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0

Lua files use the icon for an executable file, so double check that you aren't just skipping over it since it doesn't use the text file icon. If it's still not there, then try validating the cache, which can be done by right clicking the game in Steam, going to Properties->Local Files->"Verify Integrity of Game Cache." Otherwise, reinstall the game.


3

The sounds are (by default) located in C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\Resource\Common. However, the file type used(.fpk) is designed specifically for 2K Games software which means the file can only be opened by Civ V or software designed to run it. The easier way is to record the sound while it's playing in game ...


-2

You can still play the game on Win7/8 by using XP compatibility mode(most games will even work without it). As for other games:there are many,many games.Here are some examples I do like to play: Lord of the Rings:Battle for Middle-earth Age of Mythology Total War Empire Earth Stronghold & Stronghold Crusader Starcraft Knights of Honor Europa ...


1

It's based on the ratio of the opponent's tourism to your culture, not your tourism. Increase your culture output. You can also use world congress to vote your ideology as the world ideology.


3

When you pick an ideology, Public Opinion can reduce your happiness if it is not their preferred ideology. Preferred ideology is based on the tourism of other civilizations compared to your tourism. If a civilization with high tourism and/or multiple civilization a different ideology from you, this generates unhappiness. The easiest way to avoid this is to ...


1

Great People tiles will always give you strategic resources as long as you meet the prerequisites for accessing that strategic resource. The reason for this is that strategic resources don't show up on the map until certain technologies have been unlocked. If you pop a Great Person to make a tile improvement, and then later you realize you have to build ...


8

Yes, you'll gain the oil. Great Person improvements count as improving strategic resources. This is so players don't have to replace them (wasting a great person) if they unknowingly put them on a strategic resource.


1

No there does not seem to be a single screen where you can see where your resources are being used - unless you download a mod from the steam workshop. Without modding you will need to look in a couple of places - the unit list under the military overview on the left hand side drop down menu to see which resources are used by your units - The economic ...


-1

GPT as BlueRaja mentioned is a good exploit for sure. Open borders also is a good trade or pretty much anything that pays out over multiple turns including your excess strategic resources. You'd think it would be a horrible idea to arm the enemy at your gates but once they declare war on you 1 of 2 things will happen: Let's say you trade iron for gold to ...


-1

If you are into mods, use the Communicatas map. It will divide the world into two large continents with several small islands. You can also save it and add it to your game's folder so it is available fo rnon-mod play.


1

This is probably a bug. It may be related to one of the following links. (Thanks @Jonathan Drapeau) http://forums.civfanatics.com/showthread.php?t=465974 http://forums.civfanatics.com/showthread.php?t=465889


3

There are three possible reasons for this: 1) You are in revolt You didn't mention which (if any) expansions you're using - but in the past if your civ was in revolt, production and even worker ability would plummet to the point where they're basically useless. Solution: Gain happiness and take your city out of revolt. 2) Worker Bug This bug still ...


2

Unfortunately, without mods, there is no way to get cities with more than a range of 3 workable tiles. Note that you can still get certain benefits from tiles that are within your borders past the three workable tiles - such as strategic and luxury resources.


1

If you select the Internet option when playing a game - you can in fact have a player take over an AI - and have an AI take over a human player. To do this, you'll need a saved game when playing a previous multiplayer game (you can play single player on muliplayer mode). Then, host another game, load the saved game, and mark the AI you want a human to ...


1

Civ V , like any game, has an (in this case quite large) element of randomness. At the start of each game (and every time you load a save if the specific option is selected when you set up a game), a pseudorandom seed is generated, which determines many actions in game. This is easily shown by early game combat scenarios, ie. problems with barbarians in my ...


13

The technologies in Civ 5 are broken up into various eras. The first time you research a technology from a new era, you'll see some graphics update. This means that the city will change in appearance in accordance to that era and the city long range attack with it.


0

For future games you could install the Fortress Borders mod. This mod allows your workers to build forts in neutral territory which will convert one ring of tiles around it to your territory. They will also steal territory from enemy rivals. I haven't tried it yet, but it looks cool.


8

There is a way, but it likely involves too much work. To answer your question directly - which assumes you settling near that area is not an option - there are two ways to do this: 1) Expand your borders: Eventually, your borders will keep growing even past the 3 workable tiles. I believe the maximum is 5, so if it's close - you'll eventually get it. In ...


2

Depending on the location relative to your current territory, it's possible that your borders will eventually envelop this island. It takes progressively more culture per hex annexed into your borders, though, and your borders are unlikely to take tiles on the other side of another player's territory. If it's very close and you've got time to wait, chances ...


-1

Civ5's netcode is a horrible mess (actually, all Civ5 code is). We noticed (while playing over internet) that slow player computers can affect the loading times in later games and disconnects happen more frequently. I don't think there's anything you can do about it. Set autosave to 5 rounds and hope for the best. ;)


1

No, it is not a game bug. The game does not allow you to puppet an enemy capital once you capture it. Since a City State has only one city, that city is considered as their capital. Hence you cannot puppet a city state, in most cases.


3

It seems this is a bug in the game. I can't reproduce the circumstances under which it happened. I saved the game, restarted the game application and loaded the saved game again. Afterwards the message was gone.


1

Immediately after annexing a city the city is in resistance. This means that there is no production output and you can't buy anything. You can see how much longer the city is in resistance by hovering your mouse over the small red fist directly below the city's label: Once the resistance has stopped the city will still add extra unhappiness to your empire ...



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