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12

Early on the game, the best technique is to fight the highest level monsters that you have access to. Here are some more techniques: Gold Golems, which you can find in the ditch south of Gleeba, drop 505 gold each. Use Alchemy to make Ear Cosys (Fur Hood + Bunny Tail + Lambswool) and sell them. You can buy the ingredients at Slurry Quay (Fur Hood), ...


6

This link explains what helps to improve the trigger of the Coup de Grâce (see Trigger table) DragonQuest Wiki The frequency of a Coup de Grâce occurring is amplified by the following conditions: Critical fan equipped +6% Overcritical fan equipped +7% Hypercritical fan equipped +8% Dire critical fan equipped +10% Combat action medal +3% Martial ...


5

Well, my wife and I started playing the game over the last few days, so I'm going to leave some notes here for anyone else in a similar situation. However, I'm going to say that no, it is not really viable to play the game completely as co-op. Here are a few things we've come across already, being about 10 hours in: As KatieK said, it takes a while ...


4

The advantages of giving the bosses the experience points is: You get more experience from them. They get more of a challenge. They drop better items (A full list of item drops). The disadvantages: Harder to kill. May get more attacks per move, or more abilities. You cannot get the item drops, if the boss levels past the range of which they drop.


4

Reset Stones are only used to reset a failed Alchemiracle attempt. Alchemiracles are special patterns involving the rare armor from Grotto end-bosses, orbs from the Legacy Bosses, and Agates of Evolution. They follow a pattern of Level 1 Item -> Level 2 Item -> Attempted Alchemiracle. Each Alchemiracle has a chance of success - the average is 20% - and a ...


4

No, there is no downside. In fact, its a very handy way of getting some early skill points by switching jobs and leveling up very fast by hunting metal slimes, metal medleys, lmses, etc. (When you switch jobs you keep all unspent sklil points) As for revocation, it is completely different, once you beat the game, you can revocate a character once it is at ...


4

I think the reason swords, spears, and axes are so widely-used in the post-game is because that's when you really need high levels to complete grottos and such; level-grinding pretty much translates to "farming metal slime variants", and each of those three weapon types have abilities on their mastery tree that are basically essential to metal slime farming. ...


4

Unfortunately, killing metal slimes is your best bet. They're fairly rare, but they're also worth big, big XP. The Quarantomb has a fair number of them, and that's where I farmed in the early part of the game. You'll want to go prepared with attacks that are strong against Metal enemies, plus high speed and speed boosting spells. There's a good strategy ...


4

Yes! Str Agl Res Dft Chm MMend MMght MxHP MxMP Warrior: 404 78 400 111 89 0 0 570 86 Priest: 201 312 204 206 146 400 0 420 315 Mage: 96 401 162 304 155 0 400 390 364 Martial Artist: 399 500 245 255 120 0 0 540 38 Thief: 299 ...


4

In the early maps, there's almost no point in fully exploring the dungeon. Also, the floors are semi random, but set for each map. However, you should keep track of whats the final boss in each of the early dungeons, some of the lower level bosses ones are part of quests later and is harder to find with higher level maps. With higher level maps, there are ...


3

Revocation does not change stat growth - that is still entirely based off the character's Vocation and level. Revocation simply reduces that character's level in the Vocation back to level 1, allowing them to earn another 200 skill points to be allocated as necessary. One complete 1-99 revocation is necessary for a character to master all weapons and ...


3

No. You can receive and use treasure maps as soon as you are able to Canvass for Guests at the Quester's Rest in Stornway. If you receive a treasure map (whether through canvassing or the normal quest in Zere Rocks), you can share it through canvassing as soon as you have beaten that treasure map's boss.


3

A big reason to try out different vocations is to farm skill points. For example, if you have a character who is a priest and you want him/her to learn wands. You could spend points you get from leveling up as a priest on your wand skill, but then it would be tougher to level up your priest vocation skill. Instead you could make your character a mage, ...


3

Spawn rates are definitely different for different items, and it is based on in game play time, not real time. Also, the item spawn timer resets every time you save at a church and exit the game, so you should always exit the game via quick save. While this sounds like you can easily lose all your progress if something bad happens (like batteries running ...


