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35

I started on an empty server playing Operation Firestorm (conquest large) with a 1 player start, and drove the EOD bot all the way from the US deployment to the RU deployment, and beyond -- to the very edge of the map on the opposite side. Based on this, I am confident that the range of the EOD bot is effectively infinite, or at least as large as the very ...


29

I and my friend recently were working on this. We were amazed by 4km too, so we tried to accomplish something close to that on my friend's friend's closed server, with special utility, which tells the distance to a particular player. What we've found out: There are no maps with 4km wide combat area, however you can get such extreme distance by sitting in ...


27

This is kind of hard to answer because it's not exactly clear what the question is. There are two primary game modes in Battlefield 3. Conquest Capture and hold points A-E. To capture stand near a point. The more people standing near the point, the faster it captures or uncaptures. The more points you hold, the faster the opposing team's lives go down ...


24

There are 3 ways to take out a tank from close range. The first is as Support, to use your C4's. 3 of them will destroy any armoured vehicle from full health. The second is as Engineer, use the repair tool on the enemy vehicle to damage it fairly quickly. The third is also as engineer, and just involves planting anti tank mines around it and hoping it ...


22

What There's Not Bad Company 2's in-game information was very helpful, but even that was incomplete. Den Kirson addressed that by reading the program code from the PC version and publishing mind-blowingly awesome comparison charts. So far I've found nothing so comprehensive for BF3. Unfortunately the official Prima game guide doesn't provide much more ...


20

I'd vote for Mr Smooth's reply as the answer for this one. But here's a corollary tactic you can use if the driver suddenly figures out you're there. Sometimes a driver will jump out of the vehicle and try to attack you directly. This can happen if they see you running up with a kit that carries C4 or anti-tank mines, or if they hear the repair tool and see ...


20

(This assumes you have installed Punkbuster, and added Battlefield 3 to its games list.) Download PBSVC and run it. If it claims everything is okay ( = green), try running BF3 again. If BF3 still fails to communicate with "Punkbuster Service A", then, run PBSetup.exe and check whether you have the right path to your BF3. PBSetup creates a subfolder for ...


19

I cannot find a definitive source for this, but apparently: 40mm flechette rounds are unlocked after ten 40mm grenade launcher kills 40mm smoke rounds are unlocked after twenty 40mm grenade launcher kills Why this can't be displayed in the battlelog in some form along with all the other zillions of weapons unlocks, I have no idea. But this is what people ...


19

Any class and any weapon can lay down suppressive fire. The amount of suppression achieved depends on 3 things: The proximity of the bullets to the person The size of the bullets fired (bigger bullets, and especially frag rounds and explosives, will achieve more of a suppressive effect, so an smg will have less of a suppressive effect than a sniper rifle) ...


18

They're an easter egg put in the game due to a meme that spread around the internet originating on 4chan because of a lack of dinosaurs in Call of Duty: Modern Warfare 2. Basically when Battlefield 3 was announced, everyone was asking if there'd be a dinosaur mode. Since they weren't actually putting a dinosaur mode in (or maybe they will in the future ...


17

Someone on Reddit did some testing and found the actual suppression area around a target; firing bullets, a number of them (how many depends on caliber, etc) into the area in red will cause suppression. Also an official response from one of the game designers: Shooting at cover will suppress, if the player is close to the cover. Furthermore the ...


17

It goes based on your placement in relation to others. If you were MVP 2, and your skill level before this match was 100, but everyone else in your server was skill level 0, and you only barely beat them, then your skill will still go down. Conversely, you can just barely come last, but if your skill was 0 and everyone else had 1000, then you'll go up.


17

It's actually like that so that the defending team doesn't spawn kill the attacking team. All maps have zones where one team can't enter, those zones are defined with grey stripes in the minimap


17

Assuming you have not modified any of the key mappings, you can toggle the light and laser off and on using T


17

First of all. Ammo is important. REALLY important. If you're support, hit 3. A LOT. Secondly, the Support class is a master of laying down suppressing fire, and can keep people from popping out from behind that corner while the rest of your team moves up, or flanks them. Thirdly, the support class later unlocks C4's (very handy for taking out tanks and ...


