Hot answers tagged

30

There is a win condition now; the previous answers are outdated. There is now a story mode campaign, called "Adventure mode", which can be initiated from a normal game by activating Maxwell's Door, which is a large wooden doorlike structure with a hoop on top that is generated in every (new) Sandbox world. Adventure mode has a series of progressively harder ...


29

You can avoid most of this problem by using the keyboard. Instead of moving with the mouse, use the WASD keys, especially in a cluttered environment. During a fight, you can hold the F key. This will cause you to automatically move towards and attack the nearest enemy.


27

Rocks aren't renewable in the open*. When you're playing your first few worlds, especially if you've been unlucky with the random generation, it can happen to run out of resources and die while looking for more. When you'll get a little more experience it takes very little to gather the necessary equipment to build a fire pit and find a little nice place to ...


25

Wait, I just figured it out. You hit Control-L while the input box is not present on screen.


24

Here's a handy list of the current known resources and their availability: Renewable Grass Twigs Reeds Berries: infinitely renewable in the wild. If dug up and replanted, renewable but must be fertilized after every five berry harvests. Manure: infinitely available, as long as you have a herd of beefalo near you, or a pigmen village (feed them ...


24

You said it, it's a sandbox game. Do what you want, there are a lot of different ways to survive 100 days. Since you specifically asked for the first 20 days (and winter hits on day 21, so that's convenient), here's a small checklist for your pleasure. Feel free to edit in stuff you think is missing: Days 1-5: gathering Explore as much as you can, gather ...


23

Walls are a way of limiting access to an area, from monsters that are not the Deerclops. There are several practical reasons to build them, and they all involve keeping creatures in or out of a particular area: Plant a forest in a walled area, and build Pig Houses to give you assistant lumberjacks that won't wander off too far. Plant a Spider Den in a ...


21

The giant hands are called Night Hands. They also have a kind of creepy music box like music that plays to signal their appearance. What they try to do is put out your fire. What I imagine happened is that it successfully put out your fire and you were then eaten by a Grue. The chance for them to start spawning is when your Sanity level is below 82.5%, and, ...


18

Stumps do not regrow, your only option is to plant pine cones to replace them. If left they will simply remain as an obstacle on the map until you dig them up with a shovel or burn them.


18

Stuff you'll want at night: Sleeping mobs (Beefalo for hair, tallbirds for eggs, dangerous mobs for passing by safely), but you can put them asleep with darts or flutes, or just kill the mobs for the loot / safe passage. Finding fireflies (to relocate them, or make/refuel the miner hat) Losing sanity (but there are plenty of other ways to do that) ...


17

Wilson Base Sanity: 200 Base Health: 150 Base Hunger: 150 He grows a beard completely on his own. The beard provides the much valuable Beard Hair, as well as 10 sanity on shaving and insulation to prevent freezing during Winter. Specifically, that translates to the beard growing in four stages: No beard Yields no beard hair Grants no insulation ...


17

Gold is most easily mined from large boulders with gold veins visible on the side. It can be mined with a pickaxe. These rocks are most commonly found in Savannah and Rockyland biomes. Other sources for gold include Graveyards, Caves (Earthquakes and Stalgmites), and trades with the Pig King.


16

Don't Starve uses the permadeath system commonly seen in traditional rogue-likes such as nethack - when your character dies, the save is deleted automatically. Of course, there are ways to escape death... ... but otherwise death is permanent. The game saves every game day to make sure you don't lose your progress if the game crashes, and also to ensure ...


15

Well, maybe the usual spot for your base is in the wrong place then. If you simply can't reach food from there, find a place where you can. Rabbits are pretty good early on. Berries are good, as you mentioned, but aren't going to be enough on their own. Forage for them early on, but later you should dig them up and move them to your base. If you see a ...


14

Well, most of the resources that are renewable and portable you will want nearby. That means using your shovel to dig up bushes, saplings, and tufts of grass and planting them all nearby. Plant trees nearby as well. Ideally these things will be close enough you can get to them at night to have something to do before the sun comes back up, but you don't want ...


