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26

Violent solutions to problems and a high body count increase the level of Chaos in the city. When the city is a violent chaotic place, people react accordingly. There are more guards and more traps. There are more rats to take advantage of the abundance of food. Essentially, if you signal to the game that a fight is what you're after, then a fight is what ...


25

From a Bethesda forums post by Gstaff, a Community Manager at Bethesda Softworks: How does the Chaos system work? How do I raise or lower the Chaos level that is displayed on the end mission stats screen? Chaos is a value that is adjusted according to the actions of your character during gameplay. This system is a hidden mechanic and you will only see the ...


19

I did some testing, and I can confirm that three white "bolts" in the alertness level will NOT count as 'detected'. My testing methodology and results: I re-played "The Loyalists" mission (which is very fast to finish, if you already know what's going to happen), and made sure I finished the game with 'Ghost (Never Detected)' checked in the mission ...


14

I believe all killing methods result in increased chaos. Since there are apparently non-lethal methods for disposing of your main targets, this might include them. Note that if you use non-lethal methods to dispose of guards and the like, rat swarms can still devour bodies and this might count towards increasing chaos (or missing achievements). There are ...


12

Around the time you run into them you can have Agility 1 and the Stealth boots which basically allows you to sprint up to them, jump to their height and perform an assassination without being heard. There's no need to jump on any objects first if you are on the same ground as them: Agility 1 allows you to jump right up to them. Doing this you can Blink to ...


12

Someone has reported (Reddit - /r/dishonored) that getting Blink II will indeed stop the Mostly Flesh and Steel achievement from unlocking. Another report (also from /r/dishonored). Also, from the "Notes on Stealth Detection, Chaos, and Trophies/Achievements" post in the Bethesda forums by Gstaff, an admin and 'Global Community Lead': I did not ...


12

I reckon the tallboy body (not including its frame/stilts/wreckage) will be treated like a normal body, and could be found if not hidden properly. But the tallboy's frame/stilts/wreckage, based on my test, does NOT count as a 'dead body', even if the enemy found out all about it. To test, I played Lady Boyle's Last Party, and finished that mission with '0 ...


12

What are the consequences of poisoning the elixir? You'd earn another rune from Granny Rags, and there's a bone charm in the distillery where you'll be poisoning the elixir supply . Also, there are some dialogue changes with NPCs, most notably Slackjaw (when you deal with him in a later mission). I believe its effects on chaos will depend on how ...


12

Yes, if an unconscious body falls into water, it counts as a death, and the blood is on your hands. If you go back down to collect the body, you should see the dead symbol rather than the sleep symbol. If you're on the bridge level or one of the other places where this is impractical, you may want to reload from a previous save just to be safe. See here ...


11

I did two playthroughs: mostly stealth (less than 20 kills), then mostly murder (less than 10 survivors. I was thorough). I did not find the quantity of rats, guards, or guard security mechanisms to be substantially different between the two playthroughs. In the murder playthrough, there was one place where I felt that there were more weepers than normal, ...


11

There are multiple ways to play Dishonored, if you are playing by killing and still remaining hidden shadow kill is a useful skill as you don't have to take care of the bodies which can tip off enemies. As to your second question, a body being found also produces chaos in addition to that of killing.


10

First of all, if you pick up all the runes, you should be able to grab Blink II, Agility I and Possession I by the end of the first mission. All three are enormously useful, however, within that first mission, I'd have to say the most valuable pickup is Blink II. You didn't mention it, but it really is the single most valuable skill I've found for stealth ...


10

NO Dishonored is mission based, with each mission taking place in a separate 'level'. That said, the levels themselves are very large, and within each one, you can essentially roam freely. The game makes much more use of vertical space than most other titles, and heavily rewards exploration and 'roaming' within each level. Furthermore, you can replay any ...


9

This is very hacky, but by default the game has a soft limit of 5 and a hard limit of 10 corpses in one area, so if you have a bunch of unconscious people heaped in a floppy pile and approach them with another slung over your shoulder, there's a good chance one or two will disappear out of respect for framerate. N.B. If you love the ...


9

I noticed that as I progressed (I just finished the Flood District mission) that there are a number of bone charms related to the white rats that may help understanding the Albinos charm you mentioned. The more charms that I found (and I don't have all these, the more the rats (especially white) started to figure into a bit of strategy/gameplay more and ...


