Tag Info

Hot answers tagged

19

Looking at your screen capture, Rome is covered by shroud (not in view of any other units). From personal experience, air units cannot attack cities which are not in the view of another unit (shrouded). This is why I always buy a ton of submarines. They have a huge visibility range and aren't easily detectable. You can just send one to go sit a little ways ...


13

The technologies in Civ 5 are broken up into various eras. The first time you research a technology from a new era, you'll see some graphics update. This means that the city will change in appearance in accordance to that era and the city long range attack with it.


10

There is a way, but it likely involves too much work. To answer your question directly - which assumes you settling near that area is not an option - there are two ways to do this: 1) Expand your borders: Eventually, your borders will keep growing even past the 3 workable tiles. I believe the maximum is 5, so if it's close - you'll eventually get it. In ...


8

Yes, you'll gain the oil. Great Person improvements count as improving strategic resources. This is so players don't have to replace them (wasting a great person) if they unknowingly put them on a strategic resource.


3

The sounds are (by default) located in C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\Resource\Common. However, the file type used(.fpk) is designed specifically for 2K Games software which means the file can only be opened by Civ V or software designed to run it. The easier way is to record the sound while it's playing in game ...


3

When you pick an ideology, Public Opinion can reduce your happiness if it is not their preferred ideology. Preferred ideology is based on the tourism of other civilizations compared to your tourism. If a civilization with high tourism and/or multiple civilization a different ideology from you, this generates unhappiness. The easiest way to avoid this is to ...


3

There are three possible reasons for this: 1) You are in revolt You didn't mention which (if any) expansions you're using - but in the past if your civ was in revolt, production and even worker ability would plummet to the point where they're basically useless. Solution: Gain happiness and take your city out of revolt. 2) Worker Bug This bug still ...


2

Unfortunately, without mods, there is no way to get cities with more than a range of 3 workable tiles. Note that you can still get certain benefits from tiles that are within your borders past the three workable tiles - such as strategic and luxury resources.


2

For a typical generic start at Prince level or multiplayer, I go monument first and here is why: Your city can protect itself at the start. You don't need any luxuries because your happiness should be stable until your third city, plus you can't trade yet. With the culture boost, I can get a social policy by turn 9. I like to go Liberty which gives you ...


2

Depending on the location relative to your current territory, it's possible that your borders will eventually envelop this island. It takes progressively more culture per hex annexed into your borders, though, and your borders are unlikely to take tiles on the other side of another player's territory. If it's very close and you've got time to wait, chances ...


2

Great People tiles will always give you strategic resources as long as you meet the prerequisites for accessing that strategic resource. The reason for this is that strategic resources don't show up on the map until certain technologies have been unlocked. If you pop a Great Person to make a tile improvement, and then later you realize you have to build ...


1

You have to reload a previous turn.


1

It's based on the ratio of the opponent's tourism to your culture, not your tourism. Increase your culture output. You can also use world congress to vote your ideology as the world ideology.


1

No there does not seem to be a single screen where you can see where your resources are being used - unless you download a mod from the steam workshop. Without modding you will need to look in a couple of places - the unit list under the military overview on the left hand side drop down menu to see which resources are used by your units - The economic ...


1

This is probably a bug. It may be related to one of the following links. (Thanks @Jonathan Drapeau) http://forums.civfanatics.com/showthread.php?t=465974 http://forums.civfanatics.com/showthread.php?t=465889


1

If you select the Internet option when playing a game - you can in fact have a player take over an AI - and have an AI take over a human player. To do this, you'll need a saved game when playing a previous multiplayer game (you can play single player on muliplayer mode). Then, host another game, load the saved game, and mark the AI you want a human to ...


1

Civ V , like any game, has an (in this case quite large) element of randomness. At the start of each game (and every time you load a save if the specific option is selected when you set up a game), a pseudorandom seed is generated, which determines many actions in game. This is easily shown by early game combat scenarios, ie. problems with barbarians in my ...



Only top voted, non community-wiki answers of a minimum length are eligible