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0

Well, first and foremost you need to realize Gnar is a tank. That means you shouldn't always rush a TF. (It's a great item on him but you need to be able to fill your role in a team.) If you get behind you should get tanky first. Sometimes you might want to just build the early phage for kiting/harassing purposes and need to get tanky. I would only ...


0

I have seen on Imaqtpie's stream where he played Gnar toplane and bought the Frozen Mallet first. It gives a nice amount of tankiness too, but the item is for more situational purpose. If your team lacks crowd control I would pick that item up. Frozen Mallet is also a more succesful way to secure a kill when your jungler comes to gank and vice versa, to ...


0

Smite OP. You don't need to start with machete. You can buy it on your first trip back. But here's the bonus. EXAMPLE: Top lane ~ Smite frog / white camp. Kill it instant level 2. Go wreck your lane.


6

Your best choice with similar stats would be Yomuus Ghostblade. It provides Attack damage, Critical strike chance and Armor Penetration passively while it also has an active that gives you Attack speed and Movement speed. While it doesn't have the same amount of burst potential as an SotD, it certainly does provide more utility. Armor Pen and Attack damage ...


1

I had the hardest time finding a fix for this, so I thought I would give those instructions here: When LoLPatcher shows up in your dock, right-click it and select "Show in Finder". This opens a Finder window with 2 .app files: LoLPatcher.app and LoLPatcherHelper.app. Right-Click "LoLPatcher.app" and select "Get Info". Check the box that says "Prevent ...


0

I'm sorry, but these smites are not as useless as you guys think. In bot lane, with some cc, let's say Varus, Skirmisher's blade - Devourer is amazing. Snare + smite = win. They can't trade you back the same amount of damage you did (magic damage on hit + true damage + 20% dmg reduction lol?). It is a risk, but sometimes it can put you ahead over the enemy ...


-2

No one ever mentions Pantheon q is strong ranged harass w for the stun e for the damage and back to the q for the kill easy first blood easy domination of most top laners


3

The "Ultrakill" doesn't exist in League of legends. There are titles for killing multiple enemies within a short time: Doublekill - Kill 2 enemies Triplekill - Kill 3 enemies Quadrakill - Kill 4 enemies Pentakill - Kill 5 enemies Hexakill - Kill 6 enemies There also was the "Legendary Kill" which required you to kill 6 enemies in a 5v5 game, however ...


2

Some people say its an acronym for All Champions Eliminated But in other languages like german, it's "Ass", which is the translation of ace (term from playing cards). This is not new. The anouncer says this when all champions of a team are dead. You don't get any bonuses from it, like gold.


1

This is coming from someone who has actually tried this in a handful of games and being successful. You do not have to start with the machete, you can take a different lane item for the start. You have to work towards the enchantments that give pretty decent Stat bonuses. Also, I use smite extremely well in lane and it helps me farm against pesky lane ...


0

My account is Challenger Tier . And from my years of playing this game , 2 reasons why a champ should or could jungle . 1. Sustain . You need sustain as a jungler , You dont want to recall every wraith because 1) You lose level and 2) Your smite is weaker so You can easily get outsmitted or even killed by champs like j4 or lee sin. 2. CC . Crowd control is ...


-1

It's based on your MMR , if You are plat 5 ( 1800 MMR ) and your at 0 LP , Gaining +10 or +13 , What you would call ELO HELL , And losing -26 . Your mmr is dropping . FAST! And It only takes 7 loses at 0 LP to drop and get demoted . You can find your MMR accurately at OP.GG


1

Well, for marks you should be running flat AD or Pen anyways and not CDR with out inefficient it is in that slot. The question becomes Do I want CDR Glyphs or MR? and also Do I want AD/PEN Quints or CDR Quints?. Do I want CDR Glyphs? Depends on personal preference/matchup really. If they won't deal much magic damage or you think you can simply kill them ...


0

You only use Hybrid runes on some match ups . For example Fizz into Leblanc , LB isn't known for her armor scaling but , Armor Pen vs 0 armor = 10% basic true damage from W + Runes . Let alone it's so MUCH easier to last hit with armor pen runes because ap users like ahri or lb or even tf have such a hard time last hitting to freeze lane .


