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16

I don't see how anyone should really need it, but since you asked I drew a sketch. There are some places in the hideout where you can interact with only once (after reaching a certain point in the game), I don't recall where all these locations are exactly but they are of little/no importance so I've left them out. Not to exact scale but close enough for ...


14

They are kind of like the paintings from Assassin's Creed II and Brotherhood: there is no real in-game point to them beyond filling up a room at the hideout. You can't read them or interact with them in any way other than getting some information about the book and its author. You do get an achievement for buying all the books from every city and doing the ...


12

Have you tried jumping off of a higher part of the tower, and then using a parachute to angle yourself back around? The parachute is a bit tricky, but invaluable when trying to reach odd locations like that. I don't think I have this fragment yet, but I do think it might also be possible to jump off the top of another nearby tower to get the right angle ...


11

This guy is related to an acheivement. http://www.trueachievements.com/a157188/bully-achievement.htm Beat his face up. That's it. With your fists, I shall add. Storyline wise, I think it's the ex husband of your sister, if I remember well. I shall add his wiki page, for story's sake. http://assassinscreed.wikia.com/wiki/Duccio_de_Luca


10

To perform a disarm, you need to be unarmed and do the "counter kill." To be unarmed, that means no sword, no hidden blade, but pure fists (that's 4 on the keyboard by default). The counter kill is High Profile + Weapon Arm when an enemy attacks you and that should disarm them and you steal their weapon. That should be Right Mouse + Left Mouse by default. ...


10

I have observed that from having 0% Templar Awareness, it takes 5 high-profile kills (where guards see you make the kill) to get it to fill up 1/8 the way (to the corner of the meter). Janissaries are worth two normal kills. That would equate to 40 high-profile kills to get to 100% Templar Awareness. Renovations add 20% to your awareness taking 5 ...


9

By taking over a city, you're effectively creating another source of income and supplies. Just like when you take over Templar Dens and renovate the stores in the zone. The difference here is that you acquire the different revenue/item generating sources through the different missions. Once you have removed the templar influence in the city, you should ...


9

The Golden Horn is the river that separates the top and bottom parts of Constantinople. You just need to parachute from the top of Galata Tower down south all the way to the river. Note you need to parachute into the river (ride it all the way in), don't drop from the parachute or it won't count. You can see its name in the Database in the Locations ...


9

The diamond rated missions are just basic missions with pretty much standard experience and standard money gained. Star rated missions are special in that they often come with additional perks. Perks such as added experience/money, additional income/commodities from an assassin controlled city and the like. Additionally, star rated missions are more ...


9

Thief looting is an ability unlocked by completing the 2nd of 3 challenges for the Thieves. You unlock it by: Perform 40 Leap of Faiths Climb a total distance of 1 km Steal 250 with a Counter Steal ( RT and Y as a counter on the Xbox 360 version ) After unlocking the ability, hire a band of thieves to follow you around. You then need to go on a guard ...


8

This confused me as well. The citizens are before the gate. What you need to do is run around the area you start at, looking for small black circles on your minimap, these mark areas where templars are attacking a citizen, simply go there and kill them off, when you took care of all of these you'll see the message for optional objective completed.


8

From The Assassins Creed wiki: The Assassin's Creed is the code and guiding philosophy of the Assassin Order, upheld from the Third Crusade, until modern days. It restricts unnecessary slaughter of innocents, preserves the reputation of oneself and of the Order, and is meant to create peace, not only within the world, but within the individual. ...


8

Allied NPC's are completely immune to any attacks you can deal, that includes poisoning. When I say "allied," that includes hired groups, your assassin disciples and other NPC's that follows you around (or you follow). Otherwise all other NPC's that you can kill with your blade or other weapons are potential targets for poisoning. Beware as that includes ...


8

There is no in-game map, but I mapped it out for myself. It is obviously not to scale, but you can at least figure out where things are: .----------------------------. | | Tunnel | | Armor | Entrance | `---- ------ -'----- -----|--------- . | | 1 | Books | | | | and | | ...


8

This whole answer is chock full of spoilers about the AC universe and story. Hopefully you already knew this from the huge spoiler tag in the question. :) There are multiple Pieces of Eden in the Assassin's Creed universe. The Templars are searching for them in the first game, which is why they're curious about Desmond's memories of Altair - at the end ...


