New answers tagged might-magic-heroes-6
Abilities like logistics, artifacts like Sandals of the Wanderer, and tagging map elements like stables or rally flags are the only move boosters I know of. I read somewhere that heroes without units can move further than those with armies, but I haven't observed that in my own games. Previous Heroes games set movement to the slowest unit in the army, but ...
From my experience, your morale stat is expressed simply as a percent chance of a morale effect. Positive morale gives a second turn at "half strength" i.e. half movement and half strength attack. Negative morale forces the unit to miss its turn entirely. So if you have a +28 morale, you will have a 28% chance of gaining a half move/attack. There can be ...
As far as I have been able to determine, you can't: you have to burn your unit's first move to enter the tower. I suppose it's another hidden buff the AI gets to offset its general lack of tactical or strategic ability. I would love to be proven wrong though.
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