0

1 word. Scaling , He has so much damage as AP user. Plus teemo's late game as a AD , is cancer . you put someone with a range like vaynes in team fight and can't make a huge impact other than blind 1 person , he has 0 cc escapes which is why he's preferred to be used as an AP


0

I'd have to say thresh , mainly cause they can do the poke comp bot , Their combo's are based on mechanics just like morg + jinx comp


6

There is one other benefit people have missed so far - you can smite a jungle camp without killing it to get the buff. Just make sure you tell your Jungler so they don't waste their smite on the same camp. In other words early game before you get the item to let you smite the enemy player you can still smite the frog and get the poison. The smite on Krug ...


2

This is all from theory-crafting the champion so we will need to see what comes out of actual play, however there are two main interactions with the support. Firstly we have Soul Marked Soul-Marked - Passive: If Kalista and her Oathsworn ally attack the same target within 1.5 seconds of each other, the target will take additional magic damage equal to a ...


2

I think the new Smite might be really good in certain cases. The Scavenging, Blasting and Chilling look useless to me (maybe Chilling, when you're playing someone with 0cc or who needs to catch up with the enemy, like Sion Udyr/Voli). Challenging smite is the one that looks really good. As DropDeadsander already pointed, it makes you weaker in lane: you ...


5

You can even see it in the score board... so it doesnt really matter if you see the buff on the enemy champion Allied team has 0 dragons slayn Enemy team has 2 stacks on the dragon buff


8

I don't think it would be viable/worth it. The impact of having a "real" summoner spell early in the game is huge! Taking smite is definitely a disadvantage for your early laning, which probably makes you lose your lane. You can't secure a kill with smite at level 3, but with ignite you can! What do you get for your gold Tier 1 (hunters machete): As a ...


1

Only the Champion- and item-changes affect ARAM Aside from that, no changes to the map where made.


0

There are 3 champs you can get free with skins. Riotgirl Tristana Unchained Alistar Dreadknight Garen Just follow the steps here depending on which server you are on. Basically just liking and following the official LoL pages gets you the codes. http://www.discoveryindemand.com/free-lol-skins/


2

Your question is a bit off-topic as it asks for Game Design, but we can give possible scenarios. I suppose that if we don't have each role for each champion, the system replacing it would be a set list of roles depending on the champion. Look at champions like Master Yi, he always was an AD assassin, then suddenly an AP build rose and it became so powerful ...


0

This is a known bug. Items that have an active on a champion (such as DFG active, Face of the Mountain active, and bork), sometimes do not activate on smart cast. A temporary fix would have to be clicking the target, sorry.


4

IP boosts work additively. Buying different boosts will stack (this does not work when buying the same boost). For every boost, you earn the IP of the base IP you earned, whether it's a won match or a lost one. Of course the First Win of the Day boost (which cannot be enhanced and is fixed on 150 IP) will only get taken into account when you actually win a ...


0

You can reclaim your rewards here seems like the sites was temporarily down


2

So far as I know this is never explained, however it is possible to explain. The people in LoL are super-human. They can get shot multiple times and shrug it off, they can leap half way across the map, they can spin along with their sword out, etc. In that situation the advantage of technology is much reduced. Magic is just as strong as technology, a ...


-1

Take Hecarim with GHOST and REVIVE, buy mobo' with homeguard, Talisman, 3 Zehpyrs and the upgrade of qss and you should be fine


1

No. When Karthus dies and his passive is activated, all CC is removed and he is untargetable for the duration of the effect. "Upon dying, Karthus enters a spirit form and becomes invulnerable and untargetable, allowing him to continue casting spells at no cost for 7 seconds." -From the League of Legends Wiki. http://leagueoflegends.wikia.com/wiki/Karthus


2

Wow, this is a really tough question to answer. The long and short of it is, there is no easy way to tell. Because LoL is so massive and there is an ever-changing meta, it's almost impoossible for me to tell you exactly when to do it and when not to. But I'll try. First, I'll start by giving some great articles. If you are really interested in becoming a ...


0

There seems to be confusion between MMR and ELO as I am reading in the comments. Look up what ELO is, it's a number that determines your relative skill level. This system has been in place for competitive games for a long, long time. In League, there was a time that it was shown, and now it's not. ELO = MMR (Match Making Rating). Your Match Making Rating is ...


0

The real reason for this has nothing to do with whether or not AD, Crit, Attack Speed, Move Speed, or Armor Pen are any better than one another on an AD Carry, it is all about the multiplicative nature that these stats exhibit when built together. This means that while every one of these stats are valuable on their own, they each increase each others value ...


