Hot answers tagged genesis
I think you're talking about the room with the red-and-white diamond barrel in Act 2 where you have to get the barrel low enough in order to progress to the next area. What I thought you needed to do was to jump up and down and time it properly in order to push the barrel down low enough. This is the wrong method! What you need to do is merely alternate ...
EA originally reverse-engineered the Genesis and made their own carts. When EA inquired about publishing its games on the Genesis, the executives felt their proposal would be met with open arms. Instead of embracing the logic in EA’s proposal, Sega of America president Mike Katz had other ideas. Sega wanted to emulate the Nintendo licensing ...
There's not a hardware device that would sit between a console and it's cartridge to record the game's state, and that's because it wouldn't be able to do this task. The cartridges hold the game's code, commonly burned into memory chips called ROMs. Cheat devices like the Game Genie or Action Replay sit between the console and these chips, and replace or ...
From http://cheats.freeola.com/megadrive_i/sonic-2_910.html: "Run forward in Oil Ocean, Act 2 until reaching the green jet springs. Jump on the very last spring and hold Right. Sonic will hit a group of spikes before becoming stuck in the side of the wall. Jump out to transform into Hyper Sonic. In this mode, Sonic can run faster and jump farther than Super ...
The extra blocks you are seeing are just artifacts from the previous frame of the game. Caused by either the TV or camera used. I am sure of this because the UI for the next piece doesn't have enough room for 4 blocks. Looking through some game guides shows no mention of 4 blocks either.
I found Sega Genesis / Mega Drive 101: A begginners guide on racketboy.com a great resource. The name is just a trademark issue, it was the Megadrive, but was marketed as Genesis in North America since the name had already been registered. The differences between the three models are basically: Model 1 - Only one to include volume control slide switch for ...
First, head to the Options menu from the title screen, and then into the Sound Select menu from there. Play the following sounds in this order: 19 65 09 17 After that, press the C button and then Start. You will be taken back to the title screen. Now, when you see Sonic and Tails (Mils) appear on the screen, press and hold A and press Start while holding A ...
Complementing Cory J's answer, after some research, I found that the cartridges really have different PCB sizes. According to this source (2nd answer), EA games PCB were slightly taller and harder to open: Madden 93 "guts":
Steam has several "Mega Drives Classics" packs: SEGA Mega Drive Classics Pack 1 Altered Beast Comix Zone Cracked Down Ecco the Dolphin Gain Ground Golden Axe Shadow Dancer Shinobi III Space Harrier III Vectorman SEGA Mega Drive Classics Pack 2 SEGA Mega Drive Classics Pack 3 SEGA Mega Drive Classics Pack 4 SEGA Genesis Classics Pack 5
Actually, the PowerPak -- basically a flash cart for the NES -- does have the ability to take savestates, with a certain set of mappers: http://kkfos.aspekt.fi/projects/nes/powerpak/save-state-mappers/ It is not currently possible for the other ones, that I know of, however.
The main difference is that the Mega Drive outputs PAL and the Genesis outputs NTSC video. The cartridges are physicaly compatible, but hardware modification is needed to actually run import games. The Japanese Mega Drive has different shaped cartridge slot so using those cartriges requires actually removing some plastic from the slot as well as a region ...
The power supply depends on the model. Wikipedia gives the connector types for two of these models: The power input varies depending on the model - a model 1 uses a 2.1mm barrel connector with a negative tip, and requires 9-10 volts DC at 1.2 A. The model 2 uses a EIAJ-03 connector with a positive tip, and requires 9-10 volts DC at 0.85 A . So, going ...
Not an actual answer, but a workaround. You can try using Xpadder to map your joystick to keyboard keys. Of course, that will only work if you can disable the in-game joystick support. Since I don't own Sega Mega Drive Classics, I don't know if that's possible, and probably I can't help you further than that.
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