Hot answers tagged minecraft-bukkit
It is intentional, does happen in SMP, and cannot be disabled on a vanilla server as far as I know. On a Bukkit server, the DisableIt plugin can disable any type of explosion, including beds. In the Nether, there basically is no time of day — bring a watch with you and see what happens. The beds only let you sleep in them when it's night time, and ...
Bukkit is a developer API - it basically provides hooks and functions that developers can use to plugin to Minecraft. Craftbukkit is the server component you download that lets these plugins work with the official Minecraft server. Craftbukkit is not yet a package manager, rather a server wrapper - plugin installation and managed updates are planned ...
If you have access to the world file you can use a map editor/viewer to get a view of the map, and then do a filter just for redstone, overlay the second image and you will know where all the redstone is, it shouldn't take long to find the clock.
There is now a Bukkit mod for detecting and teleporting to redstone clocks: the sensibly-named Redstone Clock Detector.
I would suggest you to download and configure the following bukkit plugins: Permissions. Allows you to set up groups and commands for other users. Essentials. Gives you /item, /spawn, /tp, /home, /warp, /time and much more. iConomy. Sets up an currency system. Also gives you the possibility to withdraw and insert "Eura" (as the currency is called) into a ...
You seem to have found a spawn egg. You can use it to spawn the type of mob the egg belongs to. To use the egg you simply right click on the ground while holding the egg in your hand it then spawns the mob at the location you clicked on. The official description as on the minecraft wiki: A Spawn Egg is an item that may be used to spawn mobs directly. ...
Up until very recently, there's been a bug in Minecraft that allows any client to change the NBT data of an item in its inventory. A player by the name of Ammar discovered this 2 years ago and reported it to Mojang confidentially. After repeatedly contacting them about it and getting little response, Ammar recently decided to release details of the exploit ...
This is a glitch with Minecraft that it also spawns multiple pigmen from one pig. The easiest way is to disconnect and reconnect. They should disappear. This has happened in my server. And it IS a client side bug like SevenSidedDie said.
You can do this using block probability patterns. Most places you'd normally enter a single block type in WorldEdit, you can instead enter one of these which will give you a random distribution of blocks instead of just one kind. You can specify which blocks and how often they should show up. As an example, if you were to select a zone and enter the ...
You can use the very simple (yet effective) WhichMobs plugin, to explicitly turn off certain mobs from spawning. All it would take is a simple ghast = false in the property file for the plugin to turn Ghasts off. You could also use NoSpawn and MobToggle, all of which accomplish the same thing. Also, if you would like to keep Ghasts floating around but at ...
You can vastly improve the performance of your times using MATHS. You can see the principle outlined in another answer (this answer deals with redpower timers, but the principle is the same, you just need to do it with your vanilla timers instead). All you need to do is set up multiple timers, like the one you have there, but with coprime numbers of ticks ...
Creative mode in 1.8 has inbuilt support for flying. It is available by double tapping space.
I suspect this has been asked before, but I can't find the question so I'll answer this one: Aggressive monsters, with the exception of ghasts, will spawn when the light level is at 7 or below. Torches are considered a light source of level 14, Lava, Glowstone, and Fire are at level 15. For each square away from the light source, you drop the light level ...
MobLocator Due to there not being any plugin that currently does this, I have developed one. It is called MobLocator and can be download here. /mobloc shows the number of each type of mobs that are present in the world. /mobloc [mobType] shows the location of the 10 closest mobs of type mobType. (Using euclidean distance). Note, you can use a mobType of ...
OptiFine has, among many other improvements, a clear water option (under Video Options -> Details). This is a pure client modification and works just as fine in SMP. (Note that this is not compatible with MCPatcher, which is however not needed since OptiFine also includes HD texture support).
If you use the JDK instead of the JRE then you can use the following command line to force the JDK to use all available cores for optimising Java itself (source): -server -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=7 -XX:+AggressiveOpts -Xms1G -Xmx8G -jar craftbukkit-1.4.7-R1.0.jar As you are clearly using ...
Essentially, it's a package/plugin manager for Minecraft servers. Rather than installing addons separately, it allows you to do it through a central interface. Bukkit's 'About' page actually does a great job of listing its selling points in relation to alternatives: lower server footprint increased performance when adding mods easy mod installation easier ...
Here is what I did. Bukkit generates a world and a world_nether folder. I moved the vanilla/world/regions to bukkit/world/regions and then moved vanilla/world/DIM-1 to bukkit/world_nether/DIM-1
Well, as it turns out, /sp is just an alias for /superpickaxe. You could easily change this to anything else. Just open the WorldEdit.jar with any ZIP unarchiver and edit the plugin.yml file that's inside. It's a large file, so just do a Ctrl-F and search for 'superpickaxe' to find what you're looking for. It should look like this: superpickaxe: ...
Quite the contrary, it seems really easy to do with MCEdit (I've just tried it). Start MCEdit, create a new world. Put in a few numbers - how large a world do you want to have? Once the world is generated, press ctrl + a. That selects the whole world. Select the Fill tool. Pick stone and pres fill. Similarly, fill the bottommost layer with bedrock. ...
Bukkit does not update for snapshots. You cannot run a Bukkit server on anything except a primary release. Unfortunately, you are out of luck. You'll have to run a vanilla server or just wait for the next full version to be released.
PermissionsEx and ModifyWorld should solve this problem quite nicely. PermissionsEx is a general permissions plugin and ModifyWorld is an optional part of PEX: [ModifyWorld] provides the possibility to control players abilities, such as destroying/placing blocks, riding carts/boats or even getting spotted by mobs and much more. Disabled by default. ...
You want to use Multiverse: Create multiple worlds of different types, seeds and with Custom Generators Create portals to let users go between other portals, worlds, or locations PermissionsBukkit support (Anything that implements the superperms api - GroupManager does I think) iConomy, BOSEconomy, RealEcon, Essentials Econ and Item economy support! Show ...
So far, I discovered a nice solution. I had to make a splash Potion of harming II. Then I approached the farm without looking at it (like while you play slenderman). It seems that Minecraft renderer is smart enough not to lag completelly when you do not look at the laggy area.
It's fairly easy. There are a number of client-side flymods out there, the most popular being Zombe's Modpack. Just follow the included installation instructions and press F to toggle flying. As of Beta 1.5, flying is (per default) disabled on vanilla servers. You can reenable it by setting allow-flight=true in server.properties. If you want to allow only ...
World generation now comes with a powerful preset tool. The code for generating one layer of bedrock followed by 127 layers of stone is: 2;7,127x1;1
The number is set from the server.properties file and can be as large as you like as long as the server has enough bandwidth and memory to hold all the people. If you're asking about a particular server, the maximum number of connections can be seen from the server list in game.
I just wrote a quick plugin that will do this for you. It's called StartingItems, and you can find it on BukkitDev here. It supports both respawn items and items for players that first login. Feel free to check it out.
How far are they from spawn? It's likely spawn protection. To disable it, use spawn-protection-size=0 to your server.properties file.
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