Hot answers tagged ftl-faster-than-light
64
Experiment Setup
I moved my whole crew up to the front of the Red-Tail, and evacuated the back half of the ship, leaving oxygen in only the three front rooms. This reduced my oxygen total to 20%. Then I closed doors and started timing every 10% increase.
Results
First I closed all the doors. Each 10% increase took 9.7, 10.5, 10.6, 10.2, 10.2, 10.6, 10.0, ...
49
If we number the ships shown in the hanger by position, as follows:
1 2 3
4 5 6
7 8 9
This is how to get the ships:
Kestral Cruiser
The default ship.
Stealth Cruiser
Complete a quest involving stolen blueprints, that you can find in an Engi Homeworld sector.
You need to have an Engi crew member as the quest is triggered by a 'blue' response.
You have ...
44
Piloting
A crew member who is controlling a helm gains one point of experience for each incoming projectile that is dodged during combat. This includes asteroids, so long as you are in combat at the time. (Note that the dodges do not count while you ship is under the effects of +60% evasion from a cloak.)
This can be explicitly trained by finding an ...
37
TL;DR. --> No. The rate is fixed.
For Science! --> I ran a series of tests, each iteration tracking the amount of time necessary to go from 100% oxygen to 25% oxygen with all internal doors open. I stopped here to avoid damaging my crew's health and thereby requiring time in sickbay before the next iteration began.
Results were as follows:
SHIP CREW ...
34
I have beaten him 5 or 6 times now, all on easy. General strategy is:
4 points in shields, duh.
a dodge around 40%. This takes 4 power to engines and having both the engine crew and pilot crew be maxed out in their skills (actually, that's about 37-39% I think?).
Some good, old fashioned luck.
Plenty of spare crew. You'll need the usual party of ...
30
Yes, you will be able to gain new crew members. When you get a crew from an event, e.g., an interface will appear at the end of the event showing you every new crew member + the new guy (who will helpfully be flagged as "new"). You then have to chose to dismiss a member since you are over the limit. If you see crew for sale in a store, you can go into ...
29
The only way to close your doors is to repair the "doors" system (appears as a vertical equals symbol). It only has to be repaired one point to allow you to close all doors. This will be very difficult to do in your situation as your crew may die of oxygen deprivation before they can make it to the door control and perform the necessary repairs. In this ...
28
Here are some weapon images that might help you get used to identifying enemy weaponry:
The top row are bombs, from left to right, the small bomb, the ion bomb, and the breach bomb. The bomb launchers all look the same, and you'll only see the bomb itself for a very short time after it is loaded, so it's unlikely that you'll know more than "they have a ...
27
It helps to start out on Easy, where you get more scrap and ammo than normal. The only downside is a score hit at the end, but if you're having trouble surviving, score is probably the least of your concerns.
Don't rush things - if you've got time to explore, do so. Don't get caught by the rebels, but don't make a beeline for the jump point, either. This ...
27
Typically, I find I get more consumable items (ie, fuel, missiles, and drone components) from accepting surrender, I get more scrap from destroying them, and a better chance of both (+ other bonuses - crew or weapons, for instance) if I wipe their crew out without destroying the ship.
When considering a surrender offer, I tend to think about the value of ...
26
They die. Same when the ship is destroyed when they are still boarding it. I have tried it sadly. :(
(Comment inspired edits)
The game does warn you if you try to jump away before you gather your crew. But the game doesn't warn if you teleport crew unto a ship without life support.
Your crew is also gone when the enemy ship jumps away.
24
At least under Windows 7, you can find it under My Documents\My Games\FasterThanLight. But only, after you've clicked save+exit. But please be aware, that this uncertainty is what makes rogue-like games so enjoyable. I just needed this to copy my career from my laptop to my PC, as the game doesn't seem to support the steam cloud.
24
You will need to visit a store, which may be marked on your sector map, if you are close enough to one. They will give you an option to repair your hull on the left side of the store panel.
You can also find/purchase hull repair drones which will heal 3 to 5 points of hull, every time you deploy it.
Other random events when traveling may also give you the ...
24
Level 3 sensors have a non-combat benefit, since having them will present additional blue options in some encounters.
Another benefit of seeing their systems is that you can see the cooldown on their cloak (if they have it), which can help you make decisions when firing weapons or teleporting crew in.
23
A couple things could have caused this:
Did you leave your doors open leading to the outside?
Did you have a breach in your starship?
Was your O2 powered?
Further update what probably happened was you entered an ion storm which made you use 50% of your power, at this time your oxygen was unpowered and led to your death when it was never given power ...