17

You leave a vehicle into the direction you're looking at. So, if you're in a Jeep and look to the right, you will leave the Jeep to the right. This feature is - at least for me - not that good. If I am the tank-gunner and - of course - the repair guy, I need to watch to the back of our tank to exit safely. Most of the time you will exit facing the enemy ...


17

In Real Life... Sight acquisition means transitioning your focus from the target to the sight of your weapon in order to shoot. A scoped weapon puts the target and the crosshairs in the same vertical plane. There's no choice of what to focus on. An iron sighted weapon, however, has three distinct vertical planes - the rear sight, the front sight, and ...


16

Best Bets According to the official Prima game guide (Engaging Vehicles, p. 16), your best option is the M320 grenade launcher, which you'll unlock very early. And that's not at all an ideal option since you won't be doing nearly as much damage as a rocket, mine, or tank would do. My feeling is that it's like throwing rocks at a rhino. Sure, eventually ...


16

You're supposed to tap the spacebar as fast as you can. This is indicated by the input prompt flashing rapidly. If it turns red, you simply didn't tap fast enough, and the action fails. Fail enough times and you're dead.


16

Anti-Tank mines, EOD bots, Mortars, T-UGS and SOFLAM will not disappear upon death. As of the latest patch, there is a limit of maximum (6) mines per player deployed. Deploying another causes the earliest one in the sequence to disappear. C4's and Claymores will disappear upon death. MAVs survive your death, but will always blow up shortly after respawn. ...


16

One of the easiest moves to do is: Brake hard (but not so hard that you stall) Roll left or right so that you're somewhere between 45-80 degrees off horizontal. Pitch upwards hard (if your flying controls are reversed, you'd be 'pulling back on the stick' at this point) Max the throttle and afterburners (making sure that the path forward is clear) This ...


16

For example, if you are killed by a secondary explosion -- if you are standing next to a fuel truck that blows up -- that is a Bad Luck death. Similarly getting killed by unmanned moving vehicles (say the driver hopped out while the vehicle is in motion) or flying debris is also Bad Luck.


15

Correct, you can hit the PS button to exit, but that's it. Xbox users can hit the Xbox button. For consoles, this has been a heavily requested feature for multiple versions of the franchise, but a proper way to exit between rounds has never been provided. PC users can force the game closed, or hit ESC after the stats presentation to get an "exit game" ...


15

Yes it does. The front of a tank is the most armoured, and therefore will take the least damage. The sides are less armoured than the front, and will take less damage than the back. The back is lightly armoured, and will take a fair amount of damage. The top is extremely lightly armoured, and will take a lot of damage. In fact, in my recent testing, you ...


15

The ONLY things that you lose for ending a game early are: Any points/kills/captures etc that you would have received while continuing to play. The ribbon for whatever gamemode you're playing (including the winners ribbon). Any end of round only ribbons like MVP or Ace Squad. It will always count as a loss on your record. You won't lose any progress that ...


15

Unfortunately there really is no guaranteed way to do this. BF3 has been out for some time so there are a lot of players who are ridiculous in those jets. There are a few things I could suggest though: Play a map with multiple aircrafts: Any map that has more than one plane, and more preferably multiple helicopters will be a good place to start. Take down ...


15

Bring down the console with the ~ (tilde) key and type render.perfoverlayvisible 1 Leave that up while playing. What you're looking for here is spikes that show you what the bottleneck is: CPU (yellow) or GPU (green).


14

The easiest way to pass this point is to grab the LMG and then find cover, you don't actually have to kill anyone. It's all time based (or if it isn't, your squad makes short work of the small amount of people you need to kill), and then a helicopter will fly in and take out the rest.


14

The best game modes to level up in would be Conquest and Rush. The reason these two are the best are because they contain objectives that are worth a lot of points. The fastest is probably conquest as capturing a point (including neutralizing the point first) will net you 450 points (350 for assisting a capture) and there are many many points to cap per ...


14

According to the Battlefield Wiki: Holding the attack button and approaching an enemy will perform a fatal Takedown attack. The takedown can be performed from the front, but it is potentially more difficult to achieve against an alert enemy. Additionally, this may be helpful: The knife has a special little feature for new users, if there is no ...



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