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0

Check out http://www.d3maxstats.com/ It displays the maximum damage of each weapon type at level 70. It is worth noting that no weapon in the game will ever have 8000 tooltip damage.


12

The Flail has a much faster attack speed so you benefit more from Life on Hit if you have any on your gear. Thus getting 12.5% bonus healing. To further extend my answer, healing affixes are : Life on Hit Life after kill Life per second Life per resource spent (only for melee classes) The healing stat is the game's estimation of how much life you can ...


1

So apparently my question logic is somehow flawed, and Jonathan's answer can explain possible reasons why. Now I can clearly see that I reached level 40 on expert in the first half of act 3, whereas on normal it only happens by the end of act 4. So it seems that indeed OrcJMR is right, it was just a coincidence for me that I ended up with level 15 on ...


0

Get 2 unitys(share 50 % dmg with whoever else has this ring, including your follower) one for yourself and one for your follower. Then get the trinket on the follower ( whichever you get first ) that they cant't die. Proceed to enjoy 50 % permanent DmG reduction.


13

There are many ways to benefit from your followers. Even though they don't deal much damage, they can offer you some good support utility. 1 - The Enchanteress Skills Charm, Disorient and Mass Control allow you to benefit from effect versus ennemies under control imparing effect (like Bane of the Trapped). Missile Ward and Powered Armor both offer some ...


6

To "get the most" out of your Follower (a bit different than a companion which is the term for a Demon Hunter's friendly animals that are enabled by a skill or Marauder's set) you have to reconsider what their usefulness is. Many players will tell you, trying to maximize a Follower's DPS is all in vain, as their DPS is only a pittance of your main ...


5

It triggers the abilities of all the companions. As long as you have the set bonus it doesn't really matter what rune you use for companions you'll have all of them and all their activation abilities.


3

There's a difference in the amount of experience gained for each difficulty level. There's no exact number but here and here it's roughly 250k experience to level 15. If killing a monster at normal gives 100 xp, killing it at Expert would gives 200 xp. You'll level up slightly quicker but since the amount isn't that high, the difference is less noticeable. ...


6

Here is a table of the difficulty and how it portrays to drops and monster health and exp. This is how I usually play from scratch (new season and 0 paragon points). I start on Expert because early levels are so easy. I always start with bounties, I never play through the campaign. I recommend this because it's a great way to get rift shards quick and ...


7

Yes, going forward, any newly crafted legendaries at level 70 can be ancient. It is, in fact, a simple way to boost your stats. If you're wearing any crafted legendaries, just craft it again until you get an ancient version. Note that the plan itself doesn't need to be level 70; any legendary crafted at a higher level than the plan will give you a ...


2

yes, it is normal, after they updated the game they changed the difficulty settings, now you dont have to finish the game like 4 times to get to the hardest difficulty, instead you can adjust the difficulty to level up faster or at your own pace.


0

You cannot transfer funds from your battle net account too any other means of paying (Paypal, Bank, etc) Once money is on Battle.net you can only use it on battle.net. Source


1

The DPS, weapon damage range and attack speed listed at the top of the item tooltip, next to it's picture, are all calculated fields. Anything below that is an RNG number Looking at the Diablo 3 Game guide on The Furnace (or any weapon but we're looking at this one since it is in your question. Take into account these are stats for a level 31 Furnace), you ...


61

It's a real item; the base item is the "Thing That Should Not Be"; that is, something that's unnatural or shouldn't exist in this world. Seems appropriate for a Witch Doctor. If it helps, the name of your particular item can be parsed as: Socketed (prefix; adds a socket) Thing That Should Not Be (base name) Of Razors (suffix; adds thorns property)


4

That looks real to me. I've never played a witch doctor, but occasionally witch doctor items drop, and they generally have crazy names like this one.


2

Overall I would say no, it is not worth it to keep them alive. What they drop while running away compared when they die is so small that it isn't worth the trouble. Especially since when they run, they could run into a larger pack of monsters or worse, elite packs, that could keep you from getting to the goblin in time to kill it. I'm not sure how or if ...


1

It might be a viable technique, but for me personally I think it's pointless to let the Odious Collector (the crafting materials goblin) or the Gem Hoarder (the gems goblin) live for long, as they drop items that are quite common from regular mobs too. I would however try to delay the death of the Blood Thief (the blood shards goblin), as blood shards ...


1

The drop rates are greatly increased with the difficulty, here are the applied mmodifiers : (note that each mob has a n base % to drop a legendary, if the proc is for example 10%, playing T6 will raise the probability to 23% instead, it's not guaranteed drop in any way, just better probability to have one. ) Torment I: 819% Health, 396% Damage, 300% extra ...


1

Since I can't comment, I'll just add an answer here. The mask summons a dog until you have cap dogs. IF your cap is 5 with talents it will summon 'till you reach that point. All it does is that it makes you not having to resummon constantly if they die. Im assuming it's got to do with having the dogs explode and automatically resummon, which none does. ...


1

I wouldn't say worst in game. Given a monster or rift guardian with 9 billion health, in 5 minutes the rg would be at 1/3 max life, or ~3 billion hp. Given this information is correct. We can find until what time interval this effect is optimal with a bit of calculus. The equation of bks effect is (the monsters max health)^(.004x). In the current patch there ...



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