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0

If the time is negative, then something happened that shouldn't have, this is also probably why your save is corrupt, you will have to restart or try modifying the save.


9

If you would like to do it without mods, you can use the Whack A Kerbal in the debug menu. Open the Debug Menu by pressing Alt+F12. Then select the "Show Whack A Kerbal" option. Fire the object by pressing the Middle Mouse Button. I would recommend quicksaving before doing this, in case you miss the intended target.


0

Docking ports can be docked to anything in the VAB, but can only be undocked afterwards. As your docking port doesn't have that option, it seems that it isn't docked at all! There probably is something else holding your ship together, as without a working docking port it would've fallen apart. There are several reasons this could've happened: Are you sure ...


1

There is ground friction in KSP, but it is quite a lot lower than one would expect in real-life. It feels a bit like all grounds are modeled to behave like flat concrete plains instead of rough natural rocks or soil. On low gravity worlds this problem is more apparent, because in the physics engine used by KSP, ground friction is proportional to the force ...


3

The button is disabled except under two conditions (or both): You have saved a vessel previously You have enabled the Allow Stock Vessels difficulty option If you didn't enable stock vessels when you started the campaign (it's off by default unless you chose Easy), you can enable it from the Space Centre by pressing esc to open the pause menu, clicking ...


3

KSP models friction. What you're running into is the challenge posed by Gilly's extremely low gravity and high rate of rotation: Landing on Gilly is challenging due to its very low mass, steep slopes, and highly eccentric orbit, making it very easy to overthrust engines or send a spacecraft tumbling. Gilly's odd shape and fast rotation give the surface ...


6

When you want to dock with a vessel which hasn't got docking ports, you can use the Advanced Grabbing Unit. This gadget can grab onto any part of other vessels and then works just like a docking connection. You can use this to transfer resources or gain control of an uncontrolled vessel. You can also use this to add new parts to an existing ship, as long as ...


5

Kerbal Attachment System gives you a limited ability to do this, but probably not to the extent that you want. You can only move and attach parts that are Kerbal sized or smaller, and are radially attachable. Unfortunately, this doesn't include fuel tanks (other than monopropellant and xenon). The only other option that I know of is to use docking ports.


4

Yes, to answer the question in your title. No, to answer the question in your post. Steam is not required for KSP. When you purchase it from the Kerbal Space Program store, you either buy a Steam Key, or buy it so that you download / patch it from their servers. This is a choice you only get to make once. Just click on "Add to Cart" rather than "Buy a ...


2

Each Kerbal gains XP, which is used to level up. This chart shows the amount needed to reach each level. A Kerbal earns XP when it returns from a mission where it did something new such as had it's first flight or planted a flag. A chart showing all the amounts for each activity on each Celestial body is available here. A kerbal can only earn one lot of XP ...


3

You can add heat shielding to any part by editing the part's .cfg file. These are located in GameData/<plugin>/Parts/ ('squad` is the directory name for default parts) A part config looks something like this: PART { // stuff MODULE { // stuff } MODULE { // stuff } RESOURCE { // stuff ...


9

You likely got the star for "Orbit around Kerbin". You can check the experience history of your Kerbals in the astronaut complex by hovering over them with the mouse. Kerbals gain experience points for visiting different celestial bodies (moons, planets and the sun itself). Each body in the solar system has a different score. The harder to reach, the higher ...


23

If the pod has a parachute, you can perform a Manley manoeuvre: Orient your pod so it points retrograde. This is not strictly necessary, but makes things a lot easier. EVA from the pod and position yourself behind it, and begin pushing. Push the pod retrograde until its periapsis is below 60 km (anything below 70 will do, but lower is faster). If you are ...


38

Get out and push! Yes, I am serious. It works. Go on an EVA, activate the jetpack, and fly against the prograde-facing side of the capsule. When you are nearly out of EVA fuel (right-click on the astronaut to check how much you have left), get back into the capsule and leave it again to refill. You can do this as often as you want. It doesn't do much, ...


1

It appears to be the best scientist that is used. To test this, I made a copy of a save file in which I had 3 kerbals that were scientists, each of different levels. In the first copy of the save file, I made a craft with 3 spaces in the cockpit, and put those 3 scientists in, and proceeded to do experiments around the KSC. In the other save, I took the ...


2

That folder isn't required for the mod to run. It contains the source code for some of the plugins that B9 uses, specifically Kine Tech Animation, ResGen, and Virgin Kalactic. Many plugin developers release the source code for their plugin along with the actual plugin, usually under an open source license like LGPL. If another mod maker wants to use such ...


2

You're still too high for the thermometre to register a temperature. Get right down to barely above 7,300m and take the reading there.


3

You're having trouble with staging, not action groups. Along the right side of the screen during rocket construction, or the left side during flight, are your stages. Each orange bar is the container for one stage. When you press the staging button, everything in the next stage activates. You have your engines and your parachutes in the same stage, so it's ...


1

Through my research you aren't the only one with this problem and there is no official fix yet. However someone has created a workaround that may fix this problem.


0

Put a pair of sepratrons at the top of the radial-mounted booster stack, and another one at the bottom - I also like to have them angled slightly down as well as away from the main stack, so that they push the booster down and away so my main stack is clear pretty quickly.



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