Tag Info

Hot answers tagged

16

There are definitely characters you can't kill, or that you can't kill until certain points in the plot. I'm not sure about all of them, but Paul springs to mind in the first mission. I've unloaded a great deal of ammo into him many a time, and he just keeps running around and eventually shoots me to death with a plasma rifle. Your best bet is to save ...


13

It can in fact be done, and here is a step-by-step walkthrough proving it. http://www.visualwalkthroughs.com/deusex/deusex.htm Be aware that getting past without killing her requires the use of what some would call "finesse" and others would call "AI exploiting".


12

Actually, yes, and I believe it even extends to all of the bosses. If you stick to tranquilizer darts, gas grenades, batons, and stun guns, you can get through most fights without actually killing anyone. This is really easier said than done though, since non-lethal ammo is very limited, and you'll find that the some of the boss fights are nearly ...


12

At that point, you pretty much have to make a choice of trying to save Lebedev or killing him. If you choose to kill him, then that's that and you will have to face and fight Anna later. If you want to save him, you will have to take out Anna. If you choose to walk away, Anna will kill Lebedev for trying to 'escape' and you will still have to face her ...


8

There is a metal hatch on the ground just outside the subway entrance, on the left side. This hatch leads to a network of ducts that you can use to get onto the subway platform while bypassing the main entrance. Avoiding the attention of the NSF personnel on the subway platform will still be something you have to deal with, however. You can see the location ...


8

As said by cloudymusic there is a steam vent that you can access to enter the subway. There is a website that contains a detailed walkthrough of the whole game which shows this - Explore the shanty town. Inside (1) is a chest with a Lockpick, a Multitool and a Candy Bar. Inside (2) is a chest with a Medkit, a Prod Charger, and a flare. Inside (3) you'll ...


6

Manderly gives you a 1000 bonus in credits. Verified here: http://www.gamefaqs.com/pc/250533-deus-ex/faqs/10041 Now go up and visit Manderly. His L/PW is on his secretary's desk, and you can read his account or hack it on the secretary machine. Talk to her, and then go into Manderly's office. 250 skill points. He'll give you 1000 credits, plus 250 ...


6

Deus Ex was released for Mac in 2000, but it was for PowerPC Macs, and as such is no longer supported on any recent version of Mac OS. Wikipedia points out: The PC version will run on Intel-based Macs using Crossover, Boot Camp or other software to enable a compatible version of Microsoft Windows to run on a Mac. So you could use something along the ...


6

While I wasn't able to get the .ini-based solution to work, there is another approach. Although billed as being for "earlier versions", the -hax0r switch works quite well with 1.112fm. To add this switch to a Steam copy of the game, right-click it in your Library and select Properties from the menu. Click "Set launch options…" and type -hax0r into the text ...


6

The lovely thing about Deus Ex is that the answer to this (and many similar questions) is: "It depends on you." That is, the usefulness (or lack thereof) of nearly any skill set is almost entirely dependent upon your play style and strategy. For most missions in Deus Ex, "TIMTOWTDI" is fully applicable. So, you want to be a super-stealth sniper assassin ...


5

If you have 64-bit Windows or have chosen a custom installation location for Steam, the game will "fail to find Steam" because it's only looking in the default locations. The solution below is from the official Steam forums. Users of 64-bit Windows will have Steam located here by default: C:\Program Files (x86)\steam The solution is to add your Steam ...


5

The game does distinguish between lethal and nonlethal damage. For example, in the Battery Park mission, if you avoid lethal force, Sam Carter will be happy with you and Anna Navarre will be disappointed. (Note that in this particular mission, if you go talk to Anna, the soldiers at the entrance will attack the NSF and their deaths will be blamed on you. ...


5

The "Missing Link" DLC has been announced (for October), but this will apparently be set in the time between Jenson leaving Hengsha and arriving in Singapore so will not carry the story forward past the end of the game, but it may well provide more exposition on how the games are linked. However, they have already made some fairly strong links between DE:HR ...


5

MJ12 MJ12 are semi-ordinary human beings. I can confirm Albort's comment about the baton: in my non-lethal play-throughs I've taken out MJ12 with the baton and the strength mod. Possibly without the strength mod too -- I don't remember for sure. You might want to try crouching and hitting them in the knees from behind: I know for sure that's more ...


