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12

No, you only need to connect the luxury resource once to enjoy the full 20-turn benefit.


4

India is the main Tall empire. Their happiness modifier makes you want to avoid settling/conquering, but allows a lot of science to come out of the few cities you have. Persia is what I think of when I want gold. Golden ages lasting longer means more gold from them.


4

Rome is actually very good for this as one of their UUs, the Legion, can construct roads, allowing you to build and connect far-flung cities without the risk of Workers being captured by Barbarians. Send out a Legion with every Settler and have them build roads back to the capital once the new City is built. If you're not the empire-building type, getting ...


4

Number 2. Terrain promotions are based on where the defender is standing so barrage will give you a bonus attacking into hills/forest. For melee promotions, this also applies to defending. If a unit with Drill is standing in a forest/hill, it will get a bonus to its combat strength if it is attacked.


4

I've been in the same situation with Civ 5 and also Killing Floor. If you own the base game, but not the DLC, buying a complete/gold edition will give you all the DLC but not another copy of the base game. In some cases it's cheaper than buying all the DLC on its own, even though you're missing out on the base game (Civ 5/Killing Floor case).


4

You have to meet all the other players (human/computer), city states do not count.


2

It means that you need to own either or both of the Civ 5 expansion packs, Brave New World // Gods and Kings, in order to use that mod. This suggests that the mod either uses assets or mechanics from the expansions, and by not owning them, you can't support that mod. You can see in the screenshot below that this mod is tagged with Brave New World - that ...


2

If you open a militaristic city-state's information window and mouse over the "Trait: Militaristic" words, a tooltip will be displayed indicating which unit the city-state will provide, and which technology you must have researched in order for them to provide the unit. Militaristic city-states gift units more frequently if you are Allies than if you are ...


1

If you really want to turtle, Korea is a great choice. Both of their unique units are mainly useful for defending (the Hwatch'a rips units apart but is weak against cities, turtle ships are stronger than other Renaissance ships but can't explore the ocean), and their unique ability works best if you focus on your capitol over your other cities. By ...



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