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You go into %appdata%.minecraft\saves if in Windows, ~/Library/Application\ Support/.minecraft/saves in Mac, and ~/.minecraft/saves in Linux first and find your map. Then you should compress it into a ZIP file, as it will not only be probably quite large, but most cloud drive services don't allow you to upload entire folders at a time. Then you just need ...
You can set a sever up by: unzipping the server from located in your steam directory (DRIVE:Program Files(x86)\Steam\SteamApps\SpaceEngineers\DedicatedServer(64)) run SpaceEngineersDedicated.exe configure as needed and provide game a name click save config and start ensure ports are open on router and firewall provide your friends with your public IP ...
Try doing op [username] in the console (window that run.bat opens), without slashes or anything else before this.
Type op [username] into the actual server console (so not the in-game console, in the command window that your server runs in).
Your launch command is missing the file extension. It should look like this: java -Xmx2048M -jar minecraft_server.1.8.9.jar -o true PAUSE By default these extensions are hidden in Windows Explorer; you can turn them on (in Windows 10) by clicking on the View tab at the top of the folder and checking the box by 'File name extensions'.
An easy way I use to do this sort of thing is MediaFire, which is a very easy-to-use site where you can store all sorts of data. It lets you upload any file from your computer (In your case you would choose to upload your minecraft map from %appdata%, .minecraft, then saves) and then create a link (shareable with anyone) where you can download that file. ...
If you don't want a plug-in, just use a command block under spawn, and put this into it: /effect @a[m=0,r=36] 4 2 5 true Then type this in chat:/gamerule commandBlockOutput false Then have a hopper clock powering the command block. (A hopper clock is where you put 2 hoppers facing into each other, then a comparator facing away, leading into one redstone that ...
Strongly depends on what you wana play ... If its CS:GO you only needvalid steam accounts and valid copies of the game, be friends on steam and go MM with freinds. If its 1.6 (or source) you can get it working the usual way (Find Server -> Lan) if it doesn't work you might get it to work with "connect public.ip.of.host" In the console. We used to do the same ...
Rent a (online) server, as you'll likely not be allowed to host any kind of server within your university network anyway. Also you'll get something that's easier to setup than what you're trying to do right now.
The only major difference between update scripts on TF2 and CS:GO is the appid you use for SteamCMD. CS:GO's server appid is 740. TF2's server appid is 232250.
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