2

Against the different boss, heavy healing is necessary. Starting with the third or so boss, he will hit twice per round, often with multiple target spells (megastorm or something like that in english, for example), so heavy healing is needed. Plus, some can heal themselves, drawing the battle in length. A dedicated healer is, in my humble opinion, necessary. ...


2

The characters in the back row will be targeted less often by enemies. There is no effect on the attack damage or critical rate of those characters in the back row. (http://www.gamespot.com/ds/rpg/dragonquestix/answers.html?qid=2414560)


2

Against most normal monsters, weaknesses rarely come into play as you can beat them down quite fast. Weaknesses mostly come into play against bosses, and the only place I know of to get weaknesses for bosses is the DQ9 wiki: http://dragonquest.wikia.com/


2

For me, with a normal uber falcon blade strike I do ~250 dmg. With 100 tension I do 1999 dmg (regular max. Dmg) If you attack with tension, it has increased power and your tension goes back down to 0. Tension can be gained using Egg On, Phsyche Up, Tension Boost (Gladiator Coupe de Grace) and Feel the Burn Stance. Only the hero can use Egg On. Phsyche Up is ...


2

Yes - more deftness. One part of the formula for success of Half Inch is the Deftness of the character using it. You can equip one of the many kinds of gloves which increase deftness. The Honour Among Thieves accessory is the most effective at increasing the success of Half Inch. The Ranger job has the highest starting Deftness, and can also earn a few ...


2

there are certain skills that can stun the enemies for 1 turn, such as roar for the martial artist, but no skill that prevents escaping for all enemies. Also, these skills typically do not work on the metal slimes, you just have to prepare for them carefully before attempting to level up using them. I.e. have 4 sword users with metal slash ready in case ...


2

what you need to do is go to the gittingham palace and hunt around for lethel armours untill thay send for back up which are cure slimes and keep defeating them but make sure you have at least 2 cure slimes and the lethal amours send them up and if you go from 1 - 16 cure slime and do it 4 time u will gat about 90.000 exp


2

Since you've already made it to Gittingham Palace, don't waste your time with metal slimes at the Quarantomb. You'd be better off fighting regular monsters. What you should be hunting are Liquid Metal Slimes. They give 40,000 xp or 10,000 xp per character if you have a team of 4. You can find them on the 3rd floor in the Bowhole. Make sure you have someone ...


2

Gold mail = Silver mail + Gold ring + Gold Bracer. Once you get the Magic armour, you can make: Enchanted armour: Magic armour + Enchanted Stone Dragon mail: Magic armour + 2 Dragon scale + Raging ruby Spiked armour: Magic armour + 2 Magic beast horn + 5 Iron nails For the rest, try: Terra hammer: Terra firmer + 7 Royal soil + Ethereal stone Aurora ...


2

Your bag can only hold 99 of each thing, for both equipment and consumable items. If you have fewer than 99 of something, you can buy up to 99, but not above. My strategy is to periodically sell down my inventory to one of each standard equipment and 50 or less of replenish able consumable items. I can always use more gold in the bank. I haven't yet ...


2

First, read this thread about the hoimi table. http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55603529 WHen you get a Blue Blue Orange Slime loading screen, there are more red (2% rare luck) and blue squares (10% luck) in the hoimi table. Take a look at this picture: ...


1

Sounds like a phony "cheat" to me. The following guides have no mention of any sort of KH related armor: Alchemy Recipe Guide: http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60451 Alchemy Item List: http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/60440 Item Location Guide: ...


1

This is not possible using the information at the provided link. I have killed well over 100 plain old metal slimes (and quite a few LMS, MKS and PKJ too). I have received no special outfits. I suspect that there is no way to do this. [As always, if you have a different answer, post it. ;) ]


1

Here's what I found: +25 Deftness: Utility Belt Doubles steal chance: Honour Among Thieves +100 Deftness: Medal of Freedom Because it doubles the steal chance, Honour Among Thieves increases Half Inch's success the most. The percentage of success for Half Inch is: [(deftness - 51)/237 + 2] * dropRate Where deftness is the character's deftness, and ...


1

You have to know that when switching from one occupation to the other, you first lose all spells relative to the former occupation (e.g. switching from priest to mage, you will lose all the priest spells). Then, you will lose all the abilities unlocked by a skill that isn't in the new occupation (e.g. if you maxed your sword capabilities but your new ...



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