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77

If we number the ships shown in the hanger of the Advanced Edition of the game by position: 1 2 3 4 5 6 7 8 9 10 This is briefly how to get the ships. Expect minor spoilers throughout Kestral Cruiser The default ship, always available. Engi Cruiser Reach sector five with the Kestral Cruiser. Federation Cruiser In a Rebel Stronghold sector you may ...


58

Piloting A crew member who is controlling a helm gains one point of experience for each incoming projectile that is dodged during combat. This includes asteroids, so long as you are in combat at the time. (Note that the dodges do not count while you ship is under the effects of +60% evasion from a cloak.) This can be explicitly trained by finding an ...


58

TL;DR. --> No. The rate is fixed. For Science! --> I ran a series of tests, each iteration tracking the amount of time necessary to go from 100% oxygen to 25% oxygen with all internal doors open. I stopped here to avoid damaging my crew's health and thereby requiring time in sickbay before the next iteration began. Results were as follows: SHIP CREW ...


52

I have beaten him 5 or 6 times now, all on easy. General strategy is: 4 points in shields, duh. a dodge around 40%. This takes 4 power to engines and having both the engine crew and pilot crew be maxed out in their skills (actually, that's about 37-39% I think?). Some good, old fashioned luck. Plenty of spare crew. You'll need the usual party of ...


44

I've just tested this out by holding a party in a de-pressurised weapons room. The crew seemed to have a great time and, providing the clone bay remained online and powered, all woke up the next morning with only minor hangovers. By powering down the clone bay, however, as soon as a crewman died I was given a big angry warning saying "Clonebay off - Crew ...


44

Having just sabotaged a perfectly good attempt to finish an EASY run (Yes, I play on EASY -- I'm a pansy), I discovered the following: Skill loss is a flat amount. Skill loss is applied to all skills. Skill loss is not random. Skill loss is different for different skills! Piloting is affected -20% of a bar (-3 dodges) Engineering is affected -20% of a bar ...


42

On Windows 7, you can find it under My Documents\My Games\FasterThanLight. But only after you've clicked Save+Exit. But please be aware, that this uncertainty is what makes rogue-like games so enjoyable. I just needed this to copy my career from my laptop to my PC, as the game doesn't seem to support the Steam Cloud.


42

Typically, I find I get more consumable items (ie, fuel, missiles, and drone components) from accepting surrender, I get more scrap from destroying them, and a better chance of both (+ other bonuses - crew or weapons, for instance) if I wipe their crew out without destroying the ship. When considering a surrender offer, I tend to think about the value of ...


40

When the battle is over, there will be a popup saying that your crew used one of the other ship's shuttles to return to yours. This will get all your crew back to your ship. This can happen at any point after the battle, such as if the teleporter is destroyed by fire after the battle is over or if the last crew member on your ship suffocates.


38

It helps to start out on Easy, where you get more scrap and ammo than normal. The only downside is a score hit at the end, but if you're having trouble surviving, score is probably the least of your concerns. Don't rush things - if you've got time to explore, do so. Don't get caught by the rebels, but don't make a beeline for the jump point, either. This ...


38

Yes, you will be able to gain new crew members. When you get a crew from an event, e.g., an interface will appear at the end of the event showing you every new crew member + the new guy (who will helpfully be flagged as "new"). You then have to chose to dismiss a member since you are over the limit. If you see crew for sale in a store, you can go into ...


38

Inventory is determined when you first arrive at the store node The store inventory is generated when you jump to the store node on the map. Revisiting a store node that you've already visited will not change the inventory of that store. I tested this by doing the following Start the game Proceed until you see a "store" node Save and exit Go to My ...


37

No, whether or not you jump out early has no effect on the delay of the rebel fleet in the next sector, therefore its to your benefit if you visit as many locations as possible in each sector.


37

The only way to close your doors is to repair the "doors" system (appears as a vertical equals symbol). It only has to be repaired one point to allow you to close all doors. This will be very difficult to do in your situation as your crew may die of oxygen deprivation before they can make it to the door control and perform the necessary repairs. In this ...


