Hot answers tagged civ-5-gods-and-kings
18
There are three methods of conversion: Organic, missionaries, and priests.
Organic conversion:
Organic conversion involves a system called "pressure". Any city with a dominant religion within 10[1] tiles exerts 6[2] Pressure. If a city has pressure from a religion, it will slowly convert to that religion. If it has pressure from multiple religions, it will ...
15
The Gamespot game guide would seem to agree with @dbemerlin
Each Civilization obtains a spy when any Civilization enters the
renaissance era, with Britain gaining an extra spy
You obtain new spies upon entering a new era.
When a Civilization builds the National Intelligence Agency Wonder that civilization will also gain a spy
...
15
Jmee has the correct idea, but missed two important factors. Letting an AI civ have an embassy in your capital gives them a diplomatic buff toward you. Not a very big one, but it could make the difference between dealing with one war or two.
The one downside to accepting an embassy is it shows the civ the location of your capital. This isn't important in a ...
14
In Gods and Kings, Militaristic City-States can sometimes grant the Unique Units of civilizations that are not in the current game as their unit gifts. Each Militaristic City-State grants a different UU, which can be found from that City-State's interaction screen.
Likely, the AI Civ in question made friends/allies with a nearby Militaristic CS, which is ...
13
Station an inquisitor/inquisitors in your city/cities and he will be unable to act. Alternatively you should be able to surround the city with 6 workers/other non-combats (triangle units) and he won't be able to get close enough to use his ability.
If he does successfully convert some citizens, you can use an inquisitor to remove his influence, but its ...
13
Faith is used as currency to buy specific items governed by the Follower Bonuses of the majority religion within that city. These include:
Cathedrals (Building, grants 3 Culture/turn, 1 Faith/turn, 1 Happiness, 1 Artist specialist slot; 200 Faith)
Monasteries (Building, grants 2 Faith/turn and 2 Culture/turn, effects are boosted for each nearby improved ...
12
Although not as pretty as the chart on the other question, I made a basic version which is generated directly from the game files, and includes all unique units:
(click on the image for a larger version)
Notes:
Each column represents one era.
Dotted lines represent upgrades by ruins (though it's hard to see that the Scout -> Archer arrow is dotted).
...
11
To defend embarked units in vanilla:
Remember that they don't die in one hit in general, they just can be destroyed by naval units that "walk" into them. In other words, ranged attacks do not always insta-kill them.
Remember that moving from a hex adjacent to one of your ship to another hex adjacent to one of your ships will deplete the entire turn for the ...
10
While you do have to produce something, there are a couple of techs that give you alternative options to using your production on units, wonders, or buildings:
The technology Currency unlocks "Wealth" which converts a percentage of your city's production directly to gold. Similarly, Education allows you to produce research. These two options are typically ...
9
One thing to keep in mind is that any major religion is superior to no religion at all. Yes, it gives a bonus to your opponent, but it gives a larger bonus to your city. Therefore, its advisable to use these GPs to spread religion to cities that do not have, and are unlikely to get, Shinto. Island colonies far from other cities are the best example. They ...
9
It depends whether it's a founder belief or a follower belief. If it's a founder belief, only the founder civilization gets the benefit. If it's a follower belief, every city in which there's a majority for that religion gets the benefit.
You can see whether a belief is a founder or follower belief when you select them, and also in the religion overview ...
9
Since intrigue is based on what the AI is likely to do, and the AI changes its mind often, it's hard to say if you could be given false intrigue. The false positive rate is nearly impossible to quantify, and from the player's perspective "false intrigue" and "intrigue that changes" are effectively the same.
For instance, let's say AI #1 tells you AI #2 ...
8
Yes, you can use a Citadel to steal tiles from an adjacent city state.
Just like with civilizations, doing so will result in a diplomacy hit, though unlike full civilizations, City States are much easier to bribe back into their good graces.
You will lose 50 influence if you are not allied with the City State. If you are allied, you will not lose any ...
7
It only gets the benefit from the current most-dominant religion in the city. The rest of the religions in your cities are, obviously, heretics and infidels. (Just ask the dominant religion!)
I've seen this in the Into The Renaissance scenario, where the Catholics can buy troops with faith; you can't buy troops unless Catholicism is the dominant religion.