23
Yes. Any augmentation you can buy twice, stacks. If it doesn't stack you will be unable to buy it in a shop, and you'll get scrap instead of it as an event reward.
More precisely, any augmentation with <stackable>true</stackable> in the game resources is stackable and can be bought more than once, and the Automated Re-loader (AUTO_COOLDOWN) is ...
23
The point of a Roguelike is that there isn't necessarily a winning strategy, you have to come up with it on the fly. Let me lay out the myriad ways one can die, and precautions against them:
Weapons
"Projectile" laser weapons. Your bread and butter. Every ship should have at least one, if not more. These are prime shield-breakers, just on shot-count ...
23
It varies from system to system as follows ("manned" or 0 level/1 level/2 level)
Engines - increases evasion 5%/7%/10%.
Shields - increases recharge rate 10%/20%/29%
Weapons - reduced charge time 10%/15%/19%
Piloting - increase evasion 5%/7%/10%. Also, with no pilot and no auto-pilot you get 0% evasion regardless of the level/power of engines!
Melee - ...
21
I believe that certain event has been changed or you did not have a Slug crew member on board at the time. If you have a Slug and you meet a sole survivor the blue option text that is usually positive will show an option that is along the lines of "Get your Slug to examine this man's mind." This will result in either "He is fine sir" in which case you ...
21
The problem you're having is that you aren't actually giving the shield any additional power.
In your screenshot, there are four unpowered nodes on your shields. Simply add power to those nodes by clicking on them (like you would to add power to any other part of your ship), and you will be able to fill those extra empty shield bars.
Each level of shield ...
21
Yes. Each sector generates with a different possible number of stores, like so:
Civilian sectors (Civilian/Engi/Zoltan) each have 2-3 stores.
Hostile sectors (Pirate/Rock/Rebel/Mantis) each have 1-2 stores.
Nebula sectors (Slug/Uncharted) each have 1-2 stores.
The Last Stand has one store and you probably won't have time to find it.
20
Aim
When it comes to the cloak, a good offense is the best defence.
Rather than the consistent protection of shields, a cloak gives you a front-loaded period of excellent defence, followed by a period of relative vulnerability while it's charging. You need to use that initial period to disable the enemy's ability to fire back at you while the cloak's ...
20
Take ships intact when possible
Acquire a Crew Teleporter so that you can send boarding parties over to capture ships intact. Intact ships tend to yield more scrap, plus sometimes other benefits such as free crew members (such as when you take over a slave ship). Starving them of O2 is also a possibility, but I personally have trouble making that one work ...
19
There's an event where some Zoltan scientists will ask if they can run some tests on your ship and crew. If you have this pod, when you meet with these scientists, you can instead choose to allow them to inspect the pod.
From the pod:
Once you've completed this quest stage, you'll get another for the Rock Homeworld sector. If you've already passed this ...
19
Some subsystems have a small "head" icon above their power levels. These systems are:
Piloting
Shields
Weapons
Engines
By staffing these systems with a crew member, you increase the abilities of that system. When you send a crew member into an unstaffed room, you can see them head straight for the console and start working there.
From my observations:
...
19
There is an augmentation "Weapon Pre-Igniter" that powers your weapons instantly when you come out of the jump. But even with this it is very hard to stop the teleporter. You need to either have sufficient firepower to bring down the shield and teleport station in one go. Or have enough shield bypassing or enough EMP firepower to be able to bring down the ...
19
Upgrading the piloting subsystem won't improve your evasion at all if it's manned. However,
Subsystem upgrades improve the durability of the subsystem, not just what it does. If you upgrade your piloting subsystem it will be able to take a hit and stay online. (This is also a good reason to upgrade your med-bay and O2 generator systems, which have ...
19
As FTL itself mentions, if you hover over the 'AUTOFIRE' button, you can use LCtrl+Aim to force the opposite of the current autofire setting, i.e. hold LCtrl while you aim each weapon you intend to autofire, which will then autofire while the overall autofire control is turned off.
18
From personal experience (which seems backed up by this thread where the developer responded), the Repair Arm heals you 1 hull point, regardless of the amount of scrap collected.
From the developer via that thread as well:
We didn't want it to be always a positive, obvious choice. The power of constant repairs after every fight is too useful without at ...
18
Weapon power usage is detailed in the bottom left of the screen, along with all of your other power indicators, and your currently active weapons are detailed to the right of that on a bar across the bottom of the screen;
In the above screenshot you will see I have a Heavy Laser 1 with a power requirement of 2, and a Fire Beam with a power requirement of ...
Only top voted, non community-wiki answers of a minimum length are eligible

