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2

I got mine in a cache after completing bounties. Like every other legendary crafting pattern, it's 100% random (except for Reaper's Wraps). Good luck!


4

After killing everything in The Weeping Hollow with just the boulder throw, with and without fury reduction, I concluded that there is no difference in damage either way. I would love to be proven wrong, but from what I see, if you're using boulder throw, resource cost reduction is a wasted stat for you.


7

Rifts are mostly randomized. The names, especially, bear absolutely no meaning on the content. Some rifts have cows, some have ponies, and some are full of goblins. You got lucky to get one that happened to be full of chests. But there is nothing you can do to influence which rift you get. Just keep doing rifts, and eventually you might get lucky again.


13

There are two ways of getting Forgotten Souls : Doing rifts : The rift guardian has a high chance of droping a Forgotten Soul. Pick the higher Torment level in which you can complete the rift fast (10 min max). Also Farming in party will help you farm faster and in higher Torment resulting in more Forgotten souls. Salvaging unwanted legendaries (my trick ...


8

I've found that doing rifts with a good party is the fastest way. The rift guardian has a pretty high chance of dropping a soul and legendary drops are boosted while in rifts. There is no other good way really of getting souls other than rifts.


6

There are 2 ways to get rid of the extra Black Mushrooms: Toss it(throw in on the ground) and forget it Create a new hero, give all the unwanted items to him, then delete this hero


1

If an item is unsellable and unsalvageable then you can throw it away. You can do this as simply as dragging it from your inventory to the main screen to drop it on the floor and then ignoring it until it goes away. I would assume it will be lost when you reload your game but it may be that progressing through quests or other things will also cause dropped ...


-1

Currently you are unable to change to previous paragon portraits, following are current portrait image with paragon level:


-1

Black Mushroom is part of the ingredient to create Staff of Herding, you only require 1 so you can just throw the extra away. The staff is use to unlock a secret dungeon in Act 1 called Whimsyshire. Ingredients to create the staff are as follow: Black Mushroom - Found rarely in a room on Cathedral level one, in early Act One. Leoric's Shinbone - Found ...


-1

With the Black Mushroom you can create the Staff of Herding. List of requirements for the staff and its upgrades: Staff of Herding: Requires Black Mushroom Wirt’s Bell Liquid Rainbow Gibbering Gemstone Leoric’s Shinbone a 50,000 gold crafting cost Nightmarish Staff of Herding: Requires the Staff of Herding and a 200,000 gold crafting cost Hellish ...


-2

Buy an expensive keyboard that allows remapping (anything from Razer, Steelseries, etc). You can probably get software that does the same thing. Map Tab-down to Tab Map Tab-up to Tab You might have to turn key repeat off - or holding tab might spam tab. This will be annoying outside of Diablo so you wan't to be able to turn this setting on/off easily. ...


0

it deals about 600% weapon damage on each tick, there are 3 tick per proc


4

I had the same question when the game was released and I've checked everything in game and I've searched online and it's not possible. Eventually you'll just get used to pressing TAB twice.


1

There currently is no option in-game to toggle the map to hold. You can look in the key-bindings, but I don't think there is an option in there either. If it exists, it will be located in key-bindings. But again, I don't think it's in there. It may have been added, but I haven't seen it.


2

No, and it probably will never be cross-platform. They are, for almost 100% of the time, on different versions.


8

According to the forums on GameFaqs, the answer is no. A better source is this article which states the same. D3 was never designed for cross-platform multiplayer. Here is yet another article confirming that sad truth.


2

It will work with every shield that expire after some time. Then refill your life of 25% of the remaining shield amount when they expire. THAT MEANS IT WON'T WORK ON GALVANIZING WARD (because it never expire unless the shield is entirely used) But it should work fine with : Dominance Diamond Skin Force weapon - Deflection Spectral blades - Barrier blades ...


3

Official information on this is pretty hard to come by, but there are 2 seperate pieces of information that point towards Nephalem Rifts being completely random and having content independent of their name. The first one is from the BlizzCon 2013 RoS Panel: So what we have done is we have taken all of the tilesets, all of the dungeons in the game, and we ...


4

I did some testing on this, and I'm convinced that the wiki is currently incorrect here (it says 999 monster kills). In my experience (in Normal) counting monsters, it took ~ 5 white monster kills to reach an additional percentage. I also tried counting in Torment, and it seemed to be the same. I did some additional data gathering counting the kills to ...


