep the same vector summation overshoot from Quake 1, or does each engine/game vary?