Adventure RPG games commonly featuring a randomized world a hero must crawl through to reach their objective. They usually feature complex interaction between many different stats, monsters, resistances, items, maps and commands. Rogue, Nethack, Angband, Diablo are well known games in the genre.

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What does it mean to “savescum”?

I play a roguelike now and then and the term "savescum" comes up fairly often. What does it mean, and where did the term come from?
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Where does the term “Roguelike game” come from?

Where does the term "Roguelike game" come from? I've never played this type of game before except perhaps as a coin operated game in an arcade.
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What attributes makes a game a Roguelike?

I always assumed that a roguelike was a nethack-esque game with ascii graphics, but apparently there is more to it than that. Note that I never actually played nethack and all I know about it is that ...
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What's the key to failure in roguelikes?

I've tried a fair amount of roguelikes. Nethack, ADoM, ToME, Crawl and more. However, I can only very rarely got into midgame. My records, for example, are reaching the beginning of the Quest in ...