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1

Since javascript has dynamic variables, you can make the numbers as high as you possibly want as long as javascript can handle it. For AFAIK there shouldn't be a problem with huge numbers. It will be transformed to the e-notation. Once you finish the game and randomize everything using the "computer" it also comes up with such huge values.


0

There is a similar question: How to change skin to Batman Beyond? It should be mentioned that at least in the Joker's challenge rooms you can change your costume before finishing the game.


-3

If you make the number too high, it will say "Infinity". You may think the opposite, but it is actually BAD. How? A sanity check in the game's Javascript code will set it 0 if it says "Infinity". If you did it, reverse it back. If you didn't, then use the following Javascript if it's candies that is the problem: candies.setNbrOwned(9e100). If it's ...


1

To enter cheat codes in Candy-Box simply do the following: Go to the javascript console of any browser Enter commands like: candies.setnbrOwned = <Amt of candies> candies.setcandiesPerSecond = <Amt of candies>


4

First, open up the Javascript / Developer console of your browser: Chrome: Press either CTRL + SHIFT + J to open the "Console" tab of the Developer Tools. Alternative method: Press either CTRL + SHIFT + I or F12 to open the Developer Tools. Press ESC (or click on "Show console" in the bottom right corner) to slide the console up. Note: In ...


3

Hit F12 if you are using Chrome or IE, or Ctrl + Shift + K on Firefox, or Ctrl + Shift + I on Opera, then click on Console. Type in the command and then hit enter. candies.candiesPerSecond = 100; (You can change 100 to what ever number you want). If you are confused about any of this refer to the following screenshot.


1

You dont need to lower your hitpoints, but you should instead save up 1,000,000 lollipops and buy the "surpass yourself" spell from the witch and you will win everytime.


1

You can actually lower not-yourself's hitpoints: quest.things[1].hp = 1 ...but I found that it doesn't work. It seems like the other yourself is hardcoded to have your number of hitpoints minus 3 (well, 3 was the HP delta for me), so this wasn't useful. What did work for me, then, was lowering my own hitpoints: quest.things[0].hp = 5 (I'm not actually ...


5

You can reset your effective health points by resetting the amount of candies you've eaten. In the developer's console, enter the following command: candies.setNbrEaten(0);


2

In the development console, type the following two lines: potions.setPotionNbrOwned(potions.list.berserk, 20); potions.updateOnPage();


8

I found a possible side effect. If you eat a ridiculous amount of candies, your hitpoints will get so high, that...


4

No I needed to sleep, so set candies.candiesPerSecond very very high so I could complete the game and get to bed. There are no negative side effects, I was even able to save and reload the game.


5

Like most things that originated with piracy groups, the term originated as a way to describe hacks in games that didn't sound quite so illegal. (There are many similarities between the history of "trainers" and the history of "demos", for example). The original trainer patch programs were generally done by the same groups that pirated games and released ...


1

The completequest console command only marks the quest as completed. The only things that will change in the world are things that are scripted to look at exactly that game variable, which is actually unusual for scripts to do. Quests usually consist of a small-to-large number of quest variables in addition to the "quest stage" variable – completequest ...



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