Hot answers tagged assassins-creed
Although you can play and enjoy it, AC2 is a direct sequel to AC1, so I'd suggest you play the first one to fully grasp the whole story. The final part of the game is very entertaining and made it worth for me to play thorugh the repetitive parts. AC3 will be the final part in the trilogy, completing it like one big game.
The point is only to get the achievement. You don't unlock anything by collecting them. There are 4 achievements associated with flags: Keeper of the lions passant - Find all of Richard's flags in the Kingdom Keeper of the creed - Find all flags in Masyaf Keeper of the four gospels - Find all flags in Jerusalem Keeper of the crescent - Find all flags in ...
If you don't want to invest that much time in AC1, I don't think you'd miss too much if you just read the plot summary on Wikipedia and watch the ending on YouTube. AC2 was an improvement over the original in pretty much every aspect (particularly storytelling) and I don't think you'd be lost.
You had to pick-pocket Warren's pocket when he stands over by the window to get his pen to access his computer, then read his emails to get the password to the conference room computer. He stands over there a lot, but I missed it too, so don't feel bad. If you're already at the end, and he's already left for the last time though, then I'm afraid that ...
There is no continue option in the Animus since the story itself is over. You just jump back to a location in the memories section and continue finding flags, etc. The best place to jump to is Memory Block 6, since from there you will have access to all areas of the map. You could also jump directly into an earlier memory and you will still have all your ...
No, saving citizens doesn't do anything aside from creating monks and/or vigilante groups. However, you can then use these groups to your advantage. When you are trying to escape, you can run through a group of vigilantes to slow down the guards chasing you, giving you enough time to get to a rooftop and out of the city. Monks can also give you a place to ...
I played AC2 without playing AC1, and I didn't feel like I was missing out on anything. The main part of the game's story after all, is the section in the past, and the AC2 past sections take place in a different time period to those in AC1. The "modern day" part does make a few back references, but these are mostly self explanatory.
It's essentially the same throughout the game, however you are going to get more and more techniques to add to your arsenal which makes it both faster to take down enemies as well as more entertaining. Personally I couldn't get enough of the swordplay in Assassin's Creed. It's just so well executed that it never gets tiresome for me. I ensured that I ...
You're not missing anything :) The crossbow was replaced during development with the arguably more-versatile throwing knives.
This was a very common complaint when the game first came out on PC and I don't think Ubisoft ever did anything to fix it. That said, trying what the users suggested in the comments on your question and try Alt-F4. If that fails, it may be faster to kill the process. It should be auto-saving every time you do anything that needs to persist.
This is Assassin's Creed 1, I assume? (You mention Damascus) Saving citizens from the guards does two things: creates Vigilantes or Monks (as you yourself mentioned) and increases your health. I'm not sure how vigilantes react with the guards after a major assassination, but the extra hiding spots provided by the monks (or travel past checkpoints, as case ...
It's been a while since I've played that fight, but I hope my memory serves me well enough for some tips ;) Concentrate on the archers first. You can't block their shots and once they hit you you are open for attack, making them such a priority target, that you can easily justify getting hit a bit trying to get them. I forgot if you can climb up to them, if ...
You have to head back to Masyaf now and speak to Mualim. You have to do this after nearly every assassination, except on the last missions in memory blocks, after which you return to the real world.
You can never go back. AC1 is not a bad game on its own, but if you think you ever want to finish it in the future I implore you not to start the second one. The second one, like others have mentioned, smoothed out the rough parts and made AC2 a much more enjoyable experience. Unfortunately that makes it sound like AC1 is crud. Of course it isn't, if it ...
Dodge. A quick hop away from the enemy (or a sidestep) is almost always enough to get you out of reach, before the blow has time to strike. To dodge, suddenly begin moving away from the enemy and press the dodge button at the same time. The dodge button is A on the Xbox 360, X on the PS3 and Space on the PC.
I believe OP is interested in the tip that suggests one should plan missions according to guard shift changes. This mechanism has changed over the games, in AC1 you could just jump into the mission as you pleased and hence to do that at dawn/dusk would align with this. Just look towards the sun from a safe spot and wait for it to go down. Laters ACs had ...
Throwing knives are best for this. Use throwing knives, then loot thugs to replenish them for free. Also, the best way to use these throwing knives is from the rooftop. Assassinate a target and quickly walk away from view. It is much easier to escape.
There absolutely are some Desmond levels.
Alt + Enter is the magic combination to solve your problem. PS: For Windows only.
After you lock on to your target get very close behind them without them staring at you. When you're within arms reach, the right button (Circle on the PS3, Ⓑ/B on the 360, and Left Shift on the PC) should change from "Gentle Push" to "Pickpocket". Pushing the Pickpocket button should steal the item from the person and complete the mission if the target ...
Here's a reasonably useful site (which will get more useful as people submit more times): How Long to Beat. The overall averages for Assassin's Creed, AC2, and Brotherhood are currently at about 16, 35, and 24 hours respectively.
Use a constant barrage of attacks, constantly switching between enemies to prevent any one from getting too close and attacking you from behind. As soon as you see one start to attack (from any direction), simply execute a counterattack to kill/mame him, and continue with your barrage of attacks. This creates a swift, non-stop and very engaging fight that ...
The only usage for these flags is to have a save point in-game in case you die.
There is no passage of time in Assassin's Creed that isn't related to a quest or a cutscene. I don't recall specific examples anymore, but I think the first game didn't have any night-time scenes at all and AC2 had a couple quest-related ones. Still, there is no time of day at any given time, for lack of a better term, or a way to determine it. You can ...
As far as I can recall, there isn't any advantage to completing all pre-assassination requirements, other than a sense of completion... The multiple option for approaching an assassination was present so that users can opt to complete their preferred types. Your disappointment was shared by many critics on the game's release and the repetitiveness was a ...
There are no 'Desmond levels' or missions where you freerun or fight as Desmond. In the first Assassin's Creed game the only playtime you get as Desmond is walking around/interacting with stuff in the Abstergo lab.
Yeah, I do that all the time. Do not lock on the guard, just walk up to him in low profile and assassinate with your hidden dagger. It will, however, alert the other guards instantly, so you better switch to your sword and lock on to the next guard approaching you, immediately.
Do you know which flag you didn't get credit for? If the game thinks that you don't have it, then you might be able to pick it up again if you leave the town and come back. However, if the game knows that you have picked it up, but it hasn't given you credit for it somewhere else, then there's probably nothing you can do to fix it.
The story states that the memories are stored in the DNA; thus he must be related to them both in order to have have their DNA within him. Coincidentally, 1up just ran a feature on the worst of video game science and because of the storing of memories in DNA they mentioned that there is about 1.5GB of information contained within our DNA (both in useful ...
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