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-7

fcking retards rito,give something better like free rp every free rotation,about 5 rp


2

Since nobody put this in an answer yet... and I have come to the same conclusion. Periodically minions will 'appear' to move really quickly without any sort of buff assistance. This is because your game has become slightly out of sync and it is trying to quickly sync up the minion positions. You will notice this less with a more stable connection.


5

Two Krakens for a kill, one for everything else you listed. A few notes: The whole team is awarded a Kraken on Dragon and Baron kills (even teammates that are not alive when the monster dies). You also passively generate 1 Kraken every 60 seconds. Enemy jungle camps only give Krakens for the big monster. More data about BMB available in the Wiki ...


1

Season 5 Jungle has seen a lot of change from its past season jungles, and most if not all champs tend to start with smiting a large monster that gives them a buff for clearing jungles. Gromp (Blue Side Frog) gives you the ability to deal poison damage to your attackers, and Krugs (Red Side Rocks) gives you the ability to stun per 6 attacks. Now, smiting ...


0

It depends on the champion you're playing and what your plan is for the early game. If you have decent sustain then getting the instant health from red buff could be less useful than the raptor buff (which gives early vision control) or the wolf spirit (which gives you early warning of invades).


0

I think it's kinda situational which start is better. I'll sometimes save my smite for the buff depending on what the jungle champs I'm playing and the enemy is playing. If I'm playing against a champ that like to invade early and go for a fb (like Shaco), I'll save smite for the buff because it will keep my health higher and give more time for my team to ...


3

You don't use smite on red buff in general because most of the viable junglers (not speaking about meta) can easily survive the first jungle route. Even with tank junglers and slow jungle clear you will not die as long as you kite the buffs a little bit and play with good runes (depending on your champion). It also depends on your current division. If you ...


1

Smiting Red Buff just gives a small health bonus, altough smiting raptors gives you a buff to detect and destroy a ward. That's much better as long as you don't need more health in the jungle!


2

It's faster to walk from Krugs, to Red, to Raptor than to go from Krugs to Raptor to Red. Additionally, the restored health from smiting Red buff will most likely only provide much of a benefit in the event of a close fight; while with ward knowledge/clearing from Raptor camp, you can make an ambush more likely to succeed, or fail quickly so that you can ...


10

The reason is krugs give a bonus stun on every 5 attacks when you smite it. Raptors will also give a buff after you smite it allowing you to see wards that see you, a temporarily oracles. If you smite red you get a small health bonus from it. The raptor bonus has way more potential to help when you gank a lane to see if there is any wards you are seen by ...


0

The answer is in your question - just like you said 'the buildings get destroyed faster' so if they have 5 pushing a lane there is no way 2-3 people can hold it and because the loses to your towers/inhibs/positions will be SO detrimental and so quick you have to plug the hole with most if not all of your teammates else you risk losing a lot of things without ...


14

I know as a DOTA player some of this is going to be elementary to you, but I'd rather go with the full explanation than give you a two-sentence write-off answer. Put simply, grouping gives you a greater presence in your position on the map. This means that objectives (towers, inhibitors, neutral monsters, etc.) go down faster, and it's a far greater risk ...


5

If the opposing team groups to push one of your lanes, then you have to group to defend it. One or two people are not going to feasibly be able to defend against four or five. By the same token, if you have an advantage in map position and the opposing team is still spread out, grouping will allow you to quickly push down the last few towers. Team fights ...


1

Currently you will have to use third party sites to get the proper data required to spectate via Client on specific players. It's pretty much the same as normal spectating but you have a bit of extra work to do. If you're 100% committed to spectating a user, this will be the best approach aside from attempting to add them as a friend. Here is a source that ...


0

Unless they are featured on the client or in your friends list, there is no way to look up a specific player and spectate their game.


3

Scripting is basically when software takes over the control over some actions like combos (Brand Combo etc.). Some scripts can even dodge nearly every skillshot or level up your smurf to level 30 on its own. There are actually two types of scripts. - Champion Scripts Scripts that will pull off hard mechanical plays for you. They only work for certain ...


3

Taken from the wiki: ACTIVE: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter. 「 PHYSICAL DAMAGE: 75 / 115 / 155 / 195 / 235 (+ 100% Bonus AD) 」 LIVING SHADOW: Active shadows also throw a shuriken in the direction of the target point. Additional shuriken striking ...


