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25

There are three methods of conversion: Organic, missionaries, and priests. Organic conversion: Organic conversion involves a system called "pressure". Any city with a dominant religion within 10[1] tiles exerts 6[2] Pressure. If a city has pressure from a religion, it will slowly convert to that religion. If it has pressure from multiple religions, it will ...


20

Station an inquisitor/inquisitors in your city/cities and he will be unable to act. Alternatively you should be able to surround the city with 6 workers/other non-combats (triangle units) and he won't be able to get close enough to use his ability. If he does successfully convert some citizens, you can use an inquisitor to remove his influence, but its ...


19

The Gamespot game guide would seem to agree with @dbemerlin Each Civilization obtains a spy when any Civilization enters the renaissance era, with Britain gaining an extra spy You obtain new spies upon entering a new era. When a Civilization builds the National Intelligence Agency Wonder that civilization will also gain a spy ...


17

In Gods and Kings, Militaristic City-States can sometimes grant the Unique Units of civilizations that are not in the current game as their unit gifts. Each Militaristic City-State grants a different UU, which can be found from that City-State's interaction screen. Likely, the AI Civ in question made friends/allies with a nearby Militaristic CS, which is ...


16

Jmee has the correct idea, but missed two important factors. Letting an AI civ have an embassy in your capital gives them a diplomatic buff toward you. Not a very big one, but it could make the difference between dealing with one war or two. The one downside to accepting an embassy is it shows the civ the location of your capital. This isn't important in a ...


15

Civilization V is a Steamworks title (i.e., all versions require Steam). As such, I consulted the store page of Brave New World The game is listed as DLC, and steam indicates that it only requires the base game to play. In short, you are totally okay to pass up Gods and Kings, since Brave New World contains all the changes (espionage, religion, combat, ...


14

Faith is used as currency to buy specific items governed by the Follower Bonuses of the majority religion within that city. These include: Cathedrals (Building, grants 3 Culture/turn, 1 Faith/turn, 1 Happiness, 1 Artist specialist slot; 200 Faith) Monasteries (Building, grants 2 Faith/turn and 2 Culture/turn, effects are boosted for each nearby improved ...


14

One thing to keep in mind is that any major religion is superior to no religion at all. Yes, it gives a bonus to your opponent, but it gives a larger bonus to your city. Therefore, its advisable to use these GPs to spread religion to cities that do not have, and are unlikely to get, Shinto. Island colonies far from other cities are the best example. They ...


14

Found on the desert. City centers have a minimum yield (2/1/0), regardless of the terrain its founded on. Thus you effectively convert a useless 0/0/0 desert tile into a useful one. Also, a city center will only have a higher yield if the base terrain yield is higher than the minimum yield. Normal grassland tiles are 2/0/0, none of which are higher than the ...


13

A holy city can only be prevented from regaining a religion if the religion is destroyed. If it isn't, the city will be affected by internal pressure, usually 30. For the religion to be destroyed, there can not be a single city with that faith as its dominant religion. The holy city will continue to become holy again unless you do one of three things. ...


13

Yes, you can, but only if it's your religion! While Missionaries and Inquisitors always correspond to the majority religion in the city they are produced, Great Prophets will always spread the religion founded by your Civilization, rather than the dominant religion of the city they appear in. Once you have a Great Prophet, you can convert 4 cities back to ...


13

To defend embarked units in vanilla: Remember that they don't die in one hit in general, they just can be destroyed by naval units that "walk" into them. In other words, ranged attacks do not always insta-kill them. Remember that moving from a hex adjacent to one of your ship to another hex adjacent to one of your ships will deplete the entire turn for the ...


13

There are two factors at work. One is that you could be making more money, and the other is that you could be spending less. Increasing Income One major source of income is your cities. You can build tile and city improvements that generate gold per turn, like Trading Posts and Markets. It helps to specialize one or more of your cities for gold ...


12

Although not as pretty as the chart on the other question, I made a basic version which is generated directly from the game files, and includes all unique units: (click on the image for a larger version) Notes: Each column represents one era. Dotted lines represent upgrades by ruins (though it's hard to see that the Scout -> Archer arrow is dotted). ...


