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23

There is a win condition now; the previous answers are outdated. There is now a story mode campaign, called "Adventure mode", which can be initiated from a normal game by activating Maxwell's Door, which is a large wooden doorlike structure with a hoop on top that is generated in every (new) Sandbox world. Adventure mode has a series of progressively harder ...


22

Rocks aren't renewable in the open*. When you're playing your first few worlds, especially if you've been unlucky with the random generation, it can happen to run out of resources and die while looking for more. When you'll get a little more experience it takes very little to gather the necessary equipment to build a fire pit and find a little nice place to ...


20

The giant hands are called Night Hands. They also have a kind of creepy music box like music that plays to signal their appearance. What they try to do is put out your fire. What I imagine happened is that it successfully put out your fire and you were then eaten by a Grue. The chance for them to start spawning is when your Sanity level is below 82.5%, and, ...


17

Everything you put in the research machine is gone for good: the challenge of this game is to survive with the limited resources you have available. Here's a handy list of the current known resources and their availability: Renewable Grass Twigs Reeds Berries: infinitely renewable in the wild. If dug up and replanted, renewable but must be fertilized ...


17

Stuff you'll want at night: Sleeping mobs (Beefalo for hair, tallbirds for eggs, dangerous mobs for passing by safely), but you can put them asleep with darts or flutes, or just kill the mobs for the loot / safe passage. Finding fireflies (to relocate them, or make/refuel the miner hat) Losing sanity (but there are plenty of other ways to do that) ...


17

Walls are a way of limiting access to an area, from monsters that are not the Deerclops. There are several practical reasons to build them, and they all involve keeping creatures in or out of a particular area: Plant a forest in a walled area, and build Pig Houses to give you assistant lumberjacks that won't wander off too far. Plant a Spider Den in a ...


14

Wilson Base Sanity: 200 Base Health: 150 Base Hunger: 150 He grows a beard completely on his own. The beard provides the much valuable Beard Hair, as well as 10 sanity on shaving and insulation to prevent freezing during Winter. Specifically, that translates to the beard growing in four stages: No beard Yields no beard hair Grants no insulation ...


13

You said it, it's a sandbox game. Do what you want, there are a lot of different ways to survive 100 days. Since you specifically asked for the first 20 days (and winter hits on day 21, so that's convenient), here's a small checklist for your pleasure. Feel free to edit in stuff you think is missing: Days 1-5: gathering Explore as much as you can, gather ...


12

Well, maybe the usual spot for your base is in the wrong place then. If you simply can't reach food from there, find a place where you can. Rabbits are pretty good early on. Berries are good, as you mentioned, but aren't going to be enough on their own. Forage for them early on, but later you should dig them up and move them to your base. If you see a ...


12

Well, most of the resources that are renewable and portable you will want nearby. That means using your shovel to dig up bushes, saplings, and tufts of grass and planting them all nearby. Plant trees nearby as well. Ideally these things will be close enough you can get to them at night to have something to do before the sun comes back up, but you don't want ...


12

Don't Starve uses the permadeath system commonly seen in traditional rogue-likes such as nethack - when your character dies, the save is deleted automatically. Of course, there are ways to escape death... ... but otherwise death is permanent. The game saves every game day to make sure you don't lose your progress if the game crashes, and also to ensure ...


11

The game has no defined winning conditions, at least for the moment. The developers have stated many times that they like the game to remain open-ended, with the player himself defining his own goals. On their roadmap anyway they have planned a Story Mode that will let you discover the secrets of Don't Starve by progressing through increasingly harder ...


9

Since the Underground update, rocks are now renewable in Caves because of Earthquakes. If you're out of Stones or Flint in the overworld, you might want to go into a cave and mine some Stalagmites, wait for an Earthquake, or try to trigger one with an explosive like Gunpowder.


9

Rabbits will venture out of their holes, despite being scared into them. Alternatively, if you're impatient, you can use a shovel to dig up the hole, forcing the rabbit out. However, this has the negative effect of there no longer being a renewable source of cute little critters for you to murder in your quest for survival. It's worth noting that holes ...


9

Larger fires cast a wider radius of light, and offer more resistance against a later game creature which extinguishes fires. A single log adds 45 seconds to a campfire, and 90 seconds to a firepit. If it is raining, a firepit will consume fuel twice as fast. A more complete table of fuels can be found here. While a Firepit is a controlled fire, a campfire ...


