I've taken a sticky jumper for a test run from the store as I have to admit I'm not really good at sticky jumping. (It also makes a great combo with the pain train for back capping purposes.) What I ...
I've read some of the demoman's weapon descriptions, and some of them affect "charge rates". How do you do it? I saw some players doing what I think was a charge (running fast to perform a melee ...
I've noticed lately (maybe the last couple of months), playing as Pyro, that sometimes I'll light a demoman on fire and he doesn't suffer any afterburn. As soon as I stop hitting him with flames, they ...
Is the Demo man's high capacity Scottish Resistance sticky bomb thrower useful in TF2? What tactics does it encourage, and what does it discourage?
With the Chargin' Targe or the Splendid Screen the Demoman can charge causing a variety of effects, but mostly propelling the Demoman forward. Recently while playing Hightower I charged a Pyro ...
How can I effectively airshot enemies (i.e., hitting them while they are in midair) as a Pyro, a Soldier, and a Demoman? I find it hard to predict where enemies will travel in midair. Are there ...
When I was playing Team Fortress 2 I got to charge the grenade launcher of the Demoman class. When I hold the left button, Demoman puts a lot of ammo on the launcher and release them all at once. But ...
Having had very little experience with the Demoman,I'm trying to practice with him in all situations (i.e. up close, medium-range, and from afar). I know that the Demoman is best from a medium range ...
I've been trying to earn the achievement 'Highland Fling' by sticky-jumping as far as I can, however the description is a little vague as to how far I need to travel: So how far exactly do I need ...
I checked the patch notes recently on the new Tide Turner, and according to the notes, shield bash kills are now supposed to recharge your meter as well as kills from the critical hit with your sword. ...