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41

Short Answer PS2 games were made for an older CPU. They cannot run on the CPU designed for the PS3. Long Answer PS2 games were created to work on Sony's Emotion Engine CPU and their Graphics Synthesizer GPU. This CPU/GPU combo was put in all PS2 units and in the first variants of the PS3 (the NTSC 20GB and 60GB models) to make them backward-compatible. ...


23

In addition to Shaun's very good answer, consider the cost of emulation. First, the PS3's with the extra hardware for running PS2 games. Basically Sony was having to pay for PS2 and PS3 hardware in manufacturing, and then selling it at the PS3's price. This was probably a losing investment for them, since the PS2 part wasn't the main attraction; it ...


16

Apparently, there is at least one offshoot of Visual Boy Advance (though I've only located the one) which allows for emulation of the GBA Link Cable, and I'm assuming that running two instances of the program and connecting to localhost would provide you with local trade functionality.


13

Yes, you can run them in an emulator such as ePSXe. Typically emulators require rather powerful machines to run at the kind of FPS you'd expect from the console, however you're unlikely to experience issues with a Playstation emulator and a half-decent PC. For more information on Playstation emulation, plus a list of emulators, check out the Emulation ...


13

You will need a ZX Spectrum emulator, a quick Google search lead me to this page which list multiple emulators by platform. I can't tell which emulator is better, but your can check their stat page and see what's popular by platform.


10

Unfortunately, this strange operation is a hack to support iOS due to limited API support for external hardware. Currently, the iOS SDK does not expose the internal UIEvents for keydown / keyup messages, so ION send two keypresses to allow developers to determine state transitions for emulators and games. Essentially a keydown/keyup when you press a button ...


10

Older gamers may recall that the PS2 could run original Playstation games seamlessly (well, mostly), and be asking themselves why the considerations listed herein didn't apply to then. Sony essentially used a original Playstation (with it's several hardware quirks) built onto a single chip as the audio-processor for the PS2, and added bus-mastering feature ...


10

You can't, for the exact reasons you stated. While it would be possible if one of the ingame traders was willing to trade one, according to the Bulbapedia ingame trade list there is no such trader. Source: Bulbapedia


9

No, it isn't. The PSX emulator's save is one of two things: A savestate - a dump of the emulated PS1's RAM. A virtual memory card - A file representing a PS1 memory card. Understandably, neither of these are readable by a PC game. On top of that, even if it was possible to extract the game's save from a virtual memory card, there is absolutely no ...


9

New game ROMs can be put in the "PUT MAME ROMS HERE!" folder found on your desktop (do not extract the .zip files). If you add new ROM files to the roms folder, you will need to tell Maximus Arcade to Refresh the Game List. To do this, Open Preferences (Use the keyboard's RIGHT-SIDE CONTROL KEY (NOT LEFT) CONTROL+P while in the front end, or the ...


7

I agree with what everyone else has said about software emulation, but I'll add that writing a game console emulator is very different from other emulation undertakings. The PlayStation 2 was Sony's main console for well over 6 years. During that time the hardware (from the point of view of the developer) changed very little. This means that game developers ...


7

I would recommend installing PC Steam on your Mac. Using Wine, it allows you to download PC versions of your games and run them regularly through Wine. I've attempted this for Torchlight II, but YMMV depending on the game. First, install winetricks and Steam dependencies: Save http://www.kegel.com/wine/winetricks as a file named winetricks, in ~/wine/bin ...


7

Using VBA (I use version 1.8.0) and want to link offline (using the same PC), go to: Options > Emulator and deactivate the option "Pause when inactive window". then go to: Options > Link and activate the "Wireless Adapter". Now open two VBA, configure joypad 1 for both of them (using different buttons on each), load the game on both, and have fun! If you ...


7

Addressing the Wii part of the question. As previous answers showed, there are 2 factors in consideration when emulating: the hardware present at the console and the software present at your PC. A Wii has the following specs (taken from Wikipedia): CPU: IBM PowerPC "Broadway" (Single-Core @ 729MHz) Graphics: ATI "Hollywood" (@ 243 MHz) As you ...


6

You could set up a virtual machine running Windows 95 using Virtualbox or VMWare or Windows 7's built-in Virtual PC. The only thing you'd need is a Windows 95 CD and installation key. I have no idea how it will play out - graphics and sound may both be an issue, and require additional drivers - but I'd say it's worth a try.


