Tag Info

New answers tagged

2

As of 0.90 maneuver nodes are unlocked by buying the first upgrade to the Tracking Station.


4

The inline reaction wheels provide rotation torque, but no automatic SAS functionality. This feature now has to be provided by the probe core itself. The Stayputnik as the most basic probe core doesn't have SAS capabilities. The first probe core which provides SAS is the Probodobodyne OKTO. On a manned ship, you can get SAS capabilities by having a kerbal ...


3

Contracts are currently your only source of income in KSP*. When you don't have any contracts you find profitable, you can reject any contracts you haven't accepted yet without a penalty. You should do so until you get some which are lucrative and easy to do. Your best bet are "Test [part] in flight over Kerbin" contracts, which have a low height ...


4

With the latest update, 0.90, fuel transfer is no longer available by default in Career mode. Instead, it must be unlocked by upgrading the Research Facility. http://wiki.kerbalspaceprogram.com/wiki/0.90.0#KSC_Facility_Upgrade_Effects


3

The problem with this is that any on-rails object below 25km in Kerbin's atmosphere will be deleted, as it is assumed it burnt up/impacted. In order to recover stages, you will need a mod. The two major mods for this are StageRecovery and DebRefund. They both do the same thing, but StageRecovery has an in-game settings panel.


3

Kerbal Experience and Skills Your favorite Kerbals have gained specific skillsets when they’re hired: your pilots, scientists and engineers will each gain abilities specific to their specialization as they earn experience by going on missions in outer space. Pilots will learn how a ship is controlled and will be able to take over control of your ...


2

The short answer is No, you have the mods installed for all saves or you don't have them at all. The long answer is you can totally do that, but you have to install the game multiple times. I remember Scott Manly did an episode that covered how he could run different versions of KSP so he could run certain mods that are no longer supported. Kerbal Space ...


3

After re-reading the contract from the Contracts screen, I see that there is a minimum periapsis of 70 km. So close!


2

There is a bug in KSP which causes the command seat to turn kerbals into debris. This is a very common problem so I am re-posting my explanation and solution here: It's true that the command seats cause the kerbals to become debris, as you stated. I have driven rovers many hundreds of kilometers on the Mun and Minmus, and have had this happen many times. ...


0

As of 0.25 (October 7, 2014), you can perform a crew transfer by clicking the crew hatch and then Transfer.


0

This is a symptom of the current version of KSP. The current version (and perhaps previous versions) have had kerbals nerfed, making more and more "mistakes" this is because the next version will have the new feature kerbal "experience" where I assume kebals will learn to EVA without shooting off into space. I've also heard that there may be training ...


4

Assuming you haven't lost too much ground, hit the 'R' key to turn on the spacesuit's propellant system, then navigate back to the hatch or ladder and use 'F' to grab on/board. Of course, if your rocket was still accelerating, you have a bigger problem...


2

The simple answer to your question is there isn't a limit to the length or weight a vessel can be. The limiting factor is stability. It sounds like your ship simply isn't stable enough. A normal player will find the limits of structural integrity pretty quickly is KSP hence the popular saying "Moar Struts!!!" In your case that sounds like the answer. Moar ...


0

You can move the screen around by holding the middle mouse button. You should be able to move around enough such that the button is visible.


1

I have had a similar problem in early game moon missions. Try adding as many static fins as you can and be sure to keep away from the time warp button Even some of my small craft would survive the flight but if i hit the time warp all hell breaks loose. Here is an idea - Please backup your files before you go editing CFG's In general all configuration ...



Top 50 recent answers are included