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A chain is a sequence of moves where a portion of one move's animation is "canceled," and the following move executes immediately. Chain combos are generally easy to perform and don't require very precise timing. Some games have universal chain combo systems -- such as the "magic series" in many Capcom Vs. games -- and many games have character-specific ...


A link is a sequence of moves that do not overlap each other's frames, so it looks like this, -move1- -move2- -move3-, where - represent starting and finishing frames. A chain is when a of normal move(not special, normal or ultra) neglects some or all recovery frames of the preceding move. so it looks like -move1-move2-move3- Another word is cancel, which ...

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