New answers tagged diablo-3
5
The stacks show up as a buff on your buff bar. The number in the bottom right corner shows how many stacks you have.
2
This is a mixed bag.
If your weapon element matches the bonus elemental damage, OR if it is a black weapon. The bonus is added to your attack.
If your weapon element does NOT match, you will not gain the bonus when using a non-elemental attack (for instance, using a fire weapon and casting magic missile will not give you the added +% lightning bonus). ...
1
Relative to their base experience Blue Champion demons will give 3x the amount of experience of their normal counterparts, White demons in Yellow Champion packs will grant normal experience, Yellow Champion demons will grant 5x the amount of experience as normal. Any illusions summoned by these champions offer no extra experience.
The linked infographic ...
0
As a wizard it is actually possible to hold them in place using Frost Nova with a critical mass spec. If you can repeatedly use this spell before the Goblin can start opening his portal then in theory you can actually keep them in place indefinitely, I have tested this many a time.
7
On low MPs, archon wizard is the fastest for xp farming. They can (as of 1.08) keep up permanent archon and roll through hordes of monsters. They are also relatively cheap to set up as you can get a 150k dps archon wizard for 10-15m that can roll through mp2 in no time. For higher MPs, you'll have to swap to a CM build, but those are way more expensive to ...
0
It is not necessarily down to the class itself - more the setup or build you are using. For a Wizard, a common build would be Archon or CM/WW.
An obvious answer would be, the more health/life you have, the more chance you have of survival. That's correct - however, you must realise that you have to balance out your life with armour, stats and DPS to ...
3
There is no difference in the loot they can drop, but monsters with low HP are less likely to drop loot. From the official post
The chance for the following monsters to drop loot has also been
reduced to better match their HP:
By 60% for: Accursed, Betrayed,
Blazing Ghouls, Ghouls, Murderous Fiends, Reviled, Savage Fiends, and
Vicious Ghouls
...
1
Stack crit chance and crit damage on most of your items. You want a 1:10 ratio for crit chance to damage. For example, 45% crit chance =/= 450% crit damage.
Also, you should get a lot of vitality on your items. Do not worry too much about strength, but try to get a 1:3 ratio for strength to vitality, as in 50 strength and 150 vitality. My barb at level ...
1
For whatever reason, Internet Explorer (which I never use) was set to "work offline". For whatever reason, with Internet Explorer set to work offline, the Diablo 3 installer was failing to do anything other than time out.
I disabled "work offline" by unchecking "Work Offline" in the file menu (available by pressing the ALT key in newer versions of ...
2
It happens because there are different affixes. For example: Dead Man's Legacy indeed gives you +170–200 Dexterity and +170–200 Vitality, but it also gives you +1 Random Magic Properties. And that random property could have been Valiant for example, which gives the item +45-150 Dexterity and +45-150 Vitality. So a perfect roll of these stats would give you a ...
2
For anyone still wondering if he should upgrade his artisan, with the patch 1.0.7:
A new crafting reagent, Demonic Essence, has been added to the game
This reagent is account-bound and can be acquired from Elite monsters, Treasure Goblins, and bosses in Inferno difficulty
Four Rare recipes have been added to the Blacksmith:
Archon ...
2
I think this post need an update for anyone looking for up-to-date information. With the patch 1.0.3, the upgrading cost of the Blacksmith as been greatly reduced.
That said, the Blacksmith tier unlock costs break down like this, still actual for 1.0.7 and 1.0.8:
Normals tiers
free
5,000 gold
6,000 gold
10,000 gold
Nightmare tiers
12,000 gold + 2 ...
2
The many enemies getting infected is the "jumping" part, the locust swarm figuratively "jumps" from one enemy to the next, it means that they can infect other enemies.
1
As of patch 1.0.8, there is a new option to identify all your unidentified objects in one (long) click:
Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
Source
1
As of patch 1.0.7, there is not such thing a death penalty:
The resurrection timer will no longer increase if a player is killed multiple times in a row
Source
1
Concerning the buff to monsters, as of 1.0.8 (currently in PTR):
Monsters currently[1.0.7] gain 70% extra health per additional player in the game. This is being reduced from 70% to 50%. This means in a two-player game, monsters have 150% as much health as a single-player game. In a three-player game, they have 200% as much health. And in a four-player ...
2
An updated to this post, since it not accurate anymore:
As of 1.0.7, the experience bonus gained from Monter Power level as been change to the following and everything is additive:
MP 1: 25% (up from 10%)
MP 2: 50% (up from 20%)
MP 3: 80% (up from 30%)
MP 4: 120%(up from 45%)
MP 5: 165% (up from 60%)
MP 6: 215% (up from 75%)
MP 7: 275% (up from 95%)
MP 8: ...
6
Old question already answered, but since the game has seen some changes since, an update seems necessary for the newcomers:
Currently in patch 1.0.7, the hard cap on Magic Find is 625% (300% soft
cap + 75% NV stacks + 250% MP 10 on Inferno).
Starting in patch 1.0.8 however, the Magic Find bonus from shrines
will be able to exceed the “soft cap” ...
Top 50 recent answers are included