2

If you ask this question to reroll at mystic, you can see all possible affix just besfore rerolling an affix. Open the mystic, put the item in mystic socket. You now have to choose an affix to reroll. Without choosing any, you can click on the "?" next to the affix to see all possible reroll. (By experience, certains affix have way more chance to be rolled ...


3

For the moment +8% damage does not apply to elemental damage (fire damage in your case) which doesn't make you fully benefit from that affixe (I'd say it makes you gain ~50 DPS on the weapon). It's a well known bug, it exists since ever and has yet to be fixed. I would go for reroll +8% damage at the moment without hesitation. If it ever get fixed then it ...


2

I confirm the following after after some testing: The ring does not work if equipped by your follower The goblin is summoned when equipping the ring and follows you around as long as the ring stays equipped, equipping it will reset the item counter Dying will reset the item pickup counter, which means you must start over with collecting normal-quality ...


2

This list does not take in account every legacy items such as The star of Azkaranth which could in the pre 2.0 patch roll (3-5% vs elites) but no longer does (Legacy one vs RoS one) Bonus vs Elite Black Bone Arrows (quiver : 5-8%) Archfiend Arrows (quiver : 4-7%) Hellcat Waistguard (belt : 3-5%) Halcyons Ascent (amulet : 10-15%) Stone of Jordan (ring : ...


1

There is an up to date list on diablofans that has a complete list of possible gear boosts. In particular, the only slots that can roll meteor are head, boots, and source.


0

Some legendaries and sets give you magic find.. the new level 70 Cain's set for example.


2

Arcane Dynamo has since been changed to When you cast a Signature Spell, you gain a Flash of Insight. Now, causing damage with a Signature spell does not grant Flashes of Insight. However, there is a 100% chance of gaining a stack of Flash of Insight on cast. As such, gaining stacks of Flash of Insight now relies entirely on attack speed and whatever ...


0

Shoulders (7%) Gloves (7%) 2x Ring (7%) Amulet (7%) Offhand (7%) Weapon (9%) + Flawless Royal Diamond in a helmet socket (12.5%) + Evocation (20%) = 6*7+1*9+1*12.5+1*20 = 83.5% cdr.


3

As of now, difficulty does not affect Horadric Caches. Originally, there was a bug which allowed Imperial gems to drop from Caches on Torment difficulty, but that has since been patched. As Horadric Caches are not affected by difficulty, they also cannot drop Torment-exclusive legendaries. This is also true of Kadala, the blood shard merchant. Currently, ...


3

I highly recommend the templar for the resource regeneration. Crusaders have relatively slow attacks and a lot of trouble gaining wrath regularly. Having the resource generation helps a lot. In general I prefer the templar for almost any class for the regen (4k at level 70) and healing (almost equivalent to a potion). As an added bonus, both you and the ...


4

It casts "Ignore Pain" on you, causing you to take 50 percent damage for 5 seconds. Source According to a great post by muir who analyzed the effects of the weapon, it essentially prevents 28.2 percent of all damage taken (at least while in the thick of it), once you account for procs.


11

I'm glad you asked! Yes, this is one of the most predictable areas in the game. Here's a map of this area, marked up with useful information: Firstly, look at each section that is circled. These all have 4 exits, which face upleft, upright, downleft, and downright. There are always exactly 6 of these areas in the map, and they always spawn in the same ...


8

So I found out for the first part. I found an easy testing method. Although my raw DPS was too random to test anything, I could use a little trick. If you don't know, hydra have a fixed attack speed and damage. Each of the head make the same damage and it takes everything into account (even your attack speed while hydra's AS remains the same) The damage of ...


3

The cow level is a random rift level. Similar to "development hell" crypt in act 1. You have a random chance of having a rift level spawn only cows, killer bears, or have 25 treasure goblins all huddled together. There are many different rifts that offer a lot of different enemies. And it's all random.


4

Yes, damage bonuses stack. In addition, different damage bonuses seem to be multiplicative while bonus damage of the same type is multiplicative additive. For example, if you have 1 piece with 50% bonus damage to elites and another with 50% bonus damage to elites, you would have 100% bonus damage to elites. If instead the second piece was 50% bonus damage to ...


