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3

The rune system allows active skills to change in behavior. In some cases, the rune entirely replaces the original skill. For example, the Demon Hunter's Companion skill provides a different companion with each rune. Note however that the passive results of a long running Companion cast are always better with a rune than with no rune. The no rune version ...


0

thats a good one, the damage is calculated on the moment it is cast/inflickted. example: haunt causes 2 damage per sec. i cast piranhas to get a piranha on Diablo's nose, +15% DMG! Haunt causes still 2 damage per sec untill cast again


2

With the introduction of the bounty system came a way to be aware of most of the rare spawns in a game. For example, this also includes places like the Caverns of Frost in Act III where people farm for one of the components of the Staff Of Herding. Prior to the expansion, these rare spawns would have to manually be sought out. Snitchler is one of these such ...


1

As far as I know he is just a "regular" unique monster, and shares the same properties as the other ones. Stronger, bigger, sexier, but not really richer. Being a goblin or not doesn't seem to give more loot. :(


18

Unfortunately there is no way out but to go to town. For those who aren't entirely aware of the the way these unfold, here is a simple version: A goblin's death spawns a pure gold portal Entering the portal takes you to the goblin rift(*) The rift is very short (contains no timer or progress) and is filled mostly with jars that contain millions of gold ...


2

After Diablo 3 RoS Patch 2.1, which was release on 8/26/2014, Dexterity no longer grants Dodge chance. A character can only get dodge chance from skills now.


3

Yes. The Templar uses physical moves, the Enchantress uses Arcane moves and the Scoundrel uses a combination of Poison and Lightning. They deal more damage if given the approprieate +element gear. Source: http://diablo.wikia.com/wiki/Followers#Gear_and_stats


0

From this video of Dossou, it looks like Indestructible triggers first. Any additional background/reasoning (such as always passives then actives) would be appreciated though.


1

You are correct, these stack multiplicatively. Here is a reddit with some empirical data testing a similar damage reduction from a monk. Each one is assessed in some order determined by the game, so really the reduction for 4 players would be damage = total * (1 - 0.25) * (1 - 0.25) * (1 - 0.25) * (1 - 0.25) Which means the total damage reduction is ...


1

I once used this when I was fighting Malthael on T6 because he kept killing me. I had less gear then :) This in conjunction with several other damage reducers helped to survive the fire spray he does in his last phase. Yes, this damage reduction does apply to elite affixes such as jailor, and bosses as well, such as Malthael's firethrowing aoe he does ...


2

Yes the Boulder Toss benefit from the Berserker Rage 25% damage bonus (You can get a confirmation by this MVP or this topic on the forum).


1

Barbarian skill wise here is a confirmed list I was able to find on the Battle.net forums: Strongarm Bracers tested and confirmed to work after: Cleave Scattering Blast knockback Seismic Slam Shattered Ground knockback Seismic Slam Stagger, Rumble, Strength from Earth and Permafrost knockup Whirlwind Hurricane pull Ancient Spear Ranseur ...


5

There are a few tradeoffs. As mentioned by Chippies, you need keystones from bounties and obtaining the Royal Ring of Grandeur is a must and is considered BiS (Best in Slot) for almost every build being used. Aside from farming for the ring though, there is still reason to do the bounties once you have it. Rifts are great for loot. There are many elite ...


10

One of the main reasons people do bounties (besides getting keys to enter rifts) is certain legendaries can only be acquired from Horadric Caches, which you receive upon completing all 5 bounties in one act. Some of these legendaries are very important for end game. For example, Ring of Royal Grandeur is a must for most, if not all, end game builds. T6 ...


0

It is not possible to increase the amount of space you have in the inventory of your character. In town there is additional space for storage in a stash, and as of patch 2.1, there are now a maximum of 5 stash tabs. If your stash is full, you can always create a level 1 character, have it run to the stash, and pull as much from the stash as possible into ...


0

Additional information on the RoS materials. While materials from 1-60 items are not account bound, RoS materials from 61-70 are account bound. The most common way these are used is in crafting or enchanting, mostly the latter. Reusable Parts: Comes from salvaging gray or white items. Yields 7-10 per item and stacks to 1000. Arcane Dust: Comes from ...


5

The other demon hunters definitely won't get the bonus as it is a passive skill which only affects you. The tooltip states Increase damage against Slowed or Chilled enemies by 20%. Which implicitly states your damage. If it read "Enemies you Slow or Chill take 20% more damage" then it would apply to other players in your group. However, if someone ...


