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1

I'm running with Tal Rasha's and got the whole set, and yes, they are using the +Meteor bonus from items, as well as the 100% from the boots. Here's a guide to the build, and a good documentation on it: icy-veins.com Here's a little snippet from it, regarding your question: Introduced in Patch 2.2, the new best friend of the Tal Rasha set are the ...


4

Builds (at least the ones I find on /r/Diablo3 and /r/Diablo3Wizards) are actually centered around just these. As someone currently running that exact build (On PS4, so I cannot link bnet profile), I can tell you that both +Meteor damage and Nilfur boots absolutely do boost the effect. I got my Nilfur boots after completing my Tal Rasha's set, and saw a ...


6

The Blood Shard cap is per character type, just like gold and paragon levels. This means that normal, hardcore, seasonal, and seasonal hardcore characters all have separate blood shard caps. I just tested this out. Having not played since the patch, I had a cap of 500 on all of my normal and hardcore characters, and I created a couple level 1 seasonal ...


1

Excluding all the mechanics of how much bonuses do increase your XP by (which you can readily see), here is what developers mentioned about approximate worth of monsters (in 2.1.2 patch notes): A level 1 monster grants 40 experience A level 55 monster grants 8,700 experience A level 60 monster grants 18,700 experience


1

Just to offer an alternative, I always use d3maxstats.com for this kind of information. It allows you to select class, gear layout and whether to show the values associated with Ancient versions or not. Basically, You select multiple affixes and it'll show you on what slots they can roll and what their maximum value for each suffix is, including legendary ...


0

Here's what I know from testing and reading the Diablo 3 forums: there are several groups of buffs and each group is multiplicative with the other groups (and thus a separate multiplier). Check out this thread for more information on multipliers. To answer your specific question using the terminology from the linked thread: The +10% fire damage from Ring ...


5

Since patch 2.1.2 the "Monster Kills Grant +X experience" secondary affix is multiplicative with your Bonus Experience %. Sadly, I don't have any sources, but I've done some extensive testing and I found the following formula for XP per kill: XP per kill = (Base XP * Monster type + Bonus Experience per Kill) * (1 + Bonus Experience * 0.01) * Multiplier * ...


2

I think the problem you are encountering is that there are two versions of most crafted sets. For example, there is Aughild's Victory which requires level 42 and there is Aughild's Authority which requires level 70. Since you have the plans for Aughild's Victory, you will only be able to craft the level 42 version unfortunately. When Reaper of Souls was ...


1

No you cannot increase the level of low level sets. Start out by equipping yellow level 70 items with a lot crit and crit damage. That is all you need. Those low level sets are meant for alts to have it easier leveling up when you can afford spending a lot of souls on it.


2

I did some testing earlier today and found there does seem to be a bit of an internal cooldown. After 3-4 seconds of your crit chance buff going down, you can repeat the process of activating the ring. I play monk and tried with a few spirit generators and none of them seemed to be a clear cut best choice, although I do need to keep testing. To answer your ...


0

We still have to find some sort of official formula. Charts and tables out there seem to rely on people playing the game and then interpolating the points. Even the diablofan article seem not to give a formula. However the formula provided as EXP required = Level * 1,440,000 + 5,760,000 Seems to work. As for the level 1488 cap, this is NOT a limit for ...


0

It's a finite number of levels, but if you're you're looking for legendaries it's definitely worth going on, because your legendary drop rate is +100% inside rifts! I mean, if you're drowning in rift fragments you might just wanna start another one and start working toward another rift guardian, but if you only have a few, play all the way through and ...


0

They shoudn't. Now, I can not say for sure about Haunt and Piranhas, and even if I could, anything could change tomorrow with a hotfix. What I am getting at, though, is that Blizzard has successively fixed those pairs of skills/effects that "snapshot" damage. The reason for fixes is the opposite of what you describe - some builds are able to field a ...


2

The probability is unknown. Some things to take into consideration: Spawns from random Treasure Goblins at level 70 in Adventure mode Only players present when the rift spawned can enter it Cannot spawn in rifts You can kill a million of them in a rift and you'll never see the portal.


1

Unless you actually want a level 60 hellfire ring that badly, get the materials for it without RoS since you will be 60 and won't level up. Once you got RoS and level 61, level 60 hellfire ring's materials will be out of reach since you'll start getting level 70 hellfire ring's materials instead. If you have the materials for the level 60 and got RoS, you ...


2

Another minor, but more permanent benefit, is if you sit at level 60 without RoS you will gain Paragon experience. Paragon levels give all of your characters a boost like +Resist All for extra toughness, Crit Damage, Attack Speed, etc. And the first few dozen Paragon levels require less experience than it takes to go from 60-70. You would normally gain ...


1

Unless you actually looking to create those Hellfire rings, upgrading would stop and prevent you from completing those rings. There are also skill updates and gear changes would would normally break your current build. So if you want that Level 60 ring set, I would hold off on adding the expansion to your b.net account till you are finished with your rings. ...


1

Marauder's 4-piece bonus is worded pretty vaguely, as in fact it only includes 5 of 8 skills that spend Hatred (well, 7 if we exclude Sentry itself :-) One way to rationalize this is to exclude channeled spells (Rapid Fire and Strafe) as @JonK suggests. Another is to just consider the list of spenders in 6-piece bonus - Elemental Arrow, Chakram, Impale, ...


2

Rapid Fire is a channelled ability, that is, you're continually paying Hatred to keep it active. Sentry Turrets will not use any channelled abilities, only ones with the full Hatred cost paid up front in full. Certain other Hatred spenders (such as Sentry Turret itself - imagine how broken that would be!) are also excluded for various reasons. Also, even ...



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