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I found it easy to go straight up until your apoapce is around 60,000 m. Then go at a 45time degree angle until your apoapce is roughly 100,000 then shut off engines. Wait until your craft is almost at apoapce, and go at 90a degrees until you get in orbit.


Turns out the game can fix itself if you give it some time- through time warp. Eventually, the game "notices" that it's started and suddenly gravity and all the parts work again, so I simply loaded the quicksave and tried time warp. After a few seconds at 10k it started functioning again, so I did indeed retrieve my save.


Alt F5 now lets you name your quick-saves, and Alt F9 lets you reload a quicksave by name.


SAS is designed to keep your craft locked in one direction, so you need to turn it off to be able to steer well.


Asteroids normally either despawn in the atmosphere, or just hit the ground and bounce off. They do no damage whatsoever to the planet or any other object. Well, for now, at least.


This is a problem even NASA has to work with (although technically for different reasons). IRL, spacecraft orbits are perturbed by Earth's tidal forces, gravitational interaction with the Moon and the Sun, and at lower altitudes, a very small amount of atmosphere. According to the always reliable Wikipedia, geostationary satellites require about 45m/s of ...


Yes. I haven't done this personally, but I've seen videos of people attaching parachutes to an asteroid and deorbiting it. It's really quite simple, and the asteroids are relatively ...


Yes, you can! Just like any other experiment part (since Asteroids, too, are just parts), you can dock with the Asteroid using the Claw and then take a sample of it. Just like other experiments, the result depends on the current location of your craft (altitude, sphere of influence, orbital parameters) with each such situation for each asteroid ...


A few things to note on asteroids in KSP / ARM: The orbit is determined when the asteroid is created. But any given asteroid may not persist, or de-spawn, even in a couple days, if you don't track it. The act of tracking it is what makes the asteroid persist for any dependable time. As soon as you stop tracking it, it may de-spawn at any time. Un-tracked ...


In Kerbal Space Program, Science depends on the location and the type of experiment. Altitude Corridor In detail, for Kerbin, this makes five altitude corridors (with some caveats): On the Ground (0m) Lower Atmosphere (≤ 18km) Upper Atmosphere (≤ 69km) Near Space (≤ 250km) Outer Space (> 250km) Biomes On top of that, Kerbin knows various ...


The only way is to make the cargo rigid enough it doesn't swing. And that means strutting usually (or simply make the cargo smaller, launching it in several launches and docking it together for example).


When Asteroid Redirect Mission update will see the light, you will be able to dock. Kinda. You would need to grab that ship like you would grab an asteroid. See forum post by Rowsdower, Kommunity Manager: What is this Claw thing? The Advanced Grappling Device, or “claw”, is your primary means of capturing an asteroid. The Claw works very much ...

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