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0

For Maximum potential build cities 6 hex apart. Do not overlap and build those cities on resources next to mountains if possible .


0

If an enemy unit is nearby that can capture the unit, the worker will require additional instruction. This gives you a chance to move the worker so they won't be captured.


2

I suppose it does not. I'm in a 12v12 team-game. I've made two declaration of friendships with 2 members of team 2 (me being on team 1 of course). As you can see from my screenshot, you only receive the bonus specifically from the DoF which does not include teammates. Unfortunately :(


-2

Each city can't be 4 tiles from another.


-1

You should have them about 5 or 6 tiles away. Enough to cover a lot of ground, enough so that roads are profitable


1

For some Steam Achievements, you'll need to win on Deity (e.g. Mehmet the Conqueror). Even on Emperor it's quite hard already. I can only agree to the rough guidelines stated above. By now I've won this scenario on Deity with 5 Civilizations plus Russia on Emperor. Some things I might add here regarding combat: bring workers to the battlefield -> have ...


1

There are some key points to victory already in here. Esp. Cavvers hints on promotions. Here are the first turns in a nutshell: Turn 0 Declare on Jin (North-China) and Xi-Xia Sell him your Silver before to get more Gold Have one worker build infrastructure at Karakorum, the 2nd builds a road to Beijing. use your gold to upgrade to 4 (!) Keshiks You ...


-2

Trust me, when you get to the end game and every tile has been claimed you won't be so picky. The only requirement will be that it can't be snow. Anyway, I say you should build cities as close as possible (every 4 tiles) because if you have more cities, your empire is going to be much more successful. If I've learned anything from my 740 hours of playing civ ...


3

There is a wealth of advice and strategy articles in the CivFanatics forums, including technical articles detailing the game mechanics. These were invaluable for getting me to Emperor in Civ4 and really boosted my enjoyment of the game. Here is general advice you can use throughout the game and that applies particularly well in the early game. Expansion ...


7

Playing at the slower speeds--Epic and Marathon--gives you more turns during each era. This allows you to better utilize a tech advantage and wage war since you have more time to move your units and take cities before your enemy learns new techs. It won't halt progress as the mods do, but it does give you a partial effect (and a slight advantage since the ...


9

There are several available mods for this. They essentially delete the tech tree beyond a given era. Here is a collection of mods that freeze the game at a given era.


7

I won't go into specific build orders because they can be difficult to apply and I only really know one*. I'll try to keep advice general. Scout the area around you early. On a continents or pangea map, a scout should be the first thing you build. Use your scout and warrior to explore the areas around you for ruins and city states - the rewards from these ...


7

All National Wonders require you to build a certain improvement in every city you control before you can build them. World Wonders do not. Mouse over the wonder to view its description. If it includes "requires a foo in all cities", it's a National Wonder. Additionally, the Artists' Musicians' & Writers' Guilds are also considered National Wonders.



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