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4

So you can't build lumber mills on Ancient Forests. To quote Kael Partially roleplaying (we didnt like that the nature worshipping religion was able to chop down trees) but it was a balance decision as well. Ancient forests are already pretty cool, they would be to good if you could also drop a lumbermill on the tile and we didn't want the Fellowship ...


4

There isn't a clear cut answer to this, since the answer is sometimes. For example, Ashenveil As City Religion, you can build Savant Temple of the Veil As State Religion, you can build Beast of Agares Demons' Altar Diseased Corpses Infernal Pact Profane Ritualist Sacrifice the Weak However, Ritualists and Beasts require a Temple of the Veil. ...


2

Brigit joins your team. She is a hero with 6 attack, +3 holy, and +2 fire affinity. She has a movement speed of one and starts with the angel, hero, and immortal promotions.


2

After a couple hours of testing I can confirm BadP's comment. Neither a new forest growing into forest, nor a forest growing into ancient forest, will destroy any bonuses or improvements. (and it hurt my fps) To test this I modified a map to have every (legal) resource and terrain combo within range of my cities. I then used workers to improve everything ...


2

ice to tundra tundra to plains desert to plains plains to grass land Source



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