2

Cull the weak only applies to you. You gain 20% damage against any slowed/chilled enemy.


0

I won this event solo with a normal hardcore demon hunter. At about level 20, the demon hunter gets some really valuable skills for this dungeon. The most critical are: Evasive Fire with the Hardened rune. This gets you the shielding you need to allow a ranged fighter to get away with sprinting through mobs, not normally a good tactic. It also fires ...


3

Yes you can still play together. As stated by this blue post on the forum : If you have Reaper of Souls, then you can join in games that have been created by players that do not have the expansion. However, players that don’t have the expansion won’t be able to join games that were created by accounts that have been upgraded to Reaper of Souls. ...


3

You will be able to play together under certain circumstances. Essentially, you must make the game, and in that situation, you will always be able to play together. While in the same game, there will be no difference in the experience of the play. You will not be able to go to Act V nor will you be able to join in adventure mode. If you make a game where ...


0

You will be able to play together in the original game. That is, if you invite him to your game, you will both play the original 4 Acts, and both be capped at 60. (I don't believe) it will work the other way though.


0

If you use the Mystic to Transmogrify the look, you'll get a different looking weapon but the same holy glow. If you use the Mystic to Enchant the '+x-y to holy damage' on to be some other stat, the glow will change or go away, depending on the stat. If you want to use the weapon, you'll likely want the plain '+x-y damage' stat, though that may not improve ...


5

It states in the in-game help screen that if you reach level 70 with a season hero, you will gain the Transmogrification pieces. It was also stated that only a few pieces, each season, will be released.


1

Here is a good summary on how +Elemental Damage works: The video advises a good way to estimate if a new piece of gear with +Elemental damage is worth equipping: If you have one piece ...


1

From a green post on the forum: Season duration will be a “few months”


3

Knowing which skills count as knockback can only be confirmed through testing, but see the list below for confirmed skills and some insight. At least for Monks, pulling monsters in counts as knockback (all runes of Cyclone Strike confirmed). List of confirmed Monk skills that proc Stongarm -- Fist of Thunder - Thunderclap Deadly Reach (knock-up) Lashing ...


5

Especially if you can do T6 rifts, which drop Keystone of Trials 100% of the time, advantages of advancing as fast as possible: More gem upgrades per hour (as Frank mentioned, 1 Keystone of Trials = 3 upgrades) Likely: more/better legendaries, depending on how quickly you go through normal rifts, how often you get Keystone of Trials. Higher tiers appear to ...


8

It depends on what your goal in running Greater Rifts is. For acquiring legendary gems or other loot, it's actually much better to start at level 1 and just keep upgrading your keystone rather than your gems, so for that goal, nope, no downside to throwing the trial. Greater Rifts have two main goals: A test of your character's capabilities Upgrade ...


3

This Reddit post is 5 month old. Since patch 2.0.4 (General) : All pets, including Witch Doctor and Demon Hunter pets, now scale their damage with Critical Hit Damage The 50% cap has been removed and now pets can crit for your full Critical Hit Damage.


0

I ran into this problem with Diablo 3 for PS4. I was still in Act 1 and joined a friend who was already in Act 3 and I was stuck in Act 3, having skipped all of the content in between. There is a solution: Quit to main menu -> Game Settings -> Act -> Choose the Act you were on originally -> Accept daunting warning -> select which quest you were on -> Kill ...


5

There is no way to add a socket to an item using vanilla Diablo 3. As of Reaper of Souls, the Mystic can enchant an item to add a socket, assuming the following are true: The item can potentially have a socket (i.e. you can't enchant gloves to add a socket) The item has no sockets currently If an item does have sockets, and you choose to re-roll the ...


6

In a nutshell, and based on this wiki page: Heroes At the end of a Season, your Seasonal Normal (or Hardcore) heroes, inventory, shared stash, and Paragon experience will transfer to your Normal (or Hardcore) non-Seasonal profile. Any items, equipped or in the hero's inventory, will roll-over with the hero itself. Heroes seasonal tags are removed. ...


3

When you achieve something in season mode, you also get the normal mode equivalent achievement. Just like the example you gave in comments: if you touch 70 healing fountians with a seasonal character while you still needed 50 for the normal achievement, you'll get said achievement both in season and normal modes. Also, from the wiki: Will achievements ...


-3

The diablo wiki says they are thinking around 3 months.


