Hot answers tagged genesis
EA originally reverse-engineered the Genesis and made their own carts. When EA inquired about publishing its games on the Genesis, the executives felt their proposal would be met with open arms. Instead of embracing the logic in EA’s proposal, Sega of America president Mike Katz had other ideas. Sega wanted to emulate the Nintendo licensing ...
There's not a hardware device that would sit between a console and it's cartridge to record the game's state, and that's because it wouldn't be able to do this task. The cartridges hold the game's code, commonly burned into memory chips called ROMs. Cheat devices like the Game Genie or Action Replay sit between the console and these chips, and replace or ...
I found Sega Genesis / Mega Drive 101: A begginners guide on racketboy.com a great resource. The name is just a trademark issue, it was the Megadrive, but was marketed as Genesis in North America since the name had already been registered. The differences between the three models are basically: Model 1 - Only one to include volume control slide switch for ...
The extra blocks you are seeing are just artifacts from the previous frame of the game. Caused by either the TV or camera used. I am sure of this because the UI for the next piece doesn't have enough room for 4 blocks. Looking through some game guides shows no mention of 4 blocks either.
Forgive my bluntness but Agent86 is not entirely correct. Both the SNES and NES actually do have hardware devices that can save and restore state with off the shelf cartridges. As an added bonus both offer true slow motion capabilities (not the pause button hack commonly implemented by some controllers). These are perfect for games like Mortal Kombat and ...
Steam has several "Mega Drives Classics" packs: SEGA Mega Drive Classics Pack 1 Altered Beast Comix Zone Cracked Down Ecco the Dolphin Gain Ground Golden Axe Shadow Dancer Shinobi III Space Harrier III Vectorman SEGA Mega Drive Classics Pack 2 SEGA Mega Drive Classics Pack 3 SEGA Mega Drive Classics Pack 4 SEGA Genesis Classics Pack 5
I have actually run into this issue also, and I beat the game after like 3 years. You need to go as far as you can in the level, and then go backwards until you get to the last guard tower. There you will be able to jump upwards and climb up onto a ledge to get across and finish the level.
Complementing Cory J's answer, after some research, I found that the cartridges really have different PCB sizes. According to this source (2nd answer), EA games PCB were slightly taller and harder to open: Madden 93 "guts":
The main difference is that the Mega Drive outputs PAL and the Genesis outputs NTSC video. The cartridges are physicaly compatible, but hardware modification is needed to actually run import games. The Japanese Mega Drive has different shaped cartridge slot so using those cartriges requires actually removing some plastic from the slot as well as a region ...
Not an actual answer, but a workaround. You can try using Xpadder to map your joystick to keyboard keys. Of course, that will only work if you can disable the in-game joystick support. Since I don't own Sega Mega Drive Classics, I don't know if that's possible, and probably I can't help you further than that.
Actually, the PowerPak -- basically a flash cart for the NES -- does have the ability to take savestates, with a certain set of mappers: http://kkfos.aspekt.fi/projects/nes/powerpak/save-state-mappers/ It is not currently possible for the other ones, that I know of, however.
The simple answer to this is that I-Pac should allow you to utilize alt+F4, my understanding is that most people don't use ctrl, alt and shift keys as much as possible so that there are no conflicts with the OS but with iPac you can as stated on the website Shift functions. Holding "Start1" and pressing other buttons sends a range of codes for MAME ...
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