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2

The solution is to toggle the modes for each analog axis. For example, under "Pitch Axis" click the button that's initially labeled "None." Click "Clear." Turn off the green lights for staging and rotation. Leave the green light for translation on. Move the joystick forward and press "Accept." Important: Due to an apparent bug, you must turn off the green ...


0

it's in how you have your joystick mapped. i personally mapped the linear translations to a pair of buttons on the throttle(forward/reverse) and the hat on the joystick(up/down/left/right) and it works fine. i'm also using a thrustmaster. the only constraints on that setup are having the necessary buttons and the hat. once you get used to it you can fly ...


7

The model for atmospheric drag has been replaced. Where previously atmospheric drag was solely determined by mass, it is now a more accurate physics model where the cross section (and therefore, the orientation of your craft) actually matter. If the rocket is not aligned in the direction of travel, drag on each component will induce a torque. On components ...


2

With the new aerodynamics system it is quite hard to tell, because the ideal path depends on the aerodynamic drag, lifting surface to mass ratio and thrust to mass ratio. So you should experiment with your craft to find the ideal ascend profile. But in general you should try to get to an altitude above 10km as fast as you can, which means a climb angle of ...


1

Looking at the parts.cfg file for the engine precooler (Kerbal Space Program\GameData\Squad\Parts\Aero\engineNacelle\engineBodyRadial.cfg), the part has three functions, which is a resource intake a container for intake air a container for liquid fuel The whole part is mostly a copy&paste from the engine nacelle (Kerbal Space ...


5

I've got a MacBook Pro 15" 2013, and its fans are also running at highest speed while playing KSP (and other games) and a specific spot (CPU or GPU below?) is getting very hot. But in the 160+ hours I've played KSP, nothing has happened apart it being very noisy (add several hundred hours of gameplay in other games as well). The Mac Mini (like most modern ...


10

What Scott Manley did was lower the delta time slider in the settings menu. This essentially slows down time in-game so that the game doesn't have to make the physics calculations as quickly, and can devote a little more time to rendering them. It will cause everything to happen more slowly, but will improve your framerate.


2

Returning data via antenna is the only way to get science out of a laboratory. With a laboratory, you can create research data from experiment reports on the same vessel. The laboratory then gradually converts that data to science. That science then needs to be transmitted to Kerbin via antenna. Recovering the laboratory means that you lose any science it ...


4

According to this page, experiments can be performed or transferred to a vessel with a Mobile Processing Lab (MPL). Regular experiments which normally only generate science can now also generate "Data" which is a new resource that can only be generated and used by a MPL. Data is converted into science on the MPL. That science MUST be transmitted back to KSC ...



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