5

A non-lethal takedown is apparently possible with the baton (as well as the riot prod (which you've run out of...)). Using the baton seems to depend on how much strength you have invested in. You might find some clues etc in this forum: http://forums.anandtech.com/archive/index.php/t-1228473.html or this one: ...


4

If you don't kill Anna on the plane, you have to do it later. It's much easier then, because you'll have either a combat shotgun, plasma rifle or (best of all) the killword for her. Killing vs. not killing her has no other in-game effect; I presume that if you "save" the guy on the plane, he is later, shall we say, shot while attempting to escape.


4

The Widescreen Gaming Wiki and Forums have solutions for many games. For individual games that are not covered there you can always ask us, however :) For Deus Ex, Google suggests this tool. The problem is that apparently Deus Ex reads screen resolution from a .ini file, then overwrites the custom field with default ones at every launch (source with batch ...


3

If you haven't played too far, I suggest to get back to the hotel room with your brother and help him fight off the Agents. So, no. You cannot avoid being captured.


3

Seems there is no reliable and reproducible way of getting past this. I did it on multiple occasions, where I threw things around and snuck past the guards behind their backs, the whole time crouching. They sometimes detected me, and at other times just minded their own business. At one time I took the left corridor, threw a small glass item to the right ...


3

I've read a fair amount of text books and e-mails in the game, and never encountered any reference to Anna Navarre and Gunther Hermann. The "Deus EX: Icarus Effect" novel that has been released several months before "Deus Ex: Human Revolution" discusses the role Gunther Hermann played in some events prior to "Human Revolution" (you can read about it here), ...


2

If you just keep talking to Lebedev, like your brother Paul tells you, you'll eventually get 175 skill points. You have to ask yourself whether that's worth more to you than a measly monetary op bonus that you'll be giving up. I think the answer is pretty clear... 175 skill points trumps an op bonus every time.


2

You're already on the right line, however none of these commands are supposed to enable the use of the tilde key - they just enable cheat mode. To enable the console you need to bind it to a key. To do this you edit your user.ini file - I'm using the Steam version but relatively the user.ini file seems to be in the same location as you're looking. It's an ...


2

Mainly your options are going through the front door and using the Tower of Babel on the back corner. Now there's 2 or 3 ways you can approach going through the front door (getting the key from Filben, using the security code conveniently found outside the path of the NSF bot, or just plain blowing it up). That security code lets you disable any of the ...


2

No, you do not have to use up all of your skill points during character creation, in fact you don't have to spend any of them at all. Any skill points that you don't spend will still be available to spend and won't be lost: These can then be spent once you're in the game as the need arises, however keep in mind that without any weapons skills your weapons ...


2

Usually it's just whatever you like to do and whatever is consistent with your skills. For explosives, the 20mm grenades have limited range, while you can basically hit a target a mile away with GEP, as long as you can lock on. Then there's always the ammo issue if you like using one or the other a lot. But if you got your mind wrapped around the game ...


2

You will inevitably get captured at some point, though you're certainly able to delay that inevitability a bit if you're able to avoid being killed. More specifically, even if you make it onto the subway, upon arriving in Battery Park you will be captured with no chance of escape, so don't sweat it too much. (You might get a few extra skill points if you ...


1

The original Deus Ex (and the follow up Invisible War) does not allow you to attack with fists. There are a couple of solutions to this but the most obvious one would be to use a melee weapon such as a crowbar or blade (Dragon Tooth Energy Blade anybody?) If you don't have one currently you'll either need to search around to find one or cheat. As pointed ...


1

You can play the game of the year edition on any modern OS via Onlive if you don't want to deal with compatibility issues. It's part of their $9.99/mo "playpack" which is a bunch of older games that are all included for the same price.


1

I'm not sure this question is exactly a duplicate—the difference being "fully appreciate" vs. "understand"— but see this question for a very similar discussion. In brief: no, you don't have to play the earlier games to understand and enjoy DX3, but if you have the patience to play DX1 in advance (IMO don't bother with DX2), you'll find DX3 even ...


1

It doesn't really tie in that much. DX1 has something called killswitches which, naturally kill their augmented subjects when switched on. This is what megan is making. The illuminati are mentioned, but it's not really explored. Same with FEMA. Bob Page, the antagonist in DX1, is introduced briefly at the beginning and the end. Manderly's name is ...



Only top voted, non community-wiki answers of a minimum length are eligible