New answers tagged

1

No dragon only buffs champions. For additional context, this is buff applied by killing the appropriate dragons http://leagueoflegends.wikia.com/wiki/Dragon_Slayer Dragon Slayer is a non-transferable, stacking, neutral buff awarded to the team slaying Dragon Dragon on Summoner's Rift. Each elemental buff can stack up to to three times. The effects are ...


0

You forgot Anivia. A fast Yasuo can ult off the push that Anivia's wall does when cast underneath a target.


1

I can provide a different view to most other answers here, because I've had the opposite experience -- lots of time on Dota 2 while only 10 or so LoL games. In most pro Dota 2 games, teams concede after they throw everything they have at the enemy to stop them pushing the base. I'm not sure about LoL but in Dota you can buyback your hero to respawn ...


7

I want to add a somehow different view on this, as most answers so far seem to come more from the League of Legends player/viewers POV. I think the main reason for the really high number of games finished by concession is due to the way concession in DOTA2 works: In DOTA2 there is no formal way of concession except in tournament games where Writing "gg" or ...


1

In League, comebacks are quite possible if the losing team outplays the winning one. A large part of pro games is not just winning but also the viewing experience. I've heard from people that competitive Starcraft had problems where it was just getting boring to watch people micro the same thing each game for 10 minutes, then conceding on one mistake. (...


26

There have been concessions in professional LoL. The most notable example I can think of is at the 2016 Mid-Season Invitational, Fnatic conceded at 22 minutes to SKT T1 during game 3 of a best-of-5. It generally happens at tournaments where there's a massive skill difference and the losing team concedes out of fatigue. In the case of MSI, Fnatic was on ...


1

This is a good question, when I was playing lots of DOTA 2 there was no concede option, so I'm going to assume they added one obviously. The reason this would be the case in DOTA 2 is that the game is much less forgiving than LoL, especially when a carry starts to "snowball" - the carries in DOTA 2 are a lot scarier than LoL and when they get strong they ...


6

Each game develops its own terminology. And even within each game, different people have different definitions of said terminology. More specific term(s) would/could be: stun, root, snare, mez (and many many more) But in general. "Hard CC" Complete loss of control over your character. This means you cannot move, cast spells or attack in any way for the ...


1

I've most often seen "hard" and "soft" CC referring to whether the ability prevents movement or not. Soft CC is usually implied to be any type of CC that still allows a champion to move around. As you mentioned, slows are the most common type of soft CC, since they reduce the movement speed of enemy champions but still allow them to get away using movement ...


18

There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it. ...


1

Here's a list, asterik'd ones I approve of, double asterik'd ones that really shouldn't jungle (either of those may mean nothing to you, may mean something, I've done it regardless lol). I'm sure this list isn't comprehensive, for one I left out most champions where it's their ult (ahem singed and sivir), but I would suspect that I've hit on the large ...


1

Shyvanas W is also a low cooldown movement ability. It has a high uptime (max duration is 7 sec with a base cd of 12sec. So with max cdr you could get a possible uptime of nearly 100%). Keep in mnid though, that the base duration is 3sec, extended by hitting enemies and the ms-boost decays. So as a pure movement ability it is not as strong. Another classic ...


1

Look for Hecarim, with his E significantly increasing his movement speed !


2

Yes, all those items are able to proc the effect of windspeakers blessing. Face of the mountain increases armor/mr of the ally and gains improved shield strength Galios Bulwark adds an additional amount of armor/mr and also improves the heal galio receives by 10%. Note that the heal procs this mastery too, but only the ally will gain armor/mr. Locket of ...


3

As said here by Meddler: Instead of the current 5-buff dragon system, we’re changing it to 4 different types of elemental dragons, each of which gives a different buff. The types and order of elemental dragon spawn are randomized (with some restrictions) and it’s possible to get multiple stacks of one element (e.g. 2 air dragon kills gives more movement ...


1

Ok so i know its not exactly what you asked for but if you want to get to the next jungle camps faster how about Rek'Sai as she can burrow holes through the walls can get around fast?. Evelynn has an ability that on a 15 second cool down speeds her up as much as ghost for 3 seconds and removes all slows on her, this ability also cools down 1 second extra ...


0

As Karoui Haythem said, yes they do. It has been commonly tested. After level 18, you will continue to gain stats based upon your scaling runes for each level.


5

Yes, Morgana's Black Shield is counted as a shield, and Windspeaker's Blessing specifically states that Your heals and shields are 10% stronger. Additionally, heals and shields on allies increase your target's armor by 5 - 22 (based on level) and magic resistance by 2.5 - 11 (based on level) for 3 seconds. So, as it is a shield, it will be modified by ...


-1

Honestly levelling in League of Legends can be tedious and without buying XP boosts could take you a very long time. The fastest ways to level 30 are covered in this blog post but the general key points are: Experience boosts (duration): Duration experience boosts give you bonus exp for a set number of games, regardless of if you win or lose. The best value ...


3

To add on to the other posts: Information that is agreed upon 3 elemental drake types spawn a game Elemental drakes spawn every 6 minutes until 35 minutes into the game Elder Dragon spawns starting the 35 minute mark, spawning every 10 minutes Slightly debated is the actual spawn rate of each type of drake. This reddit post seems to be popular, where ...


0

I found a way to fix this bug! The answer can be found on the blog: How to fix League of Legends Camera Lock Bug Last night I finally found a reliable way of fixing the LoL Camera Lock bug on my machine WITHOUT having to exit the game and then rejoin. Please follow these steps: On the Minimap, Click AND Drag your mouse If it doesn’t ...


0

First of all it seems you may have some misconceptions on MMR. It is not solely calculated based on your wins and losses. There are other factors that are taken into account. Now the specifics will be dependent on the implementation of the specific system that Riot decided on. But in general there are several factors determining how much MMR you gain or lose....


1

As a "beginner" ADC you're most likely lacking correct positioning. When you play ADC you pretty much have a target painted over your head, and enemies will charge at you given the chance. What you should do is While you're learning, use mobile ADCs ( Ezreal, Kalista, Lucian): their dash abilities provide you a "Free out of Jail card" Watch pro games and ...


2

Stay alive. NB: I am not an ADC main, but I think these advices could help you if you don't know them. I have read many conversations on forums, and it looks like that players beginning at ADCs, as well as their teammates not knowing really well how to ADC, think that ADC primary role is to focus carries in fight, and if you succeed to kill them (even if ...



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