12

Great Prophets can be expended to construct the "Holy Site" tile improvement, which can be worked for faith. Faith is agnostic, so it doesn't matter what religious flavor of prophet constructs the tile improvement. Since only two non-faith-purchased buildings produce faith (shrine + temple), you may find the smattering of extra faith useful.


12

While you do have to produce something, there are a couple of techs that give you alternative options to using your production on units, wonders, or buildings: The technology Currency unlocks "Wealth" which converts a percentage of your city's production directly to gold. Similarly, Education allows you to produce research. These two options are typically ...


11

Since intrigue is based on what the AI is likely to do, and the AI changes its mind often, it's hard to say if you could be given false intrigue. The false positive rate is nearly impossible to quantify, and from the player's perspective "false intrigue" and "intrigue that changes" are effectively the same. For instance, let's say AI #1 tells you AI #2 ...


11

Yes, you can use a Citadel to steal tiles from an adjacent city state. Just like with civilizations, doing so will result in a diplomacy hit, though unlike full civilizations, City States are much easier to bribe back into their good graces. You will lose 50 influence if you are not allied with the City State. If you are allied, you will not lose any ...


11

If your own settlers get captured by barbarians, and you rescue them, they will remain a settler. If any other civilization's settler gets captured by barbarians, rescuing them will turn them into a worker (if you claim it for yourself) or stay a settler (if you return it to them).


11

Yes. Most things in Civ 5 stack as you'd expect them to. For instance, if you also pledged to protect the city state, your resting point would be +45. The exception to this tends to be multiple bonuses which are the same e.g. the bonuses from two great generals wouldn't stack, the penalty from flanking can only occur once.


10

The choice is purely cosmetic. BTW, You can rename them. I suspect you can even rename christianity "Shinto" if you want. The game is just asking what name and icon you prefer. The beliefs are the actual effects of the religion, as you thought.


10

The great prophet has to be in your holy city in order to enhance your religion. Usually they spawn on the capital, but the prophet from the Hagia Sophia spawns in the city in which the wonder was built. Just move it to your holy city and you will be able to enhance your religion.


10

It only gets the benefit from the current most-dominant religion in the city. The rest of the religions in your cities are, obviously, heretics and infidels. (Just ask the dominant religion!) I've seen this in the Into The Renaissance scenario, where the Catholics can buy troops with faith; you can't buy troops unless Catholicism is the dominant religion. ...


10

Fighting "numerically superior opponents whose reinforcements seem almost ceaseless" is something I do with extreme ease. Wanna know why? Well its because I don't give my opponent anything without making him fight for every inch. How you say? Well the First Step is to put your cities in defend-able positions. Second Step, is to not let your opponent gain a ...


10

The key to religious dominance is spreading early before other religions start popping up. As Paralytic notes in the comments, spreading into an established religion requires tremendous effort that is often not worth it. Instead, you want to be the established religion that requires tremendous effort to dislodge. So basically to become a dominant religion, ...


10

No. You can't form trade routes with city states, (at least with vanilla/G&K), so there isn't much a of a point to paying the cost of a road for nothing. Unless you want to set up a route for invasion... ;) See Affine's comment if you're wondering about BNW


10

You pay the full purchase price and lose the in-progress production. There are no refunds, discounts, or benefits. So, you generally want to avoid buying buildings that you have mostly completed. For units, buying a unit has no effect on the in-progress production.


10

Theoretically, you could. If you somehow managed to capture a civilization's starting settler(s), you could eliminate them from the game very easily. In practice, this will effectively never happen, as virtually every civilization will found their city on the first turn, and the game's start placement logic will avoid placing civilizations close enough to ...


10

The building will still have its normal effect without assigning people to it. In this case, a bank with no merchant will still add +25% gold. Specialist slots just give you the option of creating a specialist in that building. They won't directly affect how effective the building is but they do produce resources and, more importantly, great person points.


10

You can purchase a pagoda in a city if: The city's majority religion has the Pagodas follower belief- remember that the majority religion requires over half the population to follow it. The city doesn't already contain a Pagoda You have enough faith (though if you don't, the option will still appear greyed out). The city is not a puppet. If all these are ...



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