2

Yes. I set out today to test this out, and after killing the rift guardian on rift 1, got Marauder's Boots


4

In short, yes, 2H+Shield is still viable, and is in fact better now. As Adesse pointed out, crusaders cannot dual wield, so you are stuck with a weapon+shield set. That being said, it is true that now using a 2H weapon with a shield causes a -20% penalty, but even before the patch the damage of a 2H weapon would have compensated for the penalty, meaning ...


1

At the end of the season, any achievements you earn which were not earned in non season will be awarded Your heroes keep all their gear, crafting materials, gold, blood shards, Paragon experience, and any new recipes they may have earned during the course of a Season. This also includes any new Stash tabs purchased or Artisan levels earned (if higher ...


0

It is part of the graphic for that weapon, so there is no way to remove it. Turning down the graphics for the game all the way to Low everywhere might tone it down a little bit, but I still have my doubts. Doing that would also make your game look like Duck Hunt. The only way to change this would be to change the elemental damage type of the weapon by going ...


2

+10% Weapon Damage To address the damage first, the +10% weapon damage modification from the passive skill only affects weapon damage itself. For example, given this weapon Its weapon damage is 1262-1634. The modification will increase that 10%, making it 1388-1797, which is significant. As stated in the passive tooltip, this applies to all weapons. ...


2

Originally in 2.0 this was the case - Holy Cause only worked if your weapon did holy damage. However, as of patch 2.0.5, Holy Cause now works with all weapon types: Holy Cause Damage bonus now applies to all weapons, not just Holy weapons (taken from the Crusader section of the patch notes) The date of the forum post you linked is from just after ...


6

At the end of the season the character you created becomes a normal character in your list of characters. All items in the season stash will be sent as mail, there is a blue post on this here: http://us.battle.net/d3/en/forum/topic/13922512563 Items will be mailed to you using the same system that delivers Collector's Edition items. You'll have a small ...


2

The level is determined by the wave you killed last. The wave level is determined by how fast you killed the previous wave (note the timer on each wave). It always starts at 1. What determines how many levels Urushi gives to the next Greater Rift Keystone at the end of a Greater Rift ? Of 15 minutes, 0-3 minutes taken: level + 9 4: +8 5: +7 6: +6 7: +5 8: ...


8

There are several key points about the greater rifts to keep in mind. This is what I have learned so far from clearing up to level 33 solo. If you want to get all the legendary gems, town portal out of the trial at wave 1, get a key for level 1, wait until there are less than 4 minutes left, and then kill the guardian. This will give key level 2. Repeat ...


16

A Greater Nephalem Rift is a timed rift whose difficulty is independent of the current game's difficulty setting. Monsters inside Greater Nephalem Rifts drop no loot except for the Rift Guardian. The time limit for any Greater Nephalem Rift is 15 minutes. Ok, so how do I open a Greater Nephalem Rift? Firstly you need to complete one or more standard ...


11

There are four common sources for gold find: Your equipment. This is your +X% to gold find. Shrines. The Fortune Shrine increases your magic find and gold find by +25%. Paragon Points. Each point will give you +1% to your gold find, to a maximum of +50%. Difficulty. There's the handy dandy difficulty chart in this answer for how much each difficulty ...


1

Your gold income is regularly 100%. When you get the +25% increase, as it is your only bonus, your new gold income is 125%. When you get that +100%, it multiplies instead of adds, like this: +25% = (1 + 0.25) = 1.25. +100% = (1 + 1) = 2.0. 1.25 * 2 = 2.5, or a 250% increase in gold. If you had an additional +75% bonus besides your +25%, it would be ...


2

I have made it into several of these all from the same place. From what I can tell, it does not spawn inside of rifts nor in campaign mode. The best place to find a goblin who will spawn the portal is in the Halls of Agony level 2. Take the waypoint there in adventure mode on any difficulty (difficulty affects gold drops), find the goblin, and cross your ...


4

Yes, the elemental damage dealt by the gem ends up being increased by elemental damage gear. The +Holy damage gear you have will not affect the gem's listed damage, but it will affect the end result. The gem will still hit for 2000% (or more depending on the rank). Leveling gems increases the value of the blue text on the gem, so this one will increase ...


4

Well if there is a point... That's entirely up to your personal view. You just have to know that Seasonal Characters are cut off from normal characters. This basically means: you don't have access to Gold and Items. So basically if you want to gain an advantage through farming extra gold for your seasonal characters the answer would be: No, there is no ...



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