Shoot-'em-ups are a style of game in which the player controls a craft from a third-person perspective, shooting enemies and dodging incoming fire in the aim of either reaching the end of the game or achieving a high score.

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What's the advantage of using the lock-on shot in Deathsmiles?

I've been playing Deathsmiles for some time now, and I still can't seem to figure out the usefulness of the lock-on shot. I find it slow and difficult to use effectively and never use it, yet I see ...
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How does the multiplier system work in Giga Wing 1?

I understand it is a medal system but I'm really new to shmup styles of games. How exactly does the medal system affect the multiplier?