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By "Scout around 9" I assume you mean 9 supply, not 9 minutes. If a Protoss is going for a Forge First Expand build (which is quite strong) there are a couple of options available to you. Taking a Third Going for a third is definitely a solid choice (see IdrA vs MC in group play at MLG). Because he's going to be investing heavily in infrastructure you ...


7

You can try a few things that can slow him down after you've seen that he's gone fast expand. Generally if you are going an early scout against zerg, usually a 9 or 12 scout (9 scout is fairly safe vs a 6 pool) will let you know that they are going a fast expand. Once you have this information you can alter your build to counter what he is trying to do. ...


5

I'm a plat, but not a very good one, just for disclosure. I find that stopping a zerg from FE is difficult. Things you can try to do include: Build a engineering bay on their natural. This costs them the pool and time to make lings and if you are fast you can stop it building and cancel when mostly dead. Set a SCV patroling in a 1 inch path on the expand ...


3

*Assuming that you're playing as a protoss. The expansion is dependent on the map and the opponent you face. Against zerg on a large map like Shakrus Plateau, the 1 pylon, nexus expand is viable (unless they go 6 pool), because it's almost guaranteed that the zerg will expand as well. It's also because it's a long travel time for them, and a small ramp, ...


2

There's the engineering bay like @Donblas mentioned that I haven't used personally, but I see pros doing. What I like to do instead is if I see the FE going down, focus on getting a fast small army, about 6-8 marines (2 rax no addons) and stopping the zerg from using the expo. If he makes drones, kill them. If he makes lings then that's almost the same ...


2

Starting based on my previous answer, which explained why: Why can't I keep the pressure up? The Bunker is like a firewall, it will work until the virus takes it down. Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV and deny him from finishing the bunker. Or deny the marines from ...


1

The question you should ask yourself is not "What rush tactic will win against Zerg's Hatchery first". The correct question is: "Ok, he uses a greedy tactic. How do I punish it?" Punishing doesn't equal instant win. Punishing means dealing enough damage for his greediness not to pay off. Can bunker rush win against Hatcher first in 100% of situations? No! ...



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