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11

You've managed to stumble upon the pendulum rocket fallacy. Don't worry, you're in good company; Robert Goddard, the inventor of the liquid-fueled rocket, famously made the same mistake. Here's a nice video by Scott Manley demonstrating the issue: ...


2

The Control Surface article gives the list of the parts that can act as control surfaces: AV-R8 Winglet Standard Canard Advanced Canard Delta-Deluxe Winglet Tail Fin FAT-455 Aeroplane Tail Fin Big-S Spaceplane Tail Fin Elevon 1 Elevon 2 Elevon 3 Elevon 4 Elevon 5 Big-S Elevon 1 Big-S Elevon 1 FAT-445 Aeroplane Control Surface They are not assigned ...


1

Do missions and milestones. The first few missions are really easy. The same for the milestones, you get most of your cash early game by completing them. Some of the strategies in in the Administration building could be helpful too. The second thing you should do is make sure that every flight rewards you some science. And as third you should attach ...


1

There are two answers I've found in my game so far: 1. acquire a penchant for low altitude plane flight and normal aviation and 2.(not yet tested, working on it soon) attach chutes to everything you jettison, and deploy it as you jettison them, so that your beloved rubble makes it to the ground safely. As for 1, what I ended up doing was making a stupid ...


0

One of the key things to do in identifying the culprit of crashes/bugs, is to find where they came from. In the example you give, it says mono.dll caused an.... You need to find where mono.dll is and try removing it (unless it's part of the game's core files) (make sure you remove the whole mod or part that is associated with the offending file, and also ...


1

Once you've downloaded an addon, you have to put the files (unzip them if they come in a .zip archive file) in the GameData folder, for example on Windows 64 bits this is this path: C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\GameData If you use another OS see the official Wiki to find the root directory of Kerbal Space Program. ...


4

It turns out you can right click the Survey Scanner part to toggle the overlay on or off. You can also do other cool things with it.


3

Just taking fuel efficiency into account, asparagus staging is the most efficient. When taking drag into account, it may have some impact on what's most efficient depending air pressure and rocket design. This is however easier to get away with since KSP 1.0 with redesigned drag formulas. Cost wise it might be cheaper to use solid boosters since these are ...


0

Another approach would be to give them a little bit extra fuel for maneuvers and get them as close as you can to being evenly spaced, then decide one of them to use as the baseline, and move the other two in relation to that one. Set the base satellite as your target, then play around with planning small retrograde or prograde burns until you get the ...


-2

I had the same problem, I just deleted the whole thing and redownloaded it. You can try keeping your savefiles if you want, but I didn't care about mine as it's been ages since I played last.


0

Something you didn't mention that actually works exceedingly well is wings. If you put wings on your ship and keep them perpendicular to the direction of motion (so as to create as much drag as possible), it is actually quite simple to slow yourself down enough to never see heat from atmospheric entry at all - and all you really need is a set of fins. Make ...


2

When the decoupler icon appears next to the staging list instead of inside it, it usually means that the decoupler (and also anything attached to it) are not attached to the main vehicle but instead "floating" in the construction building. When this is the case, the decoupler (and anything attached to it) should be rendered slightly transparent. To attach ...


5

The way I try to avoid it is by trying to glide the last kilometer (or so) on approach close to the ground (100-200m above the terrain). Don't just nosedive towards the beginning of the runway and then flare up close to the ground. The problem with such a quick descent is that you pick up speed while doing so. Because you pick up speed, two things happen: ...


4

No, a heat shield is not necessary for landing on Duna. At least not when you go into orbit first. It might be necessary when you do a direct descent from interplanetary transfer speed, but in that case the bigger problem is slowing down fast enough before leaving a crater. One thing to consider when landing on Duna is that with the new aerodynamics model, ...


2

The best approach, in my opinion, is to launch all three satellites on the same launcher. Each satellite will also need to have enough delta-V to finalize its own orbit. First step is to launch your rocket into a geosynchronous transfer orbit (GTO). It doesn't really matter what your perikee is at this stage, but your apokee should be at geosynchronous ...


1

if you open the debug toolbar and go and open your debug toolbar using alt + f12 and you go to the gameplay tab from there you can enable wether or wether not your kerbals to respawn or not too, and if you would like to bring them back to life immediately you can go to your "saves" folder in your ksp directory go to persistent.sfs file in one of your saves ...