36

Yes, random events can destroy your ship. Although it doesn't show up in the screenshot, my ship had 3 bars of health before that damned Mantis saboteur threw a wrench in my engine and then teleported to safety.


33

They die. Same when the ship is destroyed when they are still boarding it. I have tried it sadly. :( (Comment inspired edits) The game does warn you if you try to jump away before you gather your crew. But the game doesn't warn if you teleport crew unto a ship without life support. Your crew is also gone when the enemy ship jumps away.


32

A couple things could have caused this: Did you leave your doors open leading to the outside? Did you have a breach in your starship? Was your O2 powered? Further update what probably happened was you entered an ion storm which made you use 50% of your power, at this time your oxygen was unpowered and led to your death when it was never given power ...


32

Level 3 sensors have a non-combat benefit, since having them will present additional blue options in some encounters. Another benefit of seeing their systems is that you can see the cooldown on their cloak (if they have it), which can help you make decisions when firing weapons or teleporting crew in.


31

There's an event where some Zoltan scientists will ask if they can run some tests on your ship and crew. If you have this pod, when you meet with these scientists, you can instead choose to allow them to inspect the pod. From the pod: Once you've completed this quest stage, you'll get another for the Rock Homeworld sector. If you've already passed this ...


31

Here are some weapon images that might help you get used to identifying enemy weaponry: The top row are bombs, from left to right, the small bomb, the ion bomb, and the breach bomb. The bomb launchers all look the same, and you'll only see the bomb itself for a very short time after it is loaded, so it's unlikely that you'll know more than "they have a ...


30

I applied science with the following result: It takes 15 seconds for a 100 HP crewmember entering a low oxygen room or a room running out of oxygen to die. This means they lose health at a rate of 6.67 HP/s. This rate appears to be constant across all races, meaning Rockmen get killed after 22.5 seconds Humans, Mantis, Engi, Slugs get killed after 15 ...


30

As FTL itself mentions, if you hover over the 'AUTOFIRE' button, you can use LCtrl+Aim to force the opposite of the current autofire setting, i.e. hold LCtrl while you aim each weapon you intend to autofire, which will then autofire while the overall autofire control is turned off.


30

My answer to this question will be Yes, extinguishing fires counts as repairing. My current repair-skill-upgraded Engi extinguishes fire squares in less than a second per square. The only explanation is that fires are treated as repair actions. Thanks @Winterswift and @Aslum for the additional information Apparently while extinguishing DOES count as a ...


30

Yes. First you'll need to locate the saved game file you want to transfer. Second, you'll need a tool that is able to upload files to the inside of an application sandbox on your iPad. Two possible tools are iFunBox for Windows or iExplorer for the Mac. Open the FTL app in your iOS file explorer. Browse to the FTL app and you will see a file structure that ...


30

No, Zoltan crew members will only fill the available bars for the room they occupy, freeing up reactor power to be used elsewhere. This can easily be demonstrated by the Zoltan Cruiser Type A, by moving the all three starting Zoltan crew members into the engine room, which by default only has 1 bar: The energy provided by the Zoltan in the engine room ...


29

I've been in a similar situation, and no, there is no way to stop them attacking. I've always wondered what goes through their heads in these situations. Probably something like this: Me: "No, stop attacking, one more hitpoint and that ship'll be torn apart!" <Mantis 1 turns to Mantis 2> M1: "We have a chance here to do something great, ...


28

Some subsystems have a small "head" icon above their power levels. These systems are: Piloting Shields Weapons Engines By staffing these systems with a crew member, you increase the abilities of that system. When you send a crew member into an unstaffed room, you can see them head straight for the console and start working there. From my observations: ...


28

It varies from system to system as follows ("manned" or 0 level/1 level/2 level) Engines - increases evasion 5%/7%/10%. Shields - increases recharge rate 10%/20%/29% Weapons - reduced charge time 10%/15%/19% Piloting - increase evasion 5%/7%/10%. Also, with no pilot and no auto-pilot you get 0% evasion regardless of the level/power of engines! Melee - ...



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