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9

There's a brilliant tutorial on completely manual calibration here by a pro-level RB player: http://www.youtube.com/watch?v=-GZdZX9f_-U I can't express enough how useful this video is. Even if you think you know everything there is to know about this topic, it's worth a watch. How to calibrate, per this video: Completely turn off audio (set volume to ...


4

OK, so you are saying that you can sit at your drums, calibrate and get value x, then reboot your PS and power cycle your TV, then when you calibrate again you get value y. And x and y are different enough to cause problems playing. Is that right? Just so we're on the same page: The game engine will produce an event (say, a snare hit). This event will ...


2

The brake dead zone and brake sensitivity change how does the game react to press the break pedal or a button on your joystick. It will not change the way the game react to your keyboard steereing. To get rid of the annoying assist, is to turn it off, or reduce it to minimum. I am not sure, but probably there is a config file that defines the distance to the ...


1

It is very difficult answer which are the best DPI settings for an FPS. There any too many different variables like the mouse device self (resolution, weight, etc.), the material/brand of your mouse pad or the surface if you haven't one, your hand posture and the force you apply, etc. Then it depends also how the game implements the mouse input, and even ...


1

You can read more here but the gist is Don't have any light sources directly opposite the camera. Light sources that flicker, or other TV etc. will affect performance. You should be sufficiently far away from the camera. They recommend 5-9 feet, in my experience 6 feet is good. Stuff should not be obstructing the camera and the camera should be pointed to ...


1

Are you always playing with the receiver in the same mode/setup? The amount of sound processing that the receiver needs to do for some special effects should have an effect on lag. I would make sure that you are playing with the least amount of receiver processing possible and consistently using that mode.



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