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10

NO Dishonored is mission based, with each mission taking place in a separate 'level'. That said, the levels themselves are very large, and within each one, you can essentially roam freely. The game makes much more use of vertical space than most other titles, and heavily rewards exploration and 'roaming' within each level. Furthermore, you can replay any ...


7

ESRB has a summary of the game based on the rating. Click here for a link. Content Descriptors: Blood and Gore, Intense Violence, Sexual Themes, Strong Language Rating Summary: This is an action game in which players assume the role of Corvo, a royal bodyguard who has been framed for treason (i.e., assassinating an empress). As players help Corvo ...


5

Yes, kills with the Wall of Light will count as your kill. Kills by Rewired traps will contribute to your kill amounts and Chaos; that’s Watchtowers, Arc Pylons, and Wall of Lights. Source: Notes on Stealth Detection, Chaos, and Trophies/Achievements by Gstaff (Bethesda Community Manager)


5

Dishonored isn't an open world game. It is a linear series of missions set in large, fairly open areas which provide freedom to reach your objectives in a number of ways. This includes stealthy, entirely non-lethal approaches as well as wanton slaughter. You can, however, replay any missions you have already finished. So you could play the game 'properly' ...


5

You immediately get a game over if you KO or kill anyone that is actually required. If the game let you kill them, they're not story-relevant anymore; this happens to a few NPCs you can't kill in earlier chapters at certain points in the game. Just continue the level as normal, only reload if you're doing a no kills/unseen run and you messed up your ...


4

As far as the 'Mission Stats' checkbox is concerned - yes, it is possible. Here is proof from a stealthy, super-lethal playthrough of mine of the 'House of Pleasure' mission (with no Shadow Kill). In the screenshot of the mission stats below, notice that there are 44 hostiles killed, 'Didn't Kill Anyone' is not checked, but 'Ghost (Never Detected)' is ...


4

No, Dishonored is not open-world. The game consists of a number of missions which you progress through. Every mission is a small world in itself, which you can move freely inside. The missions themselves can be completed in many different ways, which makes Dishonored non-linear but not open-world. There are also side quests available in the mission levels.


3

In the way of gameplay, you can play the game without killing anyone (avoiding a lot of blood and gore). There's even an achievement / trophy for that: Clean Hands. As for the inappropriate language or sexual content, I believe there is no way you can turn them off. I would say that the place that you mentioned that looks like a strip club (in the 'House ...


2

You need blink to complete the game at all in levels 6 and 7. To climb up the tunnels above the water lock, and to climb out of the cell/pit in the flooded district. So you need to blink in those 2 areas to complete the game. 3 blinks in total I think. Now if you were also playing for a ghost run, I don't think this changes. By ghost I mean no guards, ...


2

Regardless of your interactions with Granny Rags, Slackjaw will offer you the non-lethal way of dealing with the Twins. His dialog changes somewhat, but otherwise the quest is exactly the same. I ran this both ways - one run through the game I helped Granny Rags, and in the other I avoided her altogether. Both times I non-lethally dealt with the Twins ...


1

Wolfhound kills do not count towards Chaos, but they can detect your character and will count towards that. They can also discover bodies, as well as their corpse will count towards “bodies found”. Source: Bethesda Dishonored forums post, "Notes on Stealth Detection, Chaos, and Trophies/Achievements" by Gstaff, a Community Manager at Bethesda ...


1

Killing will invalidate the achievement: Complete all missions after the prologue, alerting or killing no one but the key targets You can, however, knock them all unconscious to the same effect. You can't get detected if there's no one awake to detect you. Killing will not invalidate the end of mission checkbox: All characters and creatures count ...


1

Step 1: Disable automatic updates. Steam has so that it does not overwrite the changes you make to the ini files. You can do this by right clicking the game -> Properties -> Updates. Step 2: Go to %USERPROFILE%\My Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredInput.ini Step 3: Add m_PCBindings=(Name="F6",Command="ShowHUD true") Step 4: ...


1

Reloading the save should work, but if you were seen then saved you saved the state of having lost Ghost. Restart the entire mission (from the first mission where you lost Ghost) and be more careful when saving. It is sometimes hard to tell when you have been detected or killed someone in Dishonored since the only certain report on Ghost/kill count is after ...


1

Yes, being detected by anything that triggers the bolts (and thus the relevant red bolts) does count as being detected. The only exception to this are the key assassination targets (and hagfish, devices and rats that turn hostile) - those do not count against Ghost/Shadow and the related achievement.


1

No, going on a murder spree at this point will no longer affect the game. Whatever happens in the mission is determined prior to loading the level (this is why the maps are also identified by the chaos level associated). The ending cutscene, then, is determined by the choices made in the final mission - therefore also unaffected by your changed chaos level. ...


1

You don't need to go for no kills if you want the low chaos ending. You can still kill people and to have a counterweight to your action, you can do good deeds like saving people from rogue guards and stuff like that. That will actually lower the chaos done in that mission. People just tend to stack the low chaos ending with the no kills ending and some ...


1

This answer doesn't directly address the game mechanic but as far as the story goes, anyone worried about the moral implications may be interested in reading a note that can be found on a table in the second half the warehouse: The inference being that the bootleg elixir wouldn't be effective against the plague anyway.


1

no there are no penalties for killing or knocking out survivors but some of them like the ones found in the dunwall distillery can give you upgrades for helping the. like for example i once got a free pistol upgrade for helping a survivor. also you can gain bone charms and various other upgrades. so i would recommend not doing anything to the survivor ...



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