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10

I'm glad you asked! Yes, this is one of the most predictable areas in the game. Here's a map of this area, marked up with useful information: Firstly, look at each section that is circled. These all have 4 exits, which face upleft, upright, downleft, and downright. There are always exactly 6 of these areas in the map, and they always spawn in the same ...


8

So I found out for the first part. I found an easy testing method. Although my raw DPS was too random to test anything, I could use a little trick. If you don't know, hydra have a fixed attack speed and damage. Each of the head make the same damage and it takes everything into account (even your attack speed while hydra's AS remains the same) The damage of ...


7

According to the forums on GameFaqs, the answer is no. A better source is this article which states the same. D3 was never designed for cross-platform multiplayer. Here is yet another article confirming that sad truth.


4

It casts "Ignore Pain" on you, causing you to take 50 percent damage for 5 seconds. Source According to a great post by muir who analyzed the effects of the weapon, it essentially prevents 28.2 percent of all damage taken (at least while in the thick of it), once you account for procs.


4

Yes, damage bonuses stack. In addition, different damage bonuses seem to be multiplicative while bonus damage of the same type is multiplicative additive. For example, if you have 1 piece with 50% bonus damage to elites and another with 50% bonus damage to elites, you would have 100% bonus damage to elites. If instead the second piece was 50% bonus damage to ...


4

I did some testing on this, and I'm convinced that the wiki is currently incorrect here (it says 999 monster kills). In my experience (in Normal) counting monsters, it took ~ 5 white monster kills to reach an additional percentage. I also tried counting in Torment, and it seemed to be the same. I did some additional data gathering counting the kills to ...


3

For the moment +8% damage does not apply to elemental damage (fire damage in your case) which doesn't make you fully benefit from that affixe (I'd say it makes you gain ~50 DPS on the weapon). It's a well known bug, it exists since ever and has yet to be fixed. I would go for reroll +8% damage at the moment without hesitation. If it ever get fixed then it ...


3

I highly recommend the templar for the resource regeneration. Crusaders have relatively slow attacks and a lot of trouble gaining wrath regularly. Having the resource generation helps a lot. In general I prefer the templar for almost any class for the regen (4k at level 70) and healing (almost equivalent to a potion). As an added bonus, both you and the ...


3

Official information on this is pretty hard to come by, but there are 2 seperate pieces of information that point towards Nephalem Rifts being completely random and having content independent of their name. The first one is from the BlizzCon 2013 RoS Panel: So what we have done is we have taken all of the tilesets, all of the dungeons in the game, and we ...


3

The cow level is a random rift level. Similar to "development hell" crypt in act 1. You have a random chance of having a rift level spawn only cows, killer bears, or have 25 treasure goblins all huddled together. There are many different rifts that offer a lot of different enemies. And it's all random.


3

As of now, difficulty does not affect Horadric Caches. Originally, there was a bug which allowed Imperial gems to drop from Caches on Torment difficulty, but that has since been patched. As Horadric Caches are not affected by difficulty, they also cannot drop Torment-exclusive legendaries. This is also true of Kadala, the blood shard merchant. Currently, ...


2

This list does not take in account every legacy items such as The star of Azkaranth which could in the pre 2.0 patch roll (3-5% vs elites) but no longer does (Legacy one vs RoS one) Bonus vs Elite Black Bone Arrows (quiver : 5-8%) Archfiend Arrows (quiver : 4-7%) Hellcat Waistguard (belt : 3-5%) Halcyons Ascent (amulet : 10-15%) Stone of Jordan (ring : ...


2

I confirm the following after after some testing: The ring does not work if equipped by your follower The goblin is summoned when equipping the ring and follows you around as long as the ring stays equipped, equipping it will reset the item counter Dying will reset the item pickup counter, which means you must start over with collecting normal-quality ...


2

Arcane Dynamo has since been changed to When you cast a Signature Spell, you gain a Flash of Insight. Now, causing damage with a Signature spell does not grant Flashes of Insight. However, there is a 100% chance of gaining a stack of Flash of Insight on cast. As such, gaining stacks of Flash of Insight now relies entirely on attack speed and whatever ...


2

It will work with every shield that expire after some time. Then refill your life of 25% of the remaining shield amount when they expire. THAT MEANS IT WON'T WORK ON GALVANIZING WARD (because it never expire unless the shield is entirely used) But it should work fine with : Dominance Diamond Skin Force weapon - Deflection Spectral blades - Barrier blades ...


2

If you ask this question to reroll at mystic, you can see all possible affix just besfore rerolling an affix. Open the mystic, put the item in mystic socket. You now have to choose an affix to reroll. Without choosing any, you can click on the "?" next to the affix to see all possible reroll. (By experience, certains affix have way more chance to be rolled ...


1

There is an up to date list on diablofans that has a complete list of possible gear boosts. In particular, the only slots that can roll meteor are head, boots, and source.


1

What WizLiz said is true. However I would still probably choose a 2H weapon if I want to make say a Disintegrate or a Ray of Frost build, because the slow attack speed will make my arcane power tick slower and I can hold the ray for much much longer (about 30 secs with skills). Also the damage is really nice and not to be ignored even without the extra ...


1

After doing some math, I arrived at the following formulas for thorns damage: Regular Attack ((S / 100 / 4) + 1) * T Reflective Skin Attack ((S / 100) + 1) * 2T * (P / 100 + 1) where S is Strength (or mainstat) T is your thorns damage P is your Physical Damage bonus (as a percent) It does not appear that regular thorns damage can crit, nor is ...



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