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11

You can take a look at the demo version of Minecraft. Yes, you will need one username for each player. Also, take a look at MinecraftEdu They offer Minecraft to schools for 50% off the retail price.


6

Pretend we have a sheet of paper with lots of holes. Those holes are ports. Minecraft wants to use Port Number 25565. You allow it. So you stick a pin through that hole. When you shut a server down properly, it tells the hole to disconnect Minecraft's pin from the ports. When you don't, the server is no longer online, but the pin's still connected. (For ...


6

A currently running process is listening on port 25565 and will not give it up to the new instance of your server. In your situation, it's likely the process that's "clogging" the port is (part of) a previous instance of your server that wasn't shut down properly. In Windows XP, run the command prompt with Win+R>cmd. Then run the command netstat -ano to ...


5

Probably you are inside the spawn protection radius and that is why you can't break blocks. When there are no ops on the server, spawn protection is disabled, that is why you can break blocks when there are no ops defined. For more details, see Spawn protection and server.properties (search for 'spawn-protection')


5

The simple answer is Yes, having more people on a server will cause it to use up more resources, foremost RAM and secondly CPU. The longer answer is to explain that each person on the server loads a set of the chunks around them, that is what they are looking at. If all of the people are close together then you will get overlap on these as the players will ...


3

Go to your server.properties and make sure "server.ip=" is empty. server-ip= Make sure the port you are trying to use for the server isn't being used elsewhere.


3

I see a number of possible problems that may help your server run with less ram. PlayerViewDistance On many servers, including my own, the ViewDistance parameter in your server properties file may be too high. Decreasing this value will cause less chunks to be loaded for the players, but if you set it too low, ie below 3, then you won't be able to see far ...


3

I think what you're asking is how to download the correct server release from Minecraft, because the download page always lists (just) the current version. Fortunately, the download link is consistent. The current link is: https://s3.amazonaws.com/Minecraft.Download/versions/1.7.10/minecraft_server.1.7.10.jar So, you just alter the versions a bit, and ...


3

in my experience: one 24 player server will use the following. 1mbit upstream minimum. depending on tickrate uses 1 to 1.5Ghz on one core minimum. And will use a minimum of 500mb ram But I've managed to run 2 servers with 32players each (css and gmod) on a single 2.4 core with 1GB ram and 1.5mbit upload very succesfully.


2

Minecraft Demo can be used to host LAN, but it won't connect to a LAN server other than itself. So the only way to play Minecraft multiplayer without a paid account is to play the classic mode. It is, however, very old and only includes creative mode and limited maps. For the actual up-to-date Minecraft, you need an account for each user. There seem to be ...


2

Yes. Download the server software of whichever version of minecraft you require (let's say 1.6.4). In order for people to be able to play on it, they will need to change their version of minecraft. On the minecraft launcher, click edit profile in the bottom left corner. Then select 1.6.4 from the version drop-down menu and click save. Minecraft will then be ...


2

Port forwarding is very easy to do, and is documented here. To summarise: Find the IP address of the computer on your local network running the server (something like 192.168.0.4. You can find this in your network settings, or if you're happy using the command line, the command ipconfig will give you the info you need. Logon to your router management web ...


2

Rather than forwarding ports, using Hamachi is a common solution and it's very easy (and free). All you'll have to do is create a network name and password, and then give that info to your friend. They will use the IP address shown for your computer in Hamachi to connect. Port forwarding is the best way to go, absolutely, so if you're willing to figure out ...


2

Notice: I haven't tested this on Mac OSX server but it should run. First download and install SteamCMD and then start the programm. Choose the path where the dedicated server should be installed with the force_install_dir /full/path/to/csgo-ds/command. Install the dedicated server with this command: app_update 740 validate Then quit the SteamCMD with ...


