Hot answers tagged game-dev-story
Community Wiki Because this answer will be one of constant discovery by myself (and possibly other helpful users), I've made this answer a Community Wiki answer. Anyone with the rights to edit it should feel free to contribute based on personal experience or other sourced information. Please make an effort to keep the list in alphabetical order for the sake ...
The "game" ends after year 20, in terms of getting your assets in the highscore list. You can play indefinitely after this however, if you wish. The point is to make as much $ as possible the first 20 years.
The main way you can increase your review scores is by having higher overall values for Fun, Graphics, Creativity and Sound. These values, in turn, are mostly affected by your staff members, so hiring the best staff is extremely important. Development of a game takes a certain set time (controlled by the budget you set for it) so the only way to ...
If you have a Hardware Engineer but cannot make a console by going to Develop > Console, you're not in the 3rd office. That option only becomes available once you enter the 3rd office. You will get the offer to go to the 3rd office around the 10-year mark for $25k, and it will be the final office you are offered.
It appears that this is true. When I play the game, I try to have multiple employees with high numbers in a certain stat (I have 2 high level sound people, 2 high level graphics people, etc). As you get farther into your companies career, you'll be able to hire hackers and other people with very strong skills across the board, making this even easier. Also,...
You can get a very slight advantage by putting the employees with the smallest power bars at desks closest to the door. They will have to go home and rest more often, and it will shave off a few seconds of walk time with each trip. However, using a lot of Dead Bulls allows you to almost completely avoid this problem anyway. I've also wondered if certain ...
They get decent stats when their jobs are all 5's and had some training. You missed out on Kairobot as well, you can hire him after you get several game of the year (GOTY) awards. Mister X is one of the earliest special characters you can hire, his energy bar is usually way above any other employee at that time (meaning he rarely leaves the office).
If an employee is level 5 in Coder, Writer, Designer, and Sound Engineer, you can then train them as a Director or Producer. If they are level 5 in Director and Producer as well, you can make them a Hardware Engineer. The limiting factor here is that after so many level-ups, their salary will be very high (2 million dollars or more). As far as I know, ...
Buy 6 career change manual from Salesman Get one employee Coder with level 5. Apply career change manual in this employee and change your career to Writer. Level up career writer to level 5. Repeat this process for all the following careers: Sound Engineer Director Designer Producer Apply career change manual again and Hardware Engineer be able in ...
You were correct in your own assumptions: Job Title is there for a reason! That person is good at a specific task, and should be used as such. However, the same worker should never be used on two games in a row. Choosing a worker with a high stat for a task he wasn't meant to do (IE: Choosing Sound Manager for Writing) is never worth it. It's not possible ...
If you train a regular person into being a hacker, their salary will be 10 times (at least) what a "hired" hackers will be. Once you're in the big office, if you do a hollywood talent search, you usually get a hacker or two, and their salaries are much more reasonable. Doesn't really matter in the late game, but I wrecked myself trying to get hackers a few ...
The boost items act fairly similarly to when one of your employees asks you if they can attempt to improve the current game. You spend the research points that it tells you (you can't increase the amount of points you spend) and the game allows you to select which employee should use the boost. However, the main difference is that the boost doesn't fail. I'd ...
Short answer Increase your fun/creativity/graphics/sound scores. Long answer To achieve high scores when developing the game, you're going to have to increase the size and skillset of your staff. Periodically you will be given the ability to move into larger offices and will be able to support a maximum of 8 people. From there, you want to train your ...
Short Answer If you have the spare money, train your employees first. That will get you good stat bonuses for cheaper in the long run. Level them up once they stop gaining stats from all available training methods. Long Answer Leveling up staff doesn't net you significant stat bonuses for most job titles. Producers, Directors, and Hackers see a larger ...
Make a really really good game! It's got to do with lucky but hire as many hackers as you can, choose a "Creative" or "Amazing!" combination. Make sure you use some pretty high stats people to create the game. Also promoting it while in development helps!
I have experimented with the game and it seems that this occurs only after developing a sequel. It appears that some portion of Fun/Creativity of the previous title in the series carries over to the sequel you are making.
Your console will never go out of date so you can make games on it forever. Once you've picked the best options for your console, there's really not much benefit of making another one unless you want to try for more market share. Usually, there isn't enough time in the game (the portion that affects your max score), to make 2 great consoles as you pointed ...
The green line represents the sales rank of your game each week. The rank is also shown as a numerical value beside the graph.
What their current job is isn't the criteria. It's whether they have any job ranking in writer/designer/sound engineer that matters.
I'm now pretty sure that you get the 3rd office after you win 3 awards for your games. It was triggered for me immediately after the awards ceremony.
I don't think there's a relationship between the amount of research data used and the reward. In my experience, the reward seems to be linked to the skill level of the worker.
Hire only people with long energy bars (they stop working less frequently) Use the research points and career change manuals (you can buy them from the travelman saler) to make them become "super hackers" (all the other jobs at level 5, then you unlock hackers. take it to lv 5 and you have a super!) (the employed hackers often don't have all the other jobs ...
Basic Jobs There are three basic jobs that you need to make a game: Writer: Excels at the 'scenario writing' phase of developing a game. Designer: Excels at the 'character design' phase of developing a game. Sound Engineer: Excels at the 'soundtrack' phase of developing a game. Using the appropriate person for the job early on seems to get you more ...
EDIT: The below instructions are for games. It is not possible to cancel a console. Tap the bar with the stats. You are shown a screen with two option "Ship" which will not work at this point (only works for games in the debugging stage) and "Cancel". Tap the Cancel option.
I believe some achievements require starting a new game to complete. http://www.gamespot.com/game-dev-story/forum/achievements-not-unlocking-58817903/ While this may not be true, I suggest making a new save file and see if that works.
One way to get a hardware engineer is to level an employee up to level 5, then change their job to something else (I would assume to something that's not already level 5). Then, level them up again to level 5. Keep doing this process until hardware engineer shows up on the list of job changes.
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