14

Traps work great against frogs. Manufacture a half-dozen traps, then get a few frogs to follow you into the traps. Out-run any frogs that are still following you, then go back and harvest and re-set the traps. Repeat until the frogs are all dead and you have all the frog legs you need. Alternatively, attack a frog to get the entire army of frogs to follow ...


12

The game has no defined winning conditions, at least for the moment. The developers have stated many times that they like the game to remain open-ended, with the player himself defining his own goals. On their roadmap anyway they have planned a Story Mode that will let you discover the secrets of Don't Starve by progressing through increasingly harder ...


12

You only gain experience at the end of a game. There are two ways for this to happen. The first, and most common way, is to die. Fortunately, you don't need to worry about killing yourself to unlock a new character- thanks to the spiders, hounds, cold and, of course, starving, dying will happen on its own. The second is difficult and more complicated but ...


12

Viewing the map does pause the game. If, however, you are on the map screen and you load the console by accidentally hitting ` instead of Tab it will cause the game to un-pause while the map screen is still up. The remedy for this: Hit Control-L to close the console. Then hit Tab to turn off the map. Hit Tab again to reload the map screen, and you will ...


11

Since the Underground update, rocks are now renewable in Caves because of Earthquakes. If you're out of Stones or Flint in the overworld, you might want to go into a cave and mine some Stalagmites, wait for an Earthquake, or try to trigger one with an explosive like Gunpowder.


11

Whenever you cut down a tree there is a small chance (larger at night) that a nearby tree will turn into one of these, some call them an "Optimus Pine". Also, burning trees down will increase the chance of waking it up. There are several popular strategies to deal with them: Lay a campfire and kite the monster over it to set it on fire. There is a bug ...


11

See the bushes in the first picture? Those pigs are not crazy, they're defending their harvest. By getting close to the berries you become a threat, so they attack you. So, if you want to befriend a pig, you better choose another one, and if you need berries get a free bush somewhere else or be prepared to fight. Otherwise, just walk around and they'll mind ...


11

When creating a new game, just click the "RoG" box so that it turns to a red X. This will disable Reign of Giants.


11

The two versions of the game are balanced differently in terms of difficulty. As you can read in this discussion on the Steam Community, one of the devs says exactly that: you can play Don't Starve together as a solo game, to start to grasp the mechanics, but as you start to progress you'll find harder content than the "base" version. Some of the challenges ...


10

You can obtain manure either from feeding flowers to pig men, or more reliably from finding a herd of Beefalo, who produce it all the time.


10

You gain 20XP per day survived, regardless of how many days have passed. This means that now, to unlock every character up to Wigfrid it takes 96 days. The detailed XP requirements for each character are the following: Wilson: starting character; Willow: 160XP; Wolfgang: 320XP; Wendy: 640XP; WX-78: 960XP; Wickerbottom: 1280XP; Woodie 1600 XP; Wigfrid 1920 ...


10

The fastest way to reduce your sanity reliably is to eat Green Mushrooms, if you have them available. They can be found in Forests and the Savannah, can only be picked at Dusk and reduce your Sanity by 50 points, with no HP loss. With 1-2 raw Monster Meat pieces on top of that you'll become Insane in no time, just remember that Monster meat deals damage when ...


10

Larger fires cast a wider radius of light, and offer more resistance against a later game creature which extinguishes fires. A single log adds 45 seconds to a campfire, and 90 seconds to a firepit. If it is raining, a firepit will consume fuel twice as fast. A more complete table of fuels can be found here. While a Firepit is a controlled fire, a campfire ...


10

There are a lot of ways to regain sanity. Excluding the Hallucination-killing ones, that require you to lose sanity due to the Insanity aura, here are some powerful ways that let you recover quickly: Sleep in a Tent (+50 Sanity) Sleep in a Straw roll or Fur roll (+33) Repair a Relic (+20) These are quite easy to do, and more powerful than any food-eating ...



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