9

You can use darkness to hide, actually, but it works only when enemies are far from you. Don't do anything too loud, and you can snipe them out easily. Shoot with a gun and they'll be alerted and run toward the noise. If they come where you're hidden, you'll be visible. It's explained on the tips shown during the loading screens between levels. Line of ...


8

Mission 02: High Overseer Campbell 1 of 1 - 'The Isometry of High Overseer Thaddeus Campbell' The painting is located in Campbell's Secret Chambers, which can be opened by activating the eye of the statue next to it. You can find the Chamber from the video, which starts in the room where you can decide to spike their wine with poison. Mission 03: ...


8

It doesn't. Here is proof from my recent stealthy, super-lethal playthrough of 'House of Pleasure' mission stats (With no Shadow Kill. Notice that there are 12 bodies found, but 'Ghost' is checked): Basically, as long as no red 'marker' appears on an NPC or a wolfhound (dog), it won't count as detected. Three white 'markers' won't count as detected. The ...


7

I've finished the game on low chaos and the first 3 missions on high chaos, and I can tell you that there are a lot more things that change in addition to what's been mentioned above. The world becomes increasingly more of a mirror of the monster Corvo becomes, even in earlier missions: 1. Dishonored 2. High Overseer Campbell Low Chaos: High Chaos: ...


7

Dishonored has two different endings depending on how you play the game. If you kill everyone you will get the evil ending (high chaos ending). If you don't kill very many people, you will get the good ending (low chaos ending): At the good ending you'll save Empress Emily Kaldwin. At the evil ending Corvo Attano dies. In the high chaos you can still ...


7

It's rather easy; hold down the throw button (default right-mouse on PC) before throwing it. Dishonored provides you a neat little UI indicator telling you how long you have until it blows. Hold it as long as you need, then throw. Do make sure to leave enough time for the grenade to get where it's going.


7

You will need administrator rights to apply this fix According to a Steam forums post: You should launch regedit (runnable via Win + R) and navigate to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam\Apps\205100, right mouseclick on the right pane and click "new DWORD" (32-bit), name it "PhysXRedist" and give it a value of 1. Restart the game and it ...


7

It opens a hidden hatch above the shelves, giving access to a secret area.


7

ESRB has a summary of the game based on the rating. Click here for a link. Content Descriptors: Blood and Gore, Intense Violence, Sexual Themes, Strong Language Rating Summary: This is an action game in which players assume the role of Corvo, a royal bodyguard who has been framed for treason (i.e., assassinating an empress). As players help Corvo ...


6

The first key code combination in LGS games, and since their demise companies who follow on in their spirit, is 451 or a variant thereof (e.g. 45100). This is a reference to Fahrenheit 451. This means you can guess the combination quickly without even looking! This tradition started in System Shock 1 and is followed by System Shock 2, Deus Ex, BioShock and ...


6

From the "Notes on Stealth Detection, Chaos, and Trophies/Achievements" post in the Bethesda forums by Gstaff, a Community Manager at Bethesda: How does the Chaos system work? How do I raise or lower the Chaos level that is displayed on the end mission stats screen? Rats, Hagfish and River Krust do not raise Chaos if killed. They also do not ...


6

It depends if a detection meter is shown above a Survivor's head upon them detecting your presence. If you get a Survivor's detection meter up until it turns red, that will count as them detecting your presence, and will cause you not to get the 'Ghost' achievement. This may be a "motivation" to put Survivors asleep. This is the same for other NPCs, not ...


6

You should stash unconscious Weepers, if you really want to make sure that they won't be eaten by rats. (Good hiding places are described in the answers to this question.) I did some testing with the Devouring Swarm power, which spawns a swarm of rats (those rat swarms behave just like normal rat swarms): Before After


6

I'm pretty sure you can't. During the start of the Flooded District area you have to use Blink to escape a pit (it's a very confined area, there definitely isn't another way out) and I'm pretty sure it's impossible to scale the water lock in the level previous without Blink as well. Several areas are designed quite deliberately with Blink in mind. The other ...


5

Why shouldn't I murder all the things? Mainly because it will increase Chaos levels. The Dishonored wiki, on the Chaos system: Changes in the Chaos system may result in subtle in-game consequences, such as more rats appearing in an area or slight differences in dialogue, to more noticable consequences, such as more guards appearing on patrols or ...



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