9

There are a lot of ways to regain sanity. Excluding the Hallucination-killing ones, that require you to lose sanity due to the Insanity aura, here are some powerful ways that let you recover quickly: Sleep in a Tent (+50 Sanity) Sleep in a Straw roll or Fur roll (+33) Repair a Relic (+20) These are quite easy to do, and more powerful than any food-eating ...


8

The wiki appears to say that an Alchemy Machine can be used to prototype everything that the Science Machine can: The Science Machine is used to unlock tier 1 items, and the Alchemy Engine is used to unlock tier 1 and tier 2 items, making the Alchemy Engine the higher level Prototyping machine. I believe I've seen this for myself, standing by my ...


8

All characters (except Wickerbottom) craft the same items for the same costs. Certain characters may find certain crafts more or less useful or difficult but they're all the same. Wickerbottom, the librarian, has two differences when crafting. First, she is the only character who can create books. Second, she can prototype items with a machine one tier ...


8

It depends on the item. Most fruit and vegetables will decay quicker after cooking- for example, cooked carrots last 6 days instead of 10. On the other hand, most meat will last longer- usually 10 days instead of 6. Cooking an item does half the level of spoilage- for example a 50% spoiled item will only be 25% spoiled after cooking. This means that, if you ...


7

Whenever you cut down a tree there is a small chance (larger at night) that a nearby tree will turn into one of these, some call them an "Optimus Pine". Also, burning trees down will increase the chance of waking it up. There are several popular strategies to deal with them: Lay a campfire and kite the monster over it to set it on fire. There is a bug ...


7

You gain 20XP per day survived, regardless of how many days have passed. This means that now, to unlock every character up to Woodie it takes 80 days. The detailed XP requirements for each character are the following: Wilson: starting character; Willow: 160XP; Wolfgang: 320XP; Wendy: 640XP; WX-78: 960XP; Wickerbottom: 1280XP; Woodie 1600 XP. At the ...


7

See the bushes in the first picture? Those pigs are not crazy, they're defending their harvest. By getting close to the berries you become a threat, so they attack you. So, if you want to befriend a pig, you better choose another one, and if you need berries get a free bush somewhere else or be prepared to fight. Otherwise, just walk around and they'll mind ...


7

There are a couple of ways to deal with killer bees without losing significant health and still getting the resources that come from killing them: First, the easiest way to defeat Killer Bees is to use a Bug Net. Using the net will turn the Bee into an item in your inventory. Killer Bees caught this way can't be used to make bee mines or bee boxes. What you ...


7

You only gain experience at the end of a game. There are two ways for this to happen. The first, and most common way, is to die. Fortunately, you don't need to worry about killing yourself to unlock a new character- thanks to the spiders, hounds, cold and, of course, starving, dying will happen on its own. The second is difficult and more complicated but ...


7

They define the division of the world. There are some test images floating around that I have included for convenience. The random world generator creates chunks of land and determines where to place them relative to previously placed land and these settings tell it how to decide to go about that. Branch Per the wiki: Determine the degree to which the ...


7

What you're missing is your ability to fight back. 25 days into the game you should already have science machine tier tools, which means you should be able to easily fend off relatively weak enemies like hounds with ease, even in large numbers. For your first few hound attack, you can use: Spear Log suit Football helmet With these, you can ...


7

Viewing the map does pause the game. If, however, you are on the map screen and you load the console by accidentally hitting ` instead of Tab it will cause the game to un-pause while the map screen is still up. The remedy for this: Hit Control-L to close the console. Then hit Tab to turn off the map. Hit Tab again to reload the map screen, and you will ...


6

Make your base by a field of bunny holes, and make a spear, and some traps. Bring berry bushes back to your base. I'm on day 32 living with the bunnies. Make a farm of berry bushes and plant stuff in the manure and seed farms. Works great for me! Good luck, and remember, in future updates this game will only get better.


6

Burnt trees, like the stumps of chopped ones, are out of the normal tree lifecycle. This means that a burnt tree will remain in that state indefinitely, until chopped. Once a tree gets burned down it basically becomes a new gatherable resource (charcoal) in the same way you gather twigs from saplings, with the difference that you can't plant a burnt tree. ...


6

While I don't have an official source on this, I am currently on day 101 in my game, and I've had rot on the ground since day ~7. The only harm in leaving rot on the ground is that pigs can eat it. That's not necessarily bad for the pigs, though it can be bad for you. I say bad for you because, well, rot is a pretty efficient fertilizer. Sure, it's not as ...



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