New answers tagged civilization-5
Well, according to this page it's a known bug. Some users recommended to perform a rightclick. (I really don't know, how this may unstuck te game :D ) If this doesn't work you should have got the autosaves. Which means you lose the last few Minutes.
I cannot comment yet, so I have to write this as an answer. The minimize button dissappears after reloading the game, but a workaround for this is to go to Options > Video Options and checking the Fullscreen again, click Apply Resolution to go fullscreen then hit ESC key to cancel fullscreen while the counter is running. Now the minimize button appears ...
I got Venice once when playing on a large peninsula-ed Pangaea map on Prince. I loved it. I was making so much money, that I allied all of the cultural city-states, which I used to go Patronage, which boosted my science and happiness, and made it easier to ally more city states. Eventually I had them all and was still rich as hell. And my science was so high ...
No. Diplomacy as a whole is 100% worthless in Civ V. Everything you do will piss off the AI (whether you realize it or not; there are "hidden" modifiers that you don't see), and going out of your way to become allies will only result in you crippling yourself prior to a backstab. Here's the only way to play the diplomacy game: At the start of the game, ...
I suggest going for Science Victory because you can get a lot of the wonders which give you scientist points and a lot of Great Scientists means you have a good chance of getting quickly through the tech tree to get to the space ship parts.
Each city can have followers of multiple religions; the city's "majority religion" -- the one whose icon shows up next to the city's name -- is determined by which religion has the most followers in said city (assuming they meet a certain minimum threshold related to city population). In the exact same way, your civilization as a whole will have followers ...
Wait until the first city you have is near fully grown and you have a good lay of the land! knowing how far you are from your rivals can make a BIG difference. Culture bombs only work within a one panel distance from the border. Study how fast your rivals are growing. This game gives a lot of leniency when it comes to placing cities though, keep in mind ...
This comes down to the meaning of "Viable", so in this case, I am going to define viable as "Is this a good strategy on a typical Immortal or Diety game"? ICS is not a good strategy on Immortal/Diety. You described several factors contributing to the decline of ICS, but most of them are managable. Happiness can be dealt with relatively easily using a ...
Local happiness is the same value as global happiness but is capped by population. So if you have 6 possible local happiness in a city from buildings, but the city is only 5 population, you only receive 5 happiness. When your city increases to 6 then you will have 6 local happiness in the city. This prevents a city from providing positive happiness
You say you're destroying neighbor civ. Are you taking every city or just the capital? Each city you take will get you a warmonger bonus. Go Statue of Zeus, take the capitals of your two nearest neighbors, then hang back and build up science. Those two capitol cities will get you enough growth to jump ahead in science race and two cities won't get enough ...
They are static rates (not affected by tech/buildings/etc). It's 4 for land routes and 8 for ships. The base city doesn't lose that food or production, the other city just gains it, which is nice. EDIT: The 4/8 number is a base value. It increases incrementally by a value of .5 for each age advancement starting at Renaissance era (need to check the age ...
Prior to BNW, once I had got too much culture I would jump from the Autocracy / Order / Freedom trees.
on prince and diety the ais play the same just on diety they get HUGE bonuses they are not any smarter just more bonuses
Unfortunately, this behavior is by design, and there's no real way to mod it out of the game as far as I'm aware. The lead designer for Civ 5 even lamented this in a Kickstarter update for his post-Civ5 game: My original goal was for the AI leaders to act human. But humans are ambiguous, moody and sometimes just plain crazy. In Civ 5, you might ...
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