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1

For ME1, everything in [Citadel: The Fan] should be checked (I think if you leave "Got him killed" unchecked though, it should be okay). Make sure [Citadel: Rita's Sister] is also checked. For ME2, uncheck [Illium: Conrad Verner], which you already have.


3

That seems to be working as intended. The Arrival DLC ends up with Shepard blowing up the Alpha Relay and sacrificing a Batarian colony in the process. At the beginning of Mass Effect 3, Anderson uses that as explanation for Shepard's incarceration. If Arrival isn't completed, then the Alliance's 103rd Marine Division is said to have carried out that ...


0

As far as my though goes into the reason for a global cooldown on abilities is that the Devs want you to use the abilities of your whole squad instead of simply relying on your own. Take games like Diablo or LoL for example, as you are only able to control your own character and subsequently one set of abilities, you are more heavily reliant on your ...


7

Using a power puts all other powers on a shared cooldown, but the recharge time is actually different depending on which power you use. Using your example, Biotic Charge is a mobility power and invokes a 6 second cooldown while Shockwave invokes a 12 second cooldown. You can check the exact values on an online power list or on the bottom-right of the ...


0

Additionally, it appears that ammo bonuses from squad members do not work at all. For instance, if Shepard has Disruptor ammo with the 30% ammo bonus, Garrus with AP ammo and the 30% ammo bonus, and Vega with Incendiary ammo with the 30% ammo bonus, then Shepard will not have 90% extra ammo because only his 30% bonus is applied to him. This includes if you ...



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