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2

No, if you've purchased the game already, you don't have to purchase it again. If you bought it on Steam, or have transferred your purchase to Steam, your game will be automatically updated. If you bought the game through kerbalspaceprogram.com, you can download the latest version by logging into the store, and then clicking on the My Account link. ...


0

Most Steam games work if you copy the entire folder, I don't see why Kerbal would be an exception to that. I would just copy all the files. The best way to do it would be to delete the local content through Steam, then copy the entire folder from the other computer and pick install in Steam. It will install from the copied files and have everything identical ...


4

According to the FAQ, you have to open the patcher in the game's folder manually. Start the Patcher located within your game folder manually, it should be the one with the Squad monkey, if you have a Patcher file with a Kerbal icon feel free to delete it. You can also download a fresh up to date copy from the Store following the instructions. If you ...


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Part count and ram usage are causes of lag. For part count problems, I'd suggest becoming a minimalist. I have several very ugly ships because I never made them pretty by adding cosmetic things to it like lights that serve no function, or fake windows etc. Also, don't go crazy with struts. Other than that, do things like use one large monoprop tank ...


1

You can transfer power from batteries just like you can with fuel. So a rescue ship with a Claw can connect to the probe. Load it with batteries, transfer enough juice to get the panels extended. A nice efficient engine, and a go-anywhere delta-v - a handy thing to have in orbit when things go awry.


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It is now possible to transfer crew members without EVA between docked ships. The KSP wiki has a section explaining how at the bottom of the Crew page: ... in case of transfer option, we can click on an another cabin with free seat in the same craft or a docked together group ... Not sure which version this was added, but the screenshot on the wiki is ...


0

If you really want to save the probe, you can edit your save file and fill it up with electric charge. I haven't played KSP for a while so my memory is foggy and I don't have it installed on this machine to verify the save file structure, but basically: Save your game, either quicksave or a named save. Find the save file in /Saves directory (back it up in ...


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It depends on how the probe was designed. If it doesn't have any solar panels, docking ports, or a cockpit + some fuel, then there's no restoring power to it in the vanilla version of the game. That being said, when designing a new probe: Always add solar panels, preferably on 4-6 sides. It's possible to lose power to a probe equipped with solar panels ...


1

Short of launching a (possibly manned) rescue mission and connecting the probe ship to a craft that has power, no. Mind, to even have a chance at this the original probe needs to have some kind of docking-capable ring on it in order to connect properly, but if it does and you manage to dock a rescue ship to it, both craft will be treated as one in terms of ...


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Unlike the manned command modules, the first unmanned command module (Stayputnik Mk. 1) does not include any sort of reaction wheels in it. In order to gain control of the rocket you will need to add an Inline Reaction Wheel to your vessel.


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It looks like you are running out of memory (RAM). Try using active texture management from the ksp forums.


0

Things outside of physics range (2350 meters, or thereabout) is unloaded. This means that the physics engine isn't handling it anymore. Let's pretend that the tracking station takes control of it instead. Now, if it's in a situation where it would crash, such as in the atmosphere under 30000 meters, it would disappear and any onboard personnel would be ...


1

Using the Kerbal Attachment System mod (KAS) you can attach and move some parts on ships, in addition to other functions. You can launch a new solar panel up, then EVA and attach it to the ship that the panel broke on. Launch a rocket with a solar panel on it to rendezvous with the damaged craft. When you have rendezvoused with the damaged craft, EVA a ...


3

Repairing Spacecraft No there isn't sorry. At the current state of Kerbal Space Program, whatever you do to your ship is final. A good way to "repair" the ship, is to put docking ports on every part of the ship, and dock it together during assembly. This way, if for example, the left rocket breaks, you can send a new one up, detach the old one, and put the ...


0

So you are going to need about 12,000 m/s delta v to orbit Eve at sea level. You need about 4500 m/s delta v to orbit Kerbin. If you want to test a design on Kebin before going to Eve, try getting to orbit 3 times on Kerbin (launch, land, launch, land, launch). If you can do that then chances are you have something that can get to Eve orbit. I would ...


0

Your best bet is to use the Comprehensive Kerbal Archive Network to install your mods. You can find the latest release on Github. https://github.com/KSP-CKAN/CKAN It will manage any dependencies and help you keep them up to date.



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