4

Item drops are just based on your presence when the enemies die. Even if you don't contribute at all, you will still get the same drops, so long as you are nearby when the enemy dies.


1

if you roll a 2 extra missle then your tripling it, because you're shooting your one missle.... so thats 1x.. and 2 more.. so 2x... then 3x. if you roll 1 extra missle then your doubling


1

After doing some math, I arrived at the following formulas for thorns damage: Regular Attack ((S / 100 / 4) + 1) * T Reflective Skin Attack ((S / 100) + 1) * 2T * (P / 100 + 1) where S is Strength (or mainstat) T is your thorns damage P is your Physical Damage bonus (as a percent) It does not appear that regular thorns damage can crit, nor is ...


0

Did you try to use the unique item "Reaper's Wraps"? Frozen Orb consume AP so quickly that it won't be enough, but it's still quite a lot of bonus AP regen. In multiplayer, allies who pick up near globes will give you AP back too. And the higher the max AP, the more effective the item will be (try to combine it with Energy armor-Energy Tap if you really ...


1

What WizLiz said is true. However I would still probably choose a 2H weapon if I want to make say a Disintegrate or a Ray of Frost build, because the slow attack speed will make my arcane power tick slower and I can hold the ray for much much longer (about 30 secs with skills). Also the damage is really nice and not to be ignored even without the extra ...


3

The specific effect that is granted by the legendary weapon Stalgard's Decimator, only procs on resource generators (http://us.battle.net/d3/en/forum/topic/11914801382). On the same note whirlwind does proc effects just at a reduced rate due to it's higher attack rate. According to this list (http://www.d3maxstats.com/?p=procrates) the proc rate of ...


2

The easiest way would be to go to either campaign, beginning of Act IV and face Iskatu, wait for enough enemies to spawn around you and use black hole then. Another easy way is to go to Act I, The Weeping Hollow and find few of Retching Cadavar mobs that spawn zombies (do not confuse with Deathspitters, they have same model) and run around them until ...


4

I was having difficulty with this achievement (new with Reaper of Souls), trudging all over each act looking for areas with large numbers of weak enemies (pygmies in Act II, scorpions in Act III, etc.) until I stumbled across a surefire way to earn this achievement that I want to share with the community in case anyone else is curious. Use the Black Hole ...


3

I have seen this too. I am pretty sure that the extra monk attacks that look like Seven-Sided Strike are from Epiphany's Inner Fire rune. Inner Fire: Engulf yourself in flames, causing your attacks to assault enemies for 353% weapon damage as Fire. It appears that spirit spenders can proc Inner Fire, and cause a Monk "afterimage" to attack any ...


1

With Reaper of Souls now out, you can meet the Sorceress from Diablo 2 when playing through as the Wizard - her name is Isandra and she is the Wizard's former mentor.


-7

As far as i am concerned, only end game bosses are affected by black hole pull and their effects included.


3

With 4 players you get the keys a lot faster. You need 1/4 as many runs because you get the same amount of keys and can share portals. You increase magic find. You can split to find the keywardens and port to eachother. You can kill the bosses on higher torment than on your own because of partybuffs+revive Easiest way to do this is splitting up for act ...


2

It is using your shield block chance's % as a multiplier. For example, if your shield has 20% block chance, then Shattering Shield will do 325% + 60% damage for a total of 385% damage.


2

Yes, DoT spells can crit in Diablo 3. Here is a link to some research, that shows the following facts: DoTs can crit, but they display as white, not yellow. Some DoTs crit per tick, i.e., each tick can crit individually. Some DoTs crit per cast, i.e., the whole spell can crit, making all ticks higher. Some spells that jump to new targets recalculate ...


3

This website is filled with good information for Hardcore. In addition to StrixVaria's answer I would add: It is important to note whether you are playing on Hardcore or Softcore and the Class you are using, the progression numbers will be different based on those. I concur with Strix in saying the fastest way to gear up your character is doing speed ...


2

Earthquake is a move that you use when enemies are around you. Avalanche is for barbs that do more ranged damage like weapon throw. I usually use leap + earthquake to get right in the middle of the action. The moves are similar, but not the same. Runes on earthquake will sometimes do + damage over time Avalanche base skill: Cause a massive avalanche of ...



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