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5

This comes down to the meaning of "Viable", so in this case, I am going to define viable as "Is this a good strategy on a typical Immortal or Diety game"? ICS is not a good strategy on Immortal/Diety. You described several factors contributing to the decline of ICS, but most of them are managable. Happiness can be dealt with relatively easily using a ...


5

Local happiness is the same value as global happiness but is capped by population. So if you have 6 possible local happiness in a city from buildings, but the city is only 5 population, you only receive 5 happiness. When your city increases to 6 then you will have 6 local happiness in the city. This prevents a city from providing positive happiness


4

Each city can have followers of multiple religions; the city's "majority religion" -- the one whose icon shows up next to the city's name -- is determined by which religion has the most followers in said city (assuming they meet a certain minimum threshold related to city population). In the exact same way, your civilization as a whole will have followers ...


2

You say you're destroying neighbor civ. Are you taking every city or just the capital? Each city you take will get you a warmonger bonus. Go Statue of Zeus, take the capitals of your two nearest neighbors, then hang back and build up science. Those two capitol cities will get you enough growth to jump ahead in science race and two cities won't get enough ...


2

Well, according to this page it's a known bug. Some users recommended to perform a rightclick. (I really don't know, how this may unstuck te game :D ) If this doesn't work you should have got the autosaves. Which means you lose the last few Minutes.


2

I cannot comment yet, so I have to write this as an answer. The minimize button dissappears after reloading the game, but a workaround for this is to go to Options > Video Options and checking the Fullscreen again, click Apply Resolution to go fullscreen then hit ESC key to cancel fullscreen while the counter is running. Now the minimize button appears ...


1

Wait until the first city you have is near fully grown and you have a good lay of the land! knowing how far you are from your rivals can make a BIG difference. Culture bombs only work within a one panel distance from the border. Study how fast your rivals are growing. This game gives a lot of leniency when it comes to placing cities though, keep in mind ...


1

They are static rates (not affected by tech/buildings/etc). It's 4 for land routes and 8 for ships. The base city doesn't lose that food or production, the other city just gains it, which is nice. EDIT: The 4/8 number is a base value. It increases incrementally by a value of .5 for each age advancement starting at Renaissance era (need to check the age ...



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