6

Audio quality is somewhat subjective, although it's my opinion that the Roland MT-32 produced superior music quality. You can compare them with a number of videos on YouTube, here's one for Space Quest 3: Sound Blaster: ...


6

Boxer.app, a popular DOSBOX wrapper for Macs, has recommendations for preferred sound systems in the help file. They are (in order from best to worst) Gravis Ultrasound / Max. Not many games offer it, but it's the best choice when they do. General MIDI (MPU-401). Better music. Can be paired with Sound Blaster 16 for digital audio. Roland MT-32. Predecessor ...


6

Virtualize the emulator! No, I'm not kidding - run a small Linux or Windows setup on a virtual machine fullscreened to one monitor and inside that run the emulator (it's only SNES after all). And since at least vmware player supports a dedicated USB mode where the host system won't even know about USB devices "attached" to the VM, you can even plug in a ...


6

I'm playing Wind Waker on Dolphin too - and I haven't had a hint of this problem before. So have hope! You're not (completely) doomed! A couple of things - first of all, the video you posted shows a ridiculously low framerate. If I'm not mistaken, that's evidence that you're using a built-in graphics card. Surprisingly enough, a Gamecube can't really be ...


5

Get WinUAE, an Amiga emulator for windows. The Amiga Joystick can be adapted to the PC paralell (printer) port with some fancy wiring, but getting it to be a "real" windows joystick is going to be a challenge. You would probably have to write a device driver to replace the default parallel port driver. I have heard rumors that Atari Age used to offer an ...


5

There are 2 main versions which together will play pretty much everything. For the official MAME, get MameUI64: this version has a nice user interface and is 64bit. Winkawaks is used for some Capcom games which run on a different chipset to MAME. Everything else seems to built on top of these two.


5

The game files themselves only contain the ROM data from the arcade cabinet - they don't contain any information about the game itself. That information is stored in XML files (in my copy of MAME, these are stored in the "hash" directory) that ship with MAME. MAME has a command line option "-listxml" which can be used to dump this XML list to the command ...


5

Rosetta is definitely the bottleneck in this case. You're running a game that is designed for one processor in an emulator which was designed for another processor which is running in an emulator on yet another different processor. tl;dr: GBA Game > Emulator > Emulator > Computer. Find something Windows-based and run it in Wine, or find something ...


5

I pulled out my old monitor to test the very small list of SNES emulators. zSNES uses DirectX calls that ignore Windows' own monitor logic, which requires that zSNES handles multiple monitors itself (which it doesn't). Without a rework of its rendering code (which has been promised and undelivered since 2006, at least), zSNES is out of the running. SNES9x ...


5

Here are a few things you can do, to improve the speed on Dolphin: (Source: Dolphin Wiki Performance Guide) Config General Enable Dual Core checked. Usually enabled by default, improves performance on multi-core systems. Enable Idle Skipping checked. Usually enabled by default. JIT Recompiler (enabled by default) or JITIL experimental recompiler. Audio ...


5

Windows has a controllers page that does exactly this. Getting to it differs depending on the version of Windows you're running. Windows XP Windows 7: Click on Hardware and Sound and then Devices and Printers. Alternatively, click on Devices and Printers in the Start Menu - by default, this is listed below Control Panel. (Taken from here). If you don't ...


4

I looked in to the source of MAME and, unfortunately, it does not appear to be supported, it looks like the iCade guys were the first to think of it after all. I see two options: Make a patch and add this ability to the source of MAME. (I am actually put this on my list of hobby coding projects when I get around to it) Use an intermediary program to ...


4

Depending on what graphics plugin you're using, you might be able to disable the framerate limit (which will speed up the game, normally). It varies based on plugin and version, but some hotkeys to try are F4 (toggles limit in ePSXe >= 1.7.0), 9 (unknown versions), and the later F-keys (F9 to F12), which adjust the frameskipping/limiting settings. Check ...


4

Apple does not allow emulators on its App Store. The only way for you to get an emulator would be to jailbreak your iPad. A GBA emulator for the iPod Touch(not sure for iPad) is gpSPhone. Keep in mind that ROMs for commercial games can be ILLEGAL whether you own the game or not. In some jurisdictions, it is not illegal to rip a cartridge that you own ...


4

The short answer is to set the emulated graphics card to Hercules, and in-game use F11 to toggle between the color schemes. If you're using DOSBox, you'd want to change the machine entry in your dosbox.conf file. For D-Fend Reloaded, you'll want to: Right click on the game in question and choose Edit... Find "Graphics" in the left hand tree and click ...



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