3

In addition to Philipp's detailed answer, here's a screenshot of Kerbin with the location of the spaceport circled:


0

So Pvt. Grichman's answer got me in the right direction. I didn't succeed with his design, though; I always ended up having somehow unstable airplanes. Pretty often, the tail "wiggled" and/or the plane became totally unstable when I fired the rocket boosters. So I took a slightly different approach: The main body is a fuel tank with a Swivel engine at the ...


5

When you have such a contract offer in the mission control, go to the tracking station. You can see the target locations on the globe of Kerbin (or whatever body the mission targets) and then decide if you want to accept the mission. When you accepted the mission,you can also see the locations on the normal map during flight. A useful mod to easier find ...


0

Pvt. Grichmann's answer has been the most reliable way I've found to complete these missions. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Either finish the low-altitudes and then spend all your fuel on the high-altitude boost, or do the boost first and save a little fuel or ...


3

Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. But since when do Kerbals wait for ideal conditions? Here's my example of dealing with the situation. I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have ...


3

TLDR: You need parts you don't have to make a plane that flies that high. But a rockets can do it. The most efficient way is, of course, to make a high altitude (or space) plane. But you'll need to unlock: High Altitude Flight Which cost 300 science. That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. Slap ...


2

This exact thing happened to me. The problem seemed to be that my career save was lacking the "SPH" subdirectory to save spaceplane designs. If you hit Alt/Option - F2, you can bring up the game's console. Within the console log, I saw errors popping up for "No such directory:[saves/Career]/ships/SPH" or something like that. Once I created that ...


6

Pre 1.0, the ideal speed for each altitude was always the same because the shape of the rocket had practically no influence on its aerodynamic properties. But with 1.0, this is obsolete. Ignore any tutorials which mention anything about atmosphere and were posted before April 27, 2015. With the new aerodynamic model, determining the optimal and maximum ...


0

Try running the game in compatibility mode for 8.1 (8 or 7 will do), windows 10 is still in beta and is not really recommended for any games yet.


0

Another option that worked for me was to modify the Kerbal's state to set sit = LANDED and landed = True. The Kerbal was then fine when I loaded the quick save.


17

Since Version 1.0, flying too fast through the atmosphere can damage your craft. To prevent this from happening, either try to reenter the atmosphere as slowly as possible by going into a low orbit first or place a heat shield on the bottom of your craft to prevent damage. When the rest of your craft survives the reentry even without a heat shield and only ...


9

When you accept a tourist contract in the mission control building, the tourists are added to your astronaut roster. You can then put them into command pods just like your real astronauts: With the crew tab in the VAB/SPH or from the dialog which appears when you click directly on the runway/launchpad. Keep in mind that a command pod which is only manned by ...


0

I had just purchased KSP a couple weeks before the update to 1.0. After a couple of days of the checking for update issue that you describe, I uninstalled KSP and deleted all related files. I followed the down load instructions at the wiki and everything is now working fine.


-1

You can even put the files in something like dropbox and then make aliases/shortcuts from the save game directory and have them shared between computers. Just don't play it in more than one place at a time.


6

Ok, after further testing it looks like I have an answer which I'm confident enough to share with the community: There is no one thing that will guarantee that a ship will survive (except going slow or not re-entering, which aren't really options), but there are a combination of steps you can take to minimise the chances of destructive overheating. Having ...


0

It looks like you're experiencing and issue with the update. Remove any mods that you've added, be sure to leave the "Squad" directory in the "Gamedata" folder. If that doesn't work you might want to reinstall the game.


1

If you copy the GAMEDATA/DMP folder, that should contain all information about the plugin to the other computer.


5

No, if you've purchased the game already, you don't have to purchase it again. If you bought it on Steam, or have transferred your purchase to Steam, your game will be automatically updated. If you bought the game through kerbalspaceprogram.com, you can download the latest version by logging into the store, and then clicking on the My Account link. ...


0

Most Steam games work if you copy the entire folder, I don't see why Kerbal would be an exception to that. I would just copy all the files. The best way to do it would be to delete the local content through Steam, then copy the entire folder from the other computer and pick install in Steam. It will install from the copied files and have everything identical ...



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