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1

The simple answer to your question is there isn't a limit to the length or weight a vessel can be. The limiting factor is stability. It sounds like your ship simply isn't stable enough. A normal player will find the limits of structural integrity pretty quickly is KSP hence the popular saying "Moar Struts!!!" In your case that sounds like the answer. Moar ...


0

You can move the screen around by holding the middle mouse button. You should be able to move around enough such that the button is visible.


1

I have had a similar problem in early game moon missions. Try adding as many static fins as you can and be sure to keep away from the time warp button Even some of my small craft would survive the flight but if i hit the time warp all hell breaks loose. Here is an idea - Please backup your files before you go editing CFG's In general all configuration ...


1

Tolerance to crashing isn't based exactly on part count, its more on meters per second. If you fly an entire rocket into the VAB, its going to do the same amount of damage as shooting a Command Module much faster. Examples: The VAB can be destroyed by the stray solid fuel booster, and the launchpad by a rocket that tips over at launch (Yes, it's possible). ...


2

Scott Manley tried to move Gilly in one of his videos. He said "no" in the first 30 seconds and then spent the rest of the video showing what it would require if it were possible.


7

Planets and moons are "on rails". You can not affect them or their orbits with the physics engine. However, you can change their orbits with the mod Hyperedit. You can also use this to put two planets on a collision course, but the result won't be what you would expect. The game engine is not designed to handle planetary collisions. The planets will just ...


2

You can bring up the parts menu in the VAB/Hangar by right clicking the fuel holding part. This should also work for monoprop. From this menu you can adjust the amount of resource each part is holding at launch. If your monoprop tanks were empty prematurely, the most likely option is you've activated your response system early and used it all up.


4

Everything in Kerbal Space Program uses the Metric system Distances are measured in (kilo)metres Masses are measured in metric tons (this applies to both parts and fuels). Xenon Gas is measured as mass per unit not volume: 0.1 kg per unit All other gasses are 5kg per unit Volumes (for all other liquid fuel, oxidizer, monopropellant, solid fuel etc), ...


4

There are: 60 Kerbin seconds per Kerbin minute 60 Kerbin minutes per Kerbin hour 6 Kerbin hours per Kerbin day 6.43 Kerbin days per Kerbin month 426.08 Kerbin days per Kerbin year A Kerbin month is defined as the time it takes for the Mun to make one orbit around Kerbin, and a Kerbin year is defined as the time it takes for Kerbin to make one orbit around ...


0

Lag caused by high part counts can be reduced by merging parts together with the part welding plugin.


1

Kerbal Alarm Clock can be very helpful here. Just set an alarm for when a craft needs attention, such as maneuver nodes, SOI changes, interplanetary transfer windows... For notes which are not really an alarm you could still abuse it by setting an alarm in the far future.


2

you are in luck something already exists: In game notes / notepad / checklist v0.10.1 26/10/14 Features: Take in game notes anywhere. Multiple notes support. Multiple directories support. List/open/delete/save notes dialogs. Optional Toolbar integration. Movable windows with position save. Configurable keybind, font size and mouse button. Autosave open ...


1

According to this post, Aggressive Negotiations works on a per ship/launch AND on each new technology(parts not techtree node) that is unlocked.


3

As you've said you can also teleport to a known Kethane location, you could use HyperEdit's Ship Lander feature to land at a known Kethane location. First, put your ship/base into orbit (otherwise, it will break up on landing). You can also use HyperEdit's Orbit Editor to do that: Press Alt+H, then click on "Orbit Editor" and enter 100000 as altitude, then ...


0

As often, the Dark Sideā„¢ offers a solution for people without conscience. The KE-WAITNONOSTOP-01 Kerbal Unreconstitutionator provides 150 units of Kethane from a readily available and fully renewable resource.


2

It's true that the command seats cause the kerbals to become debris, as you stated. I have driven rovers many hundreds of kilometers on the Mun and Minmus, and have had this happen many times. In fact, it seems that just touching the command seat the wrong way can cause this! More than once I've had kerbals standing in the rover collecting science, when the ...



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