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16

The main way you can increase your review scores is by having higher overall values for Fun, Graphics, Creativity and Sound. These values, in turn, are mostly affected by your staff members, so hiring the best staff is extremely important. Development of a game takes a certain set time (controlled by the budget you set for it) so the only way to ...


11

You can get a very slight advantage by putting the employees with the smallest power bars at desks closest to the door. They will have to go home and rest more often, and it will shave off a few seconds of walk time with each trip. However, using a lot of Dead Bulls allows you to almost completely avoid this problem anyway. I've also wondered if certain ...


11

It appears that this is true. When I play the game, I try to have multiple employees with high numbers in a certain stat (I have 2 high level sound people, 2 high level graphics people, etc). As you get farther into your companies career, you'll be able to hire hackers and other people with very strong skills across the board, making this even easier. ...


8

They get decent stats when their jobs are all 5's and had some training. You missed out on Kairobot as well, you can hire him after you get several game of the year (GOTY) awards. Mister X is one of the earliest special characters you can hire, his energy bar is usually way above any other employee at that time (meaning he rarely leaves the office).


8

If an employee is level 5 in Coder, Writer, Designer, and Sound Engineer, you can then train them as a Director or Producer. If they are level 5 in Director and Producer as well, you can make them a Hardware Engineer. The limiting factor here is that after so many level-ups, their salary will be very high (2 million dollars or more). As far as I know, ...


7

If you train a regular person into being a hacker, their salary will be 10 times (at least) what a "hired" hackers will be. Once you're in the big office, if you do a hollywood talent search, you usually get a hacker or two, and their salaries are much more reasonable. Doesn't really matter in the late game, but I wrecked myself trying to get hackers a few ...


7

If you have a Hardware Engineer but cannot make a console by going to Develop > Console, you're not in the 3rd office. That option only becomes available once you enter the 3rd office. You will get the offer to go to the 3rd office around the 10-year mark for $25k, and it will be the final office you are offered.


7

You were correct in your own assumptions: Job Title is there for a reason! That person is good at a specific task, and should be used as such. However, the same worker should never be used on two games in a row. Choosing a worker with a high stat for a task he wasn't meant to do (IE: Choosing Sound Manager for Writing) is never worth it. It's not possible ...


6

Short answer Increase your fun/creativity/graphics/sound scores. Long answer To achieve high scores when developing the game, you're going to have to increase the size and skillset of your staff. Periodically you will be given the ability to move into larger offices and will be able to support a maximum of 8 people. From there, you want to train your ...


6

Buy 6 career change manual from Salesman Get one employee Coder with level 5. Apply career change manual in this employee and change your career to Writer. Level up career writer to level 5. Reapet this process for all this careers: Sound Engineer Director Designer Producer Apply career change manual again and Hardware Engineer be able in menu. Now ...


5

The boost items act fairly similarly to when one of your employees asks you if they can attempt to improve the current game. You spend the research points that it tells you (you can't increase the amount of points you spend) and the game allows you to select which employee should use the boost. However, the main difference is that the boost doesn't fail. I'd ...


5

Short Answer If you have the spare money, train your employees first. That will get you good stat bonuses for cheaper in the long run. Level them up once they stop gaining stats from all available training methods. Long Answer Leveling up staff doesn't net you significant stat bonuses for most job titles. Producers, Directors, and Hackers see a larger ...


5

Your console will never go out of date so you can make games on it forever. Once you've picked the best options for your console, there's really not much benefit of making another one unless you want to try for more market share. Usually, there isn't enough time in the game (the portion that affects your max score), to make 2 great consoles as you pointed ...


3

Hire only people with long energy bars (they stop working less frequently) Use the research points and career change manuals (you can buy them from the travelman saler) to make them become "super hackers" (all the other jobs at level 5, then you unlock hackers. take it to lv 5 and you have a super!) (the employed hackers often don't have all the other jobs ...


3

I believe some achievements require starting a new game to complete. http://www.gamespot.com/game-dev-story/forum/achievements-not-unlocking-58817903/ While this may not be true, I suggest making a new save file and see if that works.


3

EDIT: The below instructions are for games. It is not possible to cancel a console. Tap the bar with the stats. You are shown a screen with two option "Ship" which will not work at this point (only works for games in the debugging stage) and "Cancel". Tap the Cancel option.


3

Basic Jobs There are three basic jobs that you need to make a game: Writer: Excels at the 'scenario writing' phase of developing a game. Designer: Excels at the 'character design' phase of developing a game. Sound Engineer: Excels at the 'soundtrack' phase of developing a game. Using the appropriate person for the job early on seems to get you more ...


2

I know the first 3 awards are based on scores, but I always thought the grand prize was based on timin. The next game in the pattern of names is usually the game to be chosen after you tap the screen. I've had games up to 39 and sold number one games back to back over at least 7+ years (3 games per year) and never won the grand prize. Plus seeing that the ...


2

One way to get a hardware engineer is to level an employee up to level 5, then change their job to something else (I would assume to something that's not already level 5). Then, level them up again to level 5. Keep doing this process until hardware engineer shows up on the list of job changes.


2

You train your people into hackers. You need every profession (including Hardware Engineer to level 5) then you can use the career manual to change into a hacker. I don't remember if Walt Sidney was initially hired as a hacker, but him and Francoise Bloom have pretty awesome stats as Lvl 5 hackers ( 736,615,557,412 and 771,791,483,446 respectively in my game ...


2

From what I can tell, the "job titles" affect a few things: Point distribution when switching to that job (Coders will have higher programming skill, for example) Point gains when leveling up (Coders gain more programming skill when leveling up) Whether the character is listed as a choice for a given stage of the game, perhaps? (I have seen my hacker not ...


2

My experience playing the game has led me to believe that the direction points do not affect ratings, chances of winning awards, or sales... at least not directly. It seems to me that direction points seem to play a factor (in combination with the genre/type) in how much of the 4 categories (Fun, Creativity, Graphics and Sound) get developed. For instance, ...


1

The direction seems to affect the success of the game very little. The conventional wisdom is that certain directions fit certain genres, much like certain genre combinations work well together. However, Unlike genre combinations, the game gives you no direct feedback on the quality of your direction/genre decisions. I have been unable to find any actual ...


1

Certain classes are better at certain boosts. If you do a little trial and error, this will leap out at you. Generally you get about 15 points per boost, but if you boost with the "best" class, it'll go into the 20's. Edit: Producers are the best to boost "Creativity" Directors are the best to boost "Fun" Hackers do well at Graphics and Sound, but Designers ...


1

Each stat has its usage in the game, like Scenario for writing game proposal, Graphics for game design and Sound for creating music for the game. An employee with higher points for Scenario, for example, would be a better choice to create a game proposal. More scenario points, combined with the level of the employee, means more points for Fun and Creativity. ...


1

The current job title is important. Writers will do a better job of making proposals than Artists, Artists will do a better job of designing characters than Coders, etc. That assumes equality of stats. I believe the stats affect performance in their corresponding tasks: scenario affects proposals, graphics affects design, sound affects music. The Coding stat ...


1

I tried it with Adventure. Went pretty well. It depends though. Even if you have a somewhat strange combination, if the direction is right as per the genre and the parameters (Fun, Creativity, Graphics and Sound) have high enough points, there are high chances that the combination will succeed.


1

I don't think the developers had such a big idea in mind. I think it's the same, and this is why. After playing for a long long time, you get to the point where the only thing you can do to improve your sales is produce for your own console, and that console is completely default, meaning it's always the same. So it can't have any possible demographics, so I ...



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