1

The shuriken will do 50% of the original damage on the Q - enemy damage reduction


2

Sorry, no. RP (Riot Points) is how Riot generates income to run the infrastructure (servers, game developers, webmasters, moderators, electricity, etc.) that you all complain about all the time. hehehe... Without players purchasing RP, Riot would most certainly close it's doors. You used to be able to refer friends for certain amounts RP, but they have ...


3

It's 5 seconds. From the wiki: Damaging an enemy champion with an auto attack increases ability damage by 1%, stacking up to 3 times (max 3% damage increase) for 5 seconds. So after you auto attack you will have 5 seconds to hit them with an ability to get the extra damage. Hitting them with another auto attack will reset the timer to 5 seconds, even ...


14

Riot Points: What, and How? Riot Points are the "premium currency" in League of Legends, and the main method of obtaining it is by purchasing it with real world money, in the in-game store. Many game retailers will also sell Riot Points as gift cards. I would provide an image and values, but the cards and values differ, per country. You can find an official ...


2

Purchase it digitally from the in-game store, or via gift card from a variety of retail locations, such as Best Buy using actual currency.


0

It really is simple: Why Marksmen? They do the most consistent DPS late game. Why Lane with a Partner? Marksmen tend to have awful early games and are easy to bully. Supports are used to keep them from being zoned away from their farm, which is VERY important for them. Why Bottom? Dragon is an important early objective, it isn't that you need a ...


4

Lane Freezing This is the most important thing to do when you have lost your lane. How to do it? Most important thing is, you have to deal as low damage as possible to the enemy minions. This does not mean you don't last hit at all. Deal the last hit when they are like 10-20 hp, this way you should be able to immobilise the enemy wave exactly where you ...


1

I did some testing with this on a smurf account a while back with the 3-5 game shield from before. Picked it up a month afterwards(Silver Elo). If we assume the diamond V shield performs in the same way. The shielding/protection from demotion appears to outlast a month(1 1/2 month when i returned to it) as time progresses, as I just hit S1, and lost a few ...


2

There is no "shielding" in League of Legends. You only drop from a V division if your hidden elo is lower than the elo you need for the V division in the prior league. For clarification: You can lose as many games till you reach an elo of an Gold V player, then you will drop to Gold I. But: You can also drop a division when not playing for a month!


0

Personally I like to get luden's echo vs him to not only be able to nuke him more easily but also for the +10% movespeed it now gives.


2

Yes, it is possible. You must agree to surrender before the enemy team kills your Nexus though. It happened to me earlier today in fact.


2

Yes it's still possible. You have to be way more precise with your timing, but it's happened to me since the update to SR.


0

How ive seen people use zzrot: if you have an inhib down you can put it near that lane to slow the enemy lane from pushing untill your inhib respawns.


1

I know this has been answered: this sort of a silly answer, but as marksman wait till their team fully commits or are low hp, then join the fight a second or two late. If you do that you wont take damage. Most people will try to kill a tank with 1/4 hp then go for the carries... its kinda silly to me but it works.


0

The only thing ad that would be possible is getting a triforce to make use of the passive as well as increase damage after a spell. You did mention hybrid, and I didnt see anyone mention hybrid. Like I said ad with sheen proc is the most you want. Mixing damage will lower one or the other so you wanna max ap or ad. Idk every one else a swered this pretty ...


11

This warning shows up if you have been reported multiple times and yes you can get problems if you are getting reported in the future. This is basically the first stage out of three that occur after multiple reports. The three stages are: Warning message (the one you got) Chat/Ranked restriction Temporary ban (up to a month) Now to prevent innocent ...


4

Why you received that alert : Alerts will be sent to players after they receive a valid report through the post-game reporting system. Keep in mind you may not receive the alert right away, so even if in your previous match you were the picture of positivity, an alert can still pop-up a few games later. Is there any serious risk of being banned ? ...


0

While the dragon control is one reason, to address a point not addressed in the previous answers: critical hits and the rate at which they are applied. The damage applied, seen as a rate of damage over short periods of time, mid to late game with a support shielding you (or even better, applying some CC) as a ranged carry, marksman, gets the most benefit ...


