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37

There are several steps to successful dockings. Click on images for larger view. Set your target as your target. Time your launch: A general rule of thumb is to launch when your target is just rising in the west (unless your target is in a retrograde orbit). If your target isn't in an equatorial orbit, then you'll also want to launch when the orbital ...


18

With version 0.23, the antennas were rebalanced. But the stats listed on the construction screen seem to be misleading, because they have little relation to their actual performance. As an experiment I tested transmitting the atmospheric analysis experiment with each antenna and measured the energy and time (without unfolding animation) it required. ...


18

Kerbals are currently immune to the ravages of: Hunger Thirst Intense G-Forces Boredom Spacesuit Rupture Sleep Deprivation Loneliness Catastrophic Bladder Malfunction So, in short, you can leave him orbiting indefinitely. For science. You monster. As to retriving him "eventually", you won't be able to dock if the ship doesn't have anything to dock with, ...


16

You can do this with Action Groups. This youtube tutorial provides a good example of how to do exactly what you want: In short, once you have the solar panels added to your ship: ...


14

Technically, you can escape Kerbin's gravity at any height, as long as you're going fast enough. To orbit the planet at any given altitude, you only need to be travelling at the corresponding horizontal speed, as shown in the table below. The only reason that you can't orbit the planet consistently at low altitudes is that it's difficult to maintain your ...


14

Currently, resources such as oxygen, food, or other things necessary to sustain Kerbal life have not been implemented (except through mods). He won't even die of old age. Since you are in a stable orbit, your Kerbal is effectively immortal, so long as you don't touch him or his ship. Getting him back will be a bit trickier; to get the science he has, you ...


14

In Kerbal Space Program, Science depends on the location and the type of experiment. Altitude Corridor In detail, for Kerbin, this makes five altitude corridors (with some caveats): On the Ground (0m) Lower Atmosphere (≤ 18km) Upper Atmosphere (≤ 69km) Near Space (≤ 250km) Outer Space (> 250km) Biomes On top of that, Kerbin knows various ...


14

Nope. You don't need to write them down. In the top right corner, second from the right, you can click on that icon to give you a summary of your current contracts. As you fulfill conditions, the little clock icon will turn into a green checkmark. If you fulfill the root objective (ie. Test a certain rocket, deploy a certain part) once all the ...


13

Don't go onto an EVA when you are still flying through the atmosphere or your kerbal will get blown away. When you go on EVA, always press F as fast as possible to grab the ladder at the hatch. Sometimes the kerbal will already be on the ladder when you go on EVA and get right back in, but when he isn't, the chance is high that he will drift away when you ...


12

The command pod does matter, as well as what parts of your spaceship hit the ground first. The maximum impact speed that your capsule can sustain (in m/s) is given as the impact tolerance in the item card when constructing your ship: I suspect, but haven't tested that this holds true for all other available parts. As proof, for the pods though, I did a ...


12

Your probe is probably out of power. Unlike manned capsules, probes don't have any internal way of generating their own electricity.* You need to add solar panels (and remember to deploy them once in orbit), or Radioactive Thermal Generators to your probe. Running most chemical engines also generates power (which is how you can get into orbit), but due to ...


12

Per the control list on the wiki, you can use F3 to bring up the flight log at any time.


12

Parts in KSP don't have hitpoints and there is no performance degradation from heat or impacts. It's binary.


11

In Sandbox Mode, Kerbals don't die. They "mysteriously disappear". They respawn after a short while (the original three (Jebediah, Bill, Bob) at a quicker rate than generic Kerbals), and can then be sent to their doom again. And again. And again.


11

Science points are earn by doing experiments in diverse situation. Experiments include: Flight Science Operations A basic launch and land rocket will earn you some points. Better flights (orbital, Mun fly-by, etc) will get you additional rewards. Operation are also useful: doing EVAs and writing a report (right click on the Kerbal to do so) writing ...


11

Your question is actually about how fast you are going to spend the fuel of your first stage: Are you using four or five engines simultaneously to convert it into speed? When you use all 5 engines but throttle down to 80% trust, it's exactly the same as if you would use 4 engines at 100% trust. To answer this question, we first need to talk about what forces ...


11

Kerbals can't die for any other reason than lithobraking (just like aerobraking, only difference is that you replace the atmosphere with the ground) and a collision with an object. When you're in control of the command module, try switching to Neil by using the [ and ] keys. Unless there's a lot of debris near by, it should only switch between the module, ...


11

You can transmit your science, but this is less than ideal, especially since your station is in Kerbin orbit. For everything except EVA and crew reports, you won't get full value for that science. So, as your thinking goes, you should gather all the available science, and return it to the surface via a kerbal in a command pod. The way to do this is to ...


10

The Stack Separator decouples from both the child and the parent node whilst the Stack Decoupler remains attached to the child. Why might I use one over the other? Situations where you are separating satellites, rovers, probes or other payloads and don't want the Decoupler still attached.


10

Another option for removing debris is to limit how much of it you want to keep around. One of the settings allows you to choose anywhere from no debris, to unlimited debris. This option is available under Settings in the main menu (the menu you see when first starting the game, not the in-game menu), and is called Max Persistent Debris. Keep in mind ...


10

As of version 0.20, the tracking screen will let you select debris and "end flight" to clear it out. Not nearly as much fun as some of the other methods on the page, but simpler.


10

Here's The Answer: You should always be looking to enter a planetary system such that you're travelling counter-clockwise when viewing the north pole of the parent body, since this is the "correct" direction and nothing orbits in the "wrong" direction. When encountering a moon that is tidally locked, it effectively doesn't matter which direction you ...


10

Currently, you are able to gain ~125% of the initial value of the given science. Each time you perform science, you reduce the value you will receive in the future. Regardless of how you acquire it, you will always end up maxing out at ~125% the initial value for a particular area and method of doing science. It doesn't matter if you transmit your science ...


10

There are a few things that you can do to reduce the cost of screwing up. The first thing to do is to quicksave often (defaults to F5, load the last quicksave by holding F9). This means that you can get your ship into Kerbal orbit (quicksave), do your transfer burn (quicksave), do your Munar injection burn (quicksave), and then your deorbit burn ...


10

You're right, that setup wont get you to Gilly and back, for a variety of reasons. Here are four ways you can improve your game and make for yourself a rocket that will perform that mission. I'm assuming, since you're playing KSP in the first place, that you want the achievement of having made and flown the entire thing, not just downloaded someone's .craft ...


10

Yes. I haven't done this personally, but I've seen videos of people attaching parachutes to an asteroid and deorbiting it. It's really quite simple, and the asteroids are relatively ...


10

To satisfy a contract you must activate the stage with the component to be tested while all the check marks are green. The check marks simply indicate that the conditions are right to start the test. Once you activate the stage you should be awarded the contract and that is instant. Recovery of the vehicle is not required for the contract, although you do ...


9

Do not go to the dark side. Seriously. Jebediah still remembers the day he only just escaped death. Unless you put some spotlights on (the really bright ones. Haven't tested it yet, but I assume it gives off enough light). The center of a crater is the best location for a level landing. Mountain tops tend to be less curvy than the rest of the moon surface, ...


9

M'vy's answer is correct for the most part. Transmitting Data You can usually only store 1 experiment (eg. 1 Mystery Goo unit can store the observations from 1 location. It has to be reset to perform another experiment). But using communication systems, like Communotron 88-88 OR Comms DTS M1 OR Communotron 16 You can transmit your scientific ...


9

You can use the backspace key to focus on your current ship. This should reset the zoom level as well as the position.



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