0

Sightstone gives you free wards every time you go back, but also precious stats, especialy early in the game. An early sightstone on the jungler gives your team a huge vision advantage, and makes him tankier for a cheap cost. The jungler also has more option for placing wards, since early on your support will probably be limited to botlane and the ...


1

You have a MMR for each different queue: normal 5, normal 3, aram, dominion, ranked 5, team ranked 5, team ranked 3, and I believe team builder also has a separate number. So when you queue up with your friend, the game takes the average MMR of your team, and matches it against another team with the same average MMR. If your players haven't played a lot of ...


3

In League of Legends, there are seperate Elo scores for each gamemode's matchmaking. This means that your ranked Elo is seperate to your standard (normal game) Elo. When going into Matchmaking, the matchmaking system uses the Elo that corresponds to the gamemode you're queuing for. Because Ranked games and standard games are considered two different ...


0

I am not 100% sure how it works, but I have a theory: The matchmaking for rankeds tries longer to match the same MMR of each member. (Thats why high elo players have really long queue times for rankeds) The matchmaking for normals just gets a bunch of people that just queued up and trys to even out the average MMR of the teams. This way you wont have long ...


10

The jungler has the ability to place wards all over the map. While warding the map is the job of every player, the jungler and supporter usually do more warding than the other roles. High elo games usually have a lot more wards than mid-low elo ones. Everyone buys wards but the jungler has the advantage of not having to farm in lane which allows for ...


0

Just played one Coop (blue side) and one Team Builder. Coop as the first one, but i haven't received the icon yet, as opposed to red icon from TB wich got right away


0

At level 1, you've got absolutely no advantage having a specific skill levelled to 1 than not; you've got way more options if you leave it unlevelled until you've found a reason to do one or the other. You're able to adjust immediately to any conflict.


1

DropDeadSander covered the general case well, there are also specific champions where you might leave picking a skill even later though. For example with Tristana I usually skill Explosive Shot first but I don't even always skill it immediately I reach lane unless I see a chance to harass. This is both because as soon as I have it the passive starts pushing ...


0

There's no information regarding that it is required to play on Team Builder. However some people on Surrender @ 20 are claiming that you can receive the icons playing Co-Op vs Bots. So my guess is that you can win the icons in both modes. Any update and I'll update my answer as well.


29

The main point is flexibility. but sometimes it's just a habit... In case you are invading or you get invaded a skill might be better than another. Example: You normally skill Amumus E because of the faster jungle clear and sustain. But when you're getting invaded Q might secure a kill because of the stun and higher damage. but sometimes it's just a ...


0

I'd guess it really depends on the actual ability/available abilities and their progression. While I typically don't watch eSports, I'd say you could largely see this for abilities that have scaling cooldown/costs that increase rather than staying constant or decreasing, or those that are equally good early on (so it's hard to pick a favorite). Also you ...


0

Binding the item to an ability key feels short sighted, it will help you on that specific champion but won't solve your overall problem. The key trick is to always assign the item to the same slot and then practice using it as part of your main combo. For example I always put sightstone/wards in slot 5. Trinkets as slot 4. Defensive items as 3 offensive ...


3

Using the actives of items takes a lot of practice and there is no "do that and you will use the actives more often" However, there are tipps I can give to you which make it some kind of a habit to use them: Assign them always to the same hotkey When building items, always try to assing them to the same slot depending on the champion. This makes your ...


1

Nope. Simply said it's not in Riot's best interest to punish players for playing ranked. In fact, playing early might make it easier to get a higher MMR, but for a different reason: you can get used to to the season changes as they roll in, players who skip out on ranked for a while will be behind when they start over. Of course you can use normal games to ...


1

While you're true that the mmr is changed when the season starts, it does not change that much. I was Gold 5 and last season I still played with basically the same players maybe a Plat here and there. As you are in Silver, I do not think you would be matched with a Diamond. I wouldn't really think waiting would change where you would be ranked too much.


0

No. Your MMR of the previous season will be taken into account when you play your placement matches of the following season. If you are Gold V you will be likely placed at the same ranking if you play average for your level. This ofcourse means if you do better than average, you will be likely placed higher than Gold V and vice versa if you play worse than ...


2

The main counter to split pushing is control of your waves. Unless the tower is low or inhibitor exposed they are unlikely to be able to "back door" it, they need a minion wave at the tower. So the first thing you do is make sure all your minion waves are always pushed out to the center line of the map. If you don't do that then you have no time to do ...



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