Hot answers tagged

25

Recovery is a measure of how many effective hit points (EHP) you regenerate per second. It depends on both what was earlier called Healing (how much literal Life you recover) and damage mitigation. The item on the right provides approximately the same Toughness, but structure of character's toughness changes - you have more Life, but less Resistance. So, ...


9

Haunt does jump to another enemy when its current host dies. Only one Haunt can be active on an enemy. Normally Haunt does not target an affected enemy, it finds a new one. If there are no more unaffected targets, Haunt replaces one on an already affected one, refreshing its duration. When spamming Haunt, you usually do not bother about targeting or ...


7

Yes and no. Granted, class sets are designed to be end-game gear, and are a natural foundation for efficient builds. Most builds use full class sets. But, first, not all of them. I can't say for every set, but there is at least a 4-piece Raekor speed build that sacrifices 6-piece Raekor's bonus for several select legendaries that synergize with 4-piece one....


2

That depends on your definition of set pieces. Every single viable end game build uses some set pieces. Most of them rely on a full six piece class set. However, there are a few builds that don't use the class sets. These, invariably, use the Legacy of Nightmares ring set, which gives both a damage boost and damage resistance based on how many ancient items ...


1

Barbarian Items Blade of the Tribes two-handed mighty weapon: Casts Avalanche and Earthquake when casting War Cry and Threatening Shout. Dread Iron mighty belt: Casts Avalanche when casting Ground Stomp. Might of the Earth set: Casts Earthquake at the end of casting Leap. Lut Socks boots: Allows the player to cast Leap up to 3 times in 2 seconds, before ...



Only top voted, non community-wiki answers of a minimum length are eligible