8

Once you've taken control of a city, you can assign assassins to work in that city from the Guild interface. At the start, you can only assign 2 assassins per city, but building additional dens means you can assign additional assassins, up to a max of 5. When assigned to work in a city, the assassins will generate income for you and help you to retain ...


7

You should be able to just follow him and you should make it. You'll want to stay in High Profile though throughout the climb. Don't ever stop and don't just mash the jump button, that won't help. Just note that when you do the hook climb, you'll jump up, hook onto a ledge, and jump again. So you're making two strides. By the time you reach the first ...


7

There aren't very many haystacks in the level where templars have patrol routes that go by them. I count 4 total, 3 near patrol routes. When you first enter the town (only 1 templar patrols by) After you reach the market where there's a lot of civilians (only 1 templar patrols by) In the corner to your right after you reach the stronghold and you are ...


7

When you're sprinting, with the hookblade equipped, tap B (or O for PS3) right as you approach your target. If you HOLD the button, you'll only do a hook and run, which isn't what you want. It takes a little practice to get the timing right, but it's pretty fun when you do it right. Side note: It doesn't seem to work on Janissaries. They always manage to ...


7

The cherry bombs are used for diversion, and are intended to grab the guards attention. They will follow the sound and gather around the area where one explodes. I've found the best spot to get 10+ together for Most Pit is in the southwest corner of the map near an arch. By the arch are at least 12 guards. You can sit on top of it, throw a cherry bomb to ...


7

These are citizens under attack by the guards of the city. They appear on the map as black rectangle with a white circle in the middle and four white Ls in the corners, pointing at the middle. Citizens will be available to recruit only if you have vacant spots in you assassin's roster. If you assign assassin's as local den master or send them to foreign ...


6

If you smash into your enemy's cart, you have slightly less than a second before the horses start going left again. The object isn't to destroy your enemy's cart, but to survive the road ahead. I finished it without destroying the enemy cart. All you need to do is hit your enemy's cart right before you cross some rubble. You'll dodge the rubble, and then ...


6

They'll wait for you to get there. I'm not sure if there are any consequences if you go forever without even visiting that den, but it doesn't seem like there will be...I can confirm that they'll wait at least several hours. If you fail a den defense, the only consequence is that the den reverts to Templar control, and you have to kill the captain all over ...


6

You can't really lower it any faster than just looking for notoriety lowering people whenever they show up (as you've noticed, there's only heralds and witnesses). It's more the fact that it works differently than notoriety in AC2/BH Guards no longer care what your notoriety is (at least as far as I can tell) even when you're in the red. The red seems to ...


6

The more assassins you have stationed in a city, and the higher their level, the higher your maximum influence in that city is. If you enter the assassin management interface, you can see it listed as current%/maximum%. Three or four high-level assassins is enough to get it close to max. (There's really no reason not to fill them up with your low-level ...


6

I found one running around randomly, but I've only seen one, period. They show up like the Borgia Messenger does in previous games, the icon looks like a red money bag. Over on this thread is a supposedly repeatable way of getting one to spawn, by hiding near the Hagia Sophia tunnel entrance and waiting for a particular bank deposit in the day cycle, when ...


5

I have been attacked by stalkers in crowds, on rooftops, and in deserted corners of the city. I have been attacked by stalkers with an empty Templar awareness meter, and a full one. I have gone hours and hours without seeing one, and then gotten several almost back to back to back. As far as I can tell, it's either totally random, or it's planned to look ...


5

Even if you're standing right next to their hideout, I've found that you can't get them with your sword - you have to get them with a ranged weapon. (Apparently Ezio doesn't have the dexterity to stab guards through an open window, or something.) I've had success taking them out with my hidden pistol and with throwing knives. Bombs, while throwable, never ...


5

I'm not really sure of how to word this nonconfusingly, so I'll just take a stab at it - just like your targets are color-coded in Eagle Vision, so are the places they've been. So, red trails mean a guard has been walking there (and probably will be again soon if you hang around) so this gives you some indication of the relative safety of a location in a ...


5

I can now confirm that your influence lowers each day at the income tally (just like lowered Templar influence in unconquered cities goes back up), but it's only a few percent if you have assassins stationed in the city. Even if you control every city, it looks as though it should be trivial to keep them all maxed out if you just keep an eye on them. Note ...



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