I'm trying to bind keys for making a huge jump and walking faster. I added the following code in "autoexec.cfg" file: alias "+fasterwalk" "cl_forwardspeed 640; +forward" alias "+fastforward" ...
Probably a long shot, but I was wondering if anyone has played AprQ2 lately, a decent Quake 2 engine. I liked this one because a high-resolution texture pack was available and it compiled and ran well ...
In Quake 1-3, what is the difference between strafe jumping between them? Do they keep the same vector summation overshoot from Quake 1, or does each engine/game vary?