7
Fighting "numerically superior opponents whose reinforcements seem almost ceaseless" is something I do with extreme ease. Wanna know why? Well its because I don't give my opponent anything without making him fight for every inch. How you say? Well the First Step is to put your cities in defend-able positions. Second Step, is to not let your opponent gain a ...
6
Great Prophets can be expended to construct the "Holy Site" tile improvement, which can be worked for faith.
Faith is agnostic, so it doesn't matter what religious flavor of prophet constructs the tile improvement. Since only two non-faith-purchased buildings produce faith (shrine + temple), you may find the smattering of extra faith useful.
6
A holy city can only be prevented from regaining a religion if the religion is destroyed. If it isn't, the city will be affected by internal pressure, usually 30. For the religion to be destroyed, there can not be a single city with that faith as its dominant religion. The holy city will continue to become holy again unless you do one of three things.
...
6
There are two steps:
First, when your Faith reaches a certain level you can found a Pantheon. However, every time someone founds a Pantheon, the threshold to found the next one goes up.
Next, when your Faith reaches another threshold you'll get a Great Prophet - from what I can tell this will only happen if you've got a Pantheon, though. You can then ...
6
If you're say 95% sure that the AI will beat you to completion, absolutely switch construction immediately. The gold to hammer conversion is better than producing gold but it's still a horrible use of hammers. You should build a different wonder or a building to use the opportunity cost of producing something that will help you in the long run. Remember you ...
6
I honestly find that, prior to the Modern Era and the advent of air bombardment, Great Generals in excess of the number you need to cover your entire invasion force in the 15% aura are best served to plop down Citadels outside of cities you are sieging that are particularly tough to crack, assuming you have nearby territory. Not only does this give a +100% ...
6
That same topic is covered on CivFanatics here. The conclusions they came to are:
This happens when a city state conquers a city from a major civ. They automatically get their resource placed under that city, but they immediately raze the city, leaving the resource behind.
There is no improvement that you can build to access the resource (Citadel won't ...
5
Gods and Kings is an expansion for the base Civilization game so in order to get all the extra goodies your friends will also need the expansion as well.
However, you can join your friends that own the base game and play the base Civilization 5 game.
Your best bet is to have your friends create the game and you join them.
5
Each civilization can only found one religion. After you found your religion, you can use great prophets only to enhance your religion (once), to build a religious tile improvement or to spread your religion (like a missionary, but much stronger).
In a standard game [1], the number of religions that can be founded is smaller than the number of ...
5
I don't have a ton of experience with this scenario, but from what I've experienced so far, the key is the city states.
I played as France, which gives you a bunch of culture at the beginning of the game. I used this to push the Liberty tree immediately, getting a third settler and extra/faster workers. Since each settler turns into a size 3 city, its ...
4
Take the money. I can't see any reason not to:
If the civ is going under then at least you got something out of their demise.
If the civ is sticking around, then the embassy opens up the possibility of trade; they're paying you plus opening more options. It's a darn sight better position than when they demand you to pay for an embassy.
4
You have to find out in which areas he is stronger, in which weaker.
Is he behind in military?
Either form an alliance with another civilization and capture some of his cities or expand aggressively and get more cities to get an advantage later.
Is he behind in tech?
That means he has slower research, focus on increasing your advantage so you get units ...
4
You need to accept that you won't get the first pantheon, or the first religion, barring very good luck. You won't get your favorite beliefs on the higher difficulty. Its just not possible to beat the AI. Watching a few Diety Lets Plays, they were only able to get the very last pantheon, even though they were pushing religion aggressively. Like Rilgon said, ...
4
You could use an unprotected general to lure out an enemy unit. On destroying that enemy unit, it could make the difference in a successful offence or defence campaign.
Delete them, as they cost you money.
Proof
Two generals and state of finance.
After Deleting two generals. Saving 4G @ 2G per general.
4
The shield icon - "Armour" you've called it - is actually a city's combat rating. As with military units1, the combat rating represents both the offensive and defensive capabilities of city. Therefore, the Walls of Babylon provide +6 to the city's base combat rating.
And yes, this will stack with any other boosts to a city's combat rating. In general, when ...
4
With the exception of diplomatic responses that can be taken as promises and some of the ones relating to city-states, they're just flavor text.
The "promise" ones are stuff like you saying you aren't planning to invade or expand near them. Breaking promises makes all civilizations trust you less, not just the one that you're talking to.
The city-state ...
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