2

Vanilla In a vanilla server there is no way to edit bot names from a list as they are hardcoded into the game. The only way to change bot names in vanilla is to do this command: tf_bot_add [count] [class] [team] [difficulty] [name] Read about this command here. Plugin I have found this plugin that allows you to edit a botnames.txt file to easily ...


2

In permissions plugins, each world is handled separately, as to, for example, make a world where players and freely mine for materials, and another is strictly build only. To keep the exact permissions all that needs to be done is copy and paste all the Overworld permissions into the Nether and End permissions, and to know exactly what it would look like, I ...


2

Routers, as a general rule, do not allow local loop-back of connections, or martian packets as they are sometimes known. This is for valid network security reasons and the number of routers that make this optional are in the minority, and even if yours is one of them enabling it just to play a game is something I would strongly recommend against. Connect to ...


2

It is unadvised to have your login and password in the link. As far as I know and am concerned, The link is sent to the client and then downloaded from there. Through that, someone may look in the logs/console of the client and figure out the source of the download. Most may not notice but those that monitor traffic through a personal firewall may have that ...


2

You can use "mp_halftime 1" to make the server switch the teams when 1/2 of "mp_maxrounds" has been played.


2

While you can addcond 82 to players to do it using cheats, the bumpercar model and sounds won't be loaded if you do that. You really need a server plugin to do it correctly. As of right now, there are 3: Kartify by Dr. McKay Bumper Cars by Chdata Bumpa Cars! by Matt_ Of these 3, the first two were updated just today. I would consider holding off on ...


2

You posted seven hours ago, so the immediate problem may have been resolved by the reboot suggested in another answer. However, as a more fine-tuned solution, you might find this answer valuable: How to close TCP and UDP ports via windows command line. Rebooting the entire machine will end all processes, freeing all ports used by those processes, and that ...


1

The simplest way I can think of to do this is having 2 player.dat files which you switch out each time one of you plays. Of course, this would be a bit of a pain to do manually, but writing a script to switch quickly shouldn't be too hard. This would be done in a singleplayer world with the same minecraft account.


1

If you were trying to connect to your server within your own network, use localhost instead of the public IP address. This would be assuming that you are running the server on the same computer that you are using to play Minecraft. If you are trying to connect to your server from a different computer within the network, just use the internal IP of your ...


1

There isn't a way to print a user's UUID in-game. However - Your method works. If you are using a white-list, you can view the whitelist.json file to get a mapping of UUIDs with their player names – Avaq http://gaming.stackexchange.com/a/190188/75275 Whitelisting/opping/banning someone and then finding out their UUID from the ops.txt, banned.txt and ...


1

If you are using a white-list, you can view the whitelist.json file to get a mapping of UUIDs with their player names.


1

It depends, if you are connected and playing it only has one persistent connection. If you are on your server selection screen it will have a temporary connection once per refresh of the server selection screen. So I guess a good estimate would be 2 + however many times you think someone will hit refresh on their server selection screen on average.


1

You might want to leave the port part off of the ip command. The hostip command may also work, but I've noticed it's set to a random value on my dedicated server. TF2 uses UDP ports primarily. Specifically, the server listens on the following ports by default: UDP 27015 - Listens to connections from clients here. Changed with -port on the server ...


1

Multiverse-NetherPortals is specifically for having an individual nether for each overworld. Unless you need multiple nether worlds, MVNP is of no use to you. Without the plugin, the nether should be linked to your main world anyway! If your end goal is to have a main world, nether, end, and a flatland for creative building, then you only need MV-Core, ...


1

Easy, update your world edit to latest ver, world gaurd also. And if you can to the latest build that your in(if needed).


1

You're looking for +gamemode murder. You may need CSS: ./steamcmd.sh +app_update 232330 validate. I'm not sure if this will work, but if you try: ./srcds_run -game garrysmod +maxplayers 32 +map cs_office +host_workshop_collection 187073946 -authkeyYOUR_SECRET_API_KEY+gamemode murder Where 187073946 is the identifier for Murder. Be sure you have added ...



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