0

This is how I see it: Marksman is ranged and is supposed to deal the most damage. If you have a support who takes the kills and say "I am the carry now" they don't understand the meta. My interoperation of this is that as a marksman you buy almost no defense, and go 100% damage, vs most other roles want something to sustain them. so if a carry with no ...


0

There are 2 scenarios that can happen when using the red trinket. If you're aware of a ward in a specific spot, the red trinket actually has the ability to disable the ward, preventing vision. If you disable a ward, there is no vision, and you can run a quick gank. If you auto attack the ward, the enemy will get vision of you. The second scenario is that you ...


1

A Marksman champion is a ranged AD carry. Why ranged over melee? Because melee champions that build mostly damage are squishy and die quickly because naturally, they have to get into melee range of their enemies. Exceptions like Zed and Yasuo exist, but they have ranged poke and/or excellent mobility to get into and out of fights easily. Melees also ...


1

We can work ourselves into an ADC bot meta by something of a process of elimination. We have 5 players, and only 3 lanes and one jungle. We don't want to put a duo jungle, because the jungle already ends up with lower amounts of gold, and because a second ganker doesn't really add much more pressure than just one (especially since they have to farm ...


4

This might just be one of the best League Meta question ever asked (certainly my favorite one). TL;DR Sustained Damage He functions as a backup plan and snowball at the same time. I'll try to answer your question with some additional information to the competitive metagame. About the Meta Now the meta game is usually controlled by buffs and nerfs on ...


2

This problem is around for more than a year now. Contact the Riot Support. Note: there's also a free Garen with Dreadknight Skin on Twitter


16

In the current professional meta of lane swaps, you'll notice that marksmen are not always in the bot lane. I would say its even rare these days to see a normal 2v2 matchup in the bottom lane. The reason it used be the meta to always have a marksman bot was a mixture of dragon control and needing to have a support. If marksmen didn't have supports, they ...


9

No, Rod of Ages it's not an activatable item, you get 1 stack each minute for a maximum of 10, which gives you more ap, mana and life. The number 2 indicates that you have 2 stacks.


1

I would consider myself an experienced player. I have been playing League on and off for about 3-4 years and I play with a locked screen about 90% of the time when in game. It is quite possible that the reason I have stuck with using a locked screen for so long is because of habit and fear of change, but I can't deny that I find there to be several benefits ...


1

To start, lets take a look at each item. Banner of Command: Stats: +10% cooldown reduction +60 ability power +200 health +20 magic resistance Aura UNIQUE – LEGION: Grants nearby allies +20 magic resistance and +75% base health regeneration Active UNIQUE – PROMOTE: Greatly increases the power of a lane minion and grants it immunity to magic ...


0

But how does it work? Wards, Teemo Shrooms, Shaco Boxes, etc. are all treated as "pets." Since they "belong" to a specific champion, damage dealt is calculated, you lifesteal from that damage (then the ward reduces the damage to one). Does it recover the same amount of life even if you have more lifesteal? This depends on the amount of damage you ...


1

From my personal experience (a few years, platinum ELO), I find it easier to pick out the yellow health bars over the green. The green blends in with the grass background, making it harder to tell at a glance what percentage I'm at, colourblind mode fixes that. I think there is some truth to the theory about colourblind viewers for streamers, but from a ...


3

In the past it was possible to stack Yasuo's E up to 4 times. After patch 4.11 and onwards you can stack it up to 2 times. Each time you cast E you generate a small amount of your flow ( More than when you would by walking around ) as well as increase your next E's damage by 25% with max cap at 50%. It was possible to fully restore your shield after 4 ...


1

It's really up to who is the most fat guy. Enemy vladimir's 6/0? Rush MR, take locket, banshee's etc. Enemy Yi's getting free kills off your jungler? Rush armour, frozen heart, Randuin's etc. Enemy ADC getting out of control? Rush Randuin's or Thornmail. Your team is doing fairly well and none of the enemy is fat? You can concentrate on providing more ...


2

Yes you can stack his E, and it does recover his shield somewhat. From wiki: Each cast increases the next dash's base damage by 25% for 5 seconds, up to 50% bonus damage. Sweeping Blade will generate ~7% of Yasuo's maximum flow innately as Flow-generation is based on distance traveled.



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