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To start, Blur is Multiplicative, so your suspicion and Orc's comment was correct (old thread here, but the actual damage formulas haven't changed). The tooltip for the poison resistance is in a way right, but it is not very clear. Your poison damage is reduced by 85.38% and another time reduced (the +) by 16.99%. How much damage reduction do I really ...


I have seen a thread on Battle.net, attributing the information to some other site. The information can be obsolete, as it seems to date back to 2.0.6. All buffs are separated into several classes. Buffs in the same class are additive, classes are multiplicative. Class A : regular buffs/debuffs/skills A1 : Self buffs towards sheet dps - Glass Cannon, ...


Here is Wyatt Cheng (Senior Technical Game Designer of Diablo 3) explaining it: http://us.battle.net/d3/en/forum/topic/19890789607 I want to clarify a few things about many recent discussions of snapshotting and make sure we’re all on the same page as to what that means. Snapshotting is very fundamental mechanic in Diablo III that allows the game to ...


As you can see from the picture, it clearly states that it is "additional" and not "multiplicatively".


From what I have read, this seems to be the only piece of information I could find. It states that, while being a Torment only event, the rates to drop do increase when on a higher difficulty: Key drop odds per difficulty level: Torment I: 25% Torment II: 28% Torment III: 33% Torment IV: 38% Torment V: 43% Torment VI: 50% EDIT: Also, this is what I've ...


Keywardens always spawn in the appropriate regions if game difficulty is set to Torment I or above. The only chance that is effected by difficulty is the infernal machine drop rate. I could however not find any reliable source on actual numbers for drop rate per torment level.


You can disconnect from internet while in-game, you will get a message that you are disconnected and when you press the button to proceed you will be dropped to the login screen, where you can change your login.


In Diablo III, the only class that is dependent on a certain type of weapon is the Demon Hunter. With the DH, casting certain spells requires that a bow, crossbow, or hand crossbow be equipped. For all other classes, including followers, the weapon type does not influence the types of spells that can be cast, and any weapon influences the damage of all ...


That's the base level all Diablo III characters have. Characters have a base 5% crit chance and a base 50% crit damage Wiki link


This should not happen if you are playing on PC. Since patch 2.3 experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience. This might be a bug if you keep receiving different XP amounts. Diablo 3 Patch 2.3 notes for PC


Everyone within a certain radius of a kill gets XP, so it doesn't matter whether you're 'putting in the work' or not. How much XP everyone gets is dependent on a number of factors, but the most likely culprit is gear. Have a look at your equipment and see if anything is giving you 'bonus XP on kill'(which is not necessarily 'bonus XP on your kill'!). As ...


Theory Diablo 3's Smart Loot system only drops items usable by your current class, and only Legendaries allowed for your class. While 15% of world drops are non-Smart (so you have a chance of finding another class' Set item, for example), gambling with Kadala and crafting with Kanai's Cube always provide Smart Loot. Speaking of Legendaries (and Sets, which ...

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