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The easiest thing you can do Is changing your recording key in fraps or your keybinding for moving the cursor out of the game in LoL. This problem is caused by a function in LoL that allows the cursor to move out of the game which is usually used when playing with multiple monitors. By default this is the F9 Key which is used for recording in FRAPS and as ...


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Well turns out I discovered the answer to this myself. Fraps heavily writes to the HDD, and slows down the game if it can't write the videos fast enough. For me, this was because my HDD was becoming rapidly fragmented as Fraps ran over long periods of time (about 10% after 1 hour). This was causing Fraps to not be able to keep up with the action. From my ...


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The free version of FRAPS has a thirty second recording limit, and embeds a watermark at the top of the recorded video. (You may have seen Youtube videos of games with "www.fraps.com" at the top in white text, which are thirty seconds long or less - this is why). Additionally, when saving screenshots, it can only do so in BMP format. These are the only ...


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If Fraps is like any sane recording software, no. FPS stands for frames-per-second, and when initially recording a video it's a measure of how many still images the software/camera will capture per second. You're not condensing the playing time, you're taking more images for each second. Depending on the frame rate that your playback device (TV, monitor, ...


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No, the FPS setting only sets how many frames per second Fraps will capture. The "speed" remains totally unaffected. Note that if you're not getting 60 FPS you may be making your video file larger than necessary (and taxing an already resource-hungry system). I've recorded in both modes, recording FPS never makes the video "faster" and is actually ...


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I haven't used Fraps but in theory no, because the game would be running on its rate or fps. You're only modifying the rate at which Fraps records the game. So let's take for example Street Fighter 4 which runs at 60fps. Recording at 30fps means you'll miss half of the frames (i.e. looks choppy). Recording at 60fps means in theory you're capturing every ...


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If you're not twitching about the place like your character has momentary seizures, or notices when time-stops because a Daedra got bored, and it's rather smooth, trust VLC. 12 FPS is twitchy like a MOFO, as you'd surely know if you're used to Minecrafting at 10.


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The default frame rare that Fraps used to record at is 25, look at your setting and increase that to 40. The problem I suspect is Fraps is max capping your fps. If you increase this the problem will go away. Fraps does this to save space on the recorded video. This is a link to the page that shows how to change those settings ensure that your frame rate ...



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