Hot answers tagged framerate
Two reasons: 1. Responsiveness of input There is a big difference in feel of the gameplay when input & response happen only 24 times per second vs. 60 times per second, especially for fast-paced games such as first person shooters. Network buffers and input buffers are filled on separate threads, which means new state from the game server, or button ...
I think there is a piece of history you're missing here, so allow me to try and fill it in. If you google 60fps vs 24fps you'll find endless threads of people asking what the difference is. Most people will tell you that 24fps has been the standard since the 20s, but there is little explanation as to why. If we actually look back to the creation of film ...
I hate to cite the Wikipedia entry for frame rate, but it makes sense: In modern action-oriented games where players must visually track animated objects and react quickly, frame rates of between 30 to 60 FPS are considered acceptable by most, though this can vary significantly from game to game. Watching film and television is an extremely passive ...
I'm no expert on the subject, but here is why it makes sense to me that real-world recordings can run at fewer fps than animations can while still being higher quality: An animated frame shows a single instant in time while a recorded frame shows a small interval of time. This is not the same as just blurring parts of the picture with motion in it. This is ...
What Scott Manley did was lower the delta time slider in the settings menu. This essentially slows down time in-game so that the game doesn't have to make the physics calculations as quickly, and can devote a little more time to rendering them. It will cause everything to happen more slowly, but will improve your framerate.
Fraps is a Windows program that allows you to monitor the frame rate of any game "utilizing DirectX or OpenGL graphic technology". It also allows you to easily take screenshots and videos of your gameplay. There's a perfectly functional free version, but it only supports 30 second videos, has a small watermark, and screenshots are in the .bmp format.
Capping your framerate can have a few benefits: Decreased energy consumption Decreased heat production Decreased noise (cooling fans run slower) Capping your framerate is especially beneficial to mobile computers as it provides an excellent way to keep a laptop from eating its battery alive and also from burning a hole in your crotch. Keep in mind that ...
Steam actually has a built in setting for you to check the FPS of any game. Go into setting and select the In-Game options and change the In-Game FPS counter to whatever position you want. This will then show some small text in one of the corners with the current FPS of the game.
You need the higher framerates because the resolution and clarity of monitors is much higher than TV and cinema, and you are trying to spot any tiny movement or detail as it may be critical in-game. TV and cinema have tried to rely on blurring, and for slow pans or conversation it works just fine but a segment with dramatic action is already a nightmare. ...
First off, film went from 16 fps to 24 fps because of sound. Sound couldn't stay synced at 16 fps so they had to make 24 fps the standard. 24 fps has been the standard since then and hasn't changed due to costs. But now in the world of digital, it could change, but cinematographers believe 24 fps just has that "filmic look." Some movie makers are considering ...
Even more than the input process and responsiveness, and the resolution and ad-hoc standards, there are the framerate peaks. I asked myself your question a long time ago, and, on the personal research, I found this reason one of the most reliable: In games, sudden heavy-load for the processors may happen instantly and unpredictably. Imagine an ambush in a ...
Yes, there are good reasons for why games need a higher resolution and framerate than movies. TL;DR Basically, it all boils down to the fact that a PC needs to compute everything it wants to show, while a movie simply records everything it sees. Therefore a movie can display the real world more accurately than a game, using less precision. Framerate ...
You can see the CPU usage of the game using Windows Task Manager CTRL+SHIFT+ESC. You can also see your frame rate using a third party software such as FRAPS or MSI Afterburner.
Tips on how to improve performance in games, and in Android in General: Simple Ways: Keep your device up-to-date with the latest firmwares and software (apps). Android 4.1 gave a significant boost in speed, so try to obtain that update. Remove unwanted apps from your phone, or disable them so they don't take precious resources during gaming Disable ...
I once worked porting a game from iOS to Windows 8.1 app. The process was quite cumbersome to say the least. The problem with 8.1 apps is that they sometimes require an extra layer of processing to handle the Windows OS calls. As previous Windows products, it doesn't like following standards so much. It prefers to establish its own. Even after the porting, ...
It sounds like you don't have enough storage (memory refers to RAM) Instead of putting the games on the USB drive, you should put stuff like videos, itunes library, pictures, apple's preinstalled programs, etc. on there. Storing game files on an external drive will make the game run ridiculously slow, or may make it not run at all.
You can try and download/install OptiFine, which is a mod for Minecraft that improves the performance of the game. It improved my frame rate quite a bit after I installed it.
There is a very good reason for this. You see, movies are videos, so they take up video space. Naturally, this means that longer movies take up more space. Now, the way movies work is that they are rendered as frames, then played at a certain framerate. As a result, a 30fps movie is larger than a comparable 20fps movie. Because the human eye cannot really ...
I just updated my Java 7 (x86) to Java 8 (x64). Now my minecraft works properly, with no freezes. Thanks for all your time.
Note: This answer is mostly based on my personal experiences. Higher framerate is usually useful, because games tend to run on a cycle where input is checked once per frame. The more input checks you can get per second, the less input delay there will be, and input delay is something that keeps coming up, especially in competitive games. But keep in mind ...
After some research, I found that my issue was that bumbleebee and primus was limiting my graphics card capability. To resolve this issue, I followed the below steps: Remove Bumblebee by running: sudo apt-get purge bumblebee bumblebee-nvidia Install nvidia-prime by running: sudo apt-get install nvidia-prime Reboot the system Open the NVIDIA control panel ...
It depends on the game engine behind the game. If you just run a v-sync, the engine probably don't know this. It will generate 60+ frames, but not all of them were directed to your display. Which means some of them just bounce. If you define it in the game itself, the engine knows about it and can react. If the engine produces a world or a scene and ...
Note that I'm the author of this question So I just reinstalled my Windows 8.1. I wanted to try CS:GO on Linux, if the same thing happens there, but my dual-boot was broken and the result - Missing operating system... So I installed Windows 8.1 back and downloaded Steam and CS:GO, nothing more. Now CS:GO runs permanently on ~60-70 FPS while playing, ...
Scholar of the First Sin runs at 1080p and 60fps, unlike the original version. As a result of it running in 60fps there is a bug where weapons degenerate more quickly than they should. This is going to be fixed in a patch in the near future. http://www.gamespot.com/articles/new-dark-souls-ii-patch-finally-fixes-year-old-dur/1100-6426819/
Problem was Raptr once I closed it, everything ran smoothly.
Have you checked your RAM allocation? I haven't used Technic in years, but I assume it still defaults to 1GB. Try upping that (there should be an options menu before on the launcher)
Go to Documents\Games\Farcry 4\Profile.xml and open it with a text editor. Replace show fps 0 with show fps 1 and save the file.
Guess you might be out of luck there. You could however, try to set your preferred connection type to the lowest denominator, i.e. Edge or 3G if that's sufficient for you, to lower the amount of switches happening.
To show other readers the possible answers: The issue here was that the HDT Physics Extensions was causing clashes as he/she played the game. This has lead to the slowdown over time
optimal settings for ingame counter-strike 1.6 vary from person to person,though certainly there are few things to remember that is logical. first of all counter strike is a fps based game with little or no graphics.so better go with 800*600 resolution than 1024*768game is viewed closer with little bigger objects. using noforce command is another trick ...
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