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11

The most humane way to end his agony is to terminate the mission in the Tracking Station. To do it, follow this procedure: Go to the Tracking Station. Make sure the astronauts are marked to be shown on screen. It they aren't, just click the astronaut icon on the top of the screen. Select the aforementioned kerbal from the list of objects or click it on ...


5

It is Splashed, not Landed. Landed requires to land on... land. Aside of using debug toolbar (ALT+F12) to "cheat" there are several options available to bring it ashore. However, depending on your distance from shore it might be faster to bring new one back home. Jet powered Boat with Claw. Seaplane, with Claw. VTOL, with claw. Gargantuan cargo ship with ...


2

I found a way to cheat it not long after. If you access the debug toolbar, go to the "Contracts" section, and go to the "Active" subsection, you will find all of your active missions. On the right of each mission is a "Can" button, meaning "Cancel" (not always available), and a "Com" button, meaning "Complete". Just hit the Com button to force-complete the ...


0

I have this same problem. I just spent a few minutes testing the mods I had installed after managing to get all the way into orbit before the bug bit me: (the button pressed at the end deploys robostrut grapplers for structural support) https://www.reddit.com/r/KerbalSpaceProgram/comments/2q6jh0/exploding_solar_panels/ I went ...


0

Maybe you have to return the sample back to Kerbin? Otherwise, I would check the contract again in the Mission Control building at KSC. The description of the contract there might be more specific than the UI tooltip.



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