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42

It is intentional, does happen in SMP, and cannot be disabled on a vanilla server as far as I know. On a Bukkit server, the DisableIt plugin can disable any type of explosion, including beds. In the Nether, there basically is no time of day — bring a watch with you and see what happens. The beds only let you sleep in them when it's night time, and ...


32

Bukkit is a developer API - it basically provides hooks and functions that developers can use to plugin to Minecraft. Craftbukkit is the server component you download that lets these plugins work with the official Minecraft server. Craftbukkit is not yet a package manager, rather a server wrapper - plugin installation and managed updates are planned ...


31

If you have access to the world file you can use a map editor/viewer to get a view of the map, and then do a filter just for redstone, overlay the second image and you will know where all the redstone is, it shouldn't take long to find the clock.


18

I would suggest you to download and configure the following bukkit plugins: Permissions. Allows you to set up groups and commands for other users. Essentials. Gives you /item, /spawn, /tp, /home, /warp, /time and much more. iConomy. Sets up an currency system. Also gives you the possibility to withdraw and insert "Eura" (as the currency is called) into a ...


16

You seem to have found a spawn egg. You can use it to spawn the type of mob the egg belongs to. To use the egg you simply right click on the ground while holding the egg in your hand it then spawns the mob at the location you clicked on. The official description as on the minecraft wiki: A Spawn Egg is an item that may be used to spawn mobs directly. ...


12

You can do this using block probability patterns. Most places you'd normally enter a single block type in WorldEdit, you can instead enter one of these which will give you a random distribution of blocks instead of just one kind. You can specify which blocks and how often they should show up. As an example, if you were to select a zone and enter the ...


11

You can use the very simple (yet effective) WhichMobs plugin, to explicitly turn off certain mobs from spawning. All it would take is a simple ghast = false in the property file for the plugin to turn Ghasts off. You could also use NoSpawn and MobToggle, all of which accomplish the same thing. Also, if you would like to keep Ghasts floating around but at ...


11

You can vastly improve the performance of your times using MATHS. You can see the principle outlined in another answer (this answer deals with redpower timers, but the principle is the same, you just need to do it with your vanilla timers instead). All you need to do is set up multiple timers, like the one you have there, but with coprime numbers of ticks ...


9

MobLocator Due to there not being any plugin that currently does this, I have developed one. It is called MobLocator and can be download here. /mobloc shows the number of each type of mobs that are present in the world. /mobloc [mobType] shows the location of the 10 closest mobs of type mobType. (Using euclidean distance). Note, you can use a mobType of ...


9

I suspect this has been asked before, but I can't find the question so I'll answer this one: Aggressive monsters, with the exception of ghasts, will spawn when the light level is at 7 or below. Torches are considered a light source of level 14, Lava, Glowstone, and Fire are at level 15. For each square away from the light source, you drop the light level ...


7

Essentially, it's a package/plugin manager for Minecraft servers. Rather than installing addons separately, it allows you to do it through a central interface. Bukkit's 'About' page actually does a great job of listing its selling points in relation to alternatives: lower server footprint increased performance when adding mods easy mod installation easier ...


7

Well, as it turns out, /sp is just an alias for /superpickaxe. You could easily change this to anything else. Just open the WorldEdit.jar with any ZIP unarchiver and edit the plugin.yml file that's inside. It's a large file, so just do a Ctrl-F and search for 'superpickaxe' to find what you're looking for. It should look like this: superpickaxe: ...


7

OptiFine has, among many other improvements, a clear water option (under Video Options -> Details). This is a pure client modification and works just as fine in SMP. (Note that this is not compatible with MCPatcher, which is however not needed since OptiFine also includes HD texture support).


7

Quite the contrary, it seems really easy to do with MCEdit (I've just tried it). Start MCEdit, create a new world. Put in a few numbers - how large a world do you want to have? Once the world is generated, press ctrl + a. That selects the whole world. Select the Fill tool. Pick stone and pres fill. Similarly, fill the bottommost layer with bedrock. ...


7

PermissionsEx and ModifyWorld should solve this problem quite nicely. PermissionsEx is a general permissions plugin and ModifyWorld is an optional part of PEX: [ModifyWorld] provides the possibility to control players abilities, such as destroying/placing blocks, riding carts/boats or even getting spotted by mobs and much more. Disabled by default. ...


7

So far, I discovered a nice solution. I had to make a splash Potion of harming II. Then I approached the farm without looking at it (like while you play slenderman). It seems that Minecraft renderer is smart enough not to lag completelly when you do not look at the laggy area.


6

It's fairly easy. There are a number of client-side flymods out there, the most popular being Zombe's Modpack. Just follow the included installation instructions and press F to toggle flying. As of Beta 1.5, flying is (per default) disabled on vanilla servers. You can reenable it by setting allow-flight=true in server.properties. If you want to allow only ...


6

If you use the JDK instead of the JRE then you can use the following command line to force the JDK to use all available cores for optimising Java itself (source): -server -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=7 -XX:+AggressiveOpts -Xms1G -Xmx8G -jar craftbukkit-1.4.7-R1.0.jar As you are clearly using ...


6

You want to use Multiverse: Create multiple worlds of different types, seeds and with Custom Generators Create portals to let users go between other portals, worlds, or locations PermissionsBukkit support (Anything that implements the superperms api - GroupManager does I think) iConomy, BOSEconomy, RealEcon, Essentials Econ and Item economy support! Show ...


5

I have been informed that my answer is outdated. So I would like to suggest another: Crowd Control. It won't stop ghasts from spawning, but you can make them passive. If you really don't want them, WorldGuard appears to let you blacklist certain mobs from spawning. BEGIN ORIGINAL ANSWER: Yes there is. It's called Moblimiter. Disclaimer: I ...


5

If you have protected (uneditable) blocks, you can build this as a redstone mechanism. Start with a long-period clock (there are several ways to do this), 5 stone pressure plates, and a dispenser. Construct the logic circuit not(or(edge-detector(clock), not(plate), not(plate), not(plate), not(plate), not(plate))) and connect it to the dispenser. The ...


5

Permissions' functionality is being built in to Bukkit. There's a transitional plugin in the meantime called PermissionsBukkit so that plugin authors can start using the new built-in Permissions API before it is completely rolled into the server. This is the version that you'll need to install to be able to use most of the actively-maintained Bukkit plugins. ...


5

According to the WorldGuard Wiki, use /region flag <id> pvp deny. Before that you do of course have to set a define a region first: Use the WorldEdit tool to select a region, then /region define <id>.


5

If you're using Java 7, it has been known to cause issues running Minecraft. I would download java 6, and give that a try. Also, if your server supports 64-bit, grab that version. Update: The only other advice I can offer is to maybe grab a server auto-restart plugin for bukkit, perhaps give one of those a go, and set it to 6am or whenever your server is ...


5

You can try to go to <minecraft_data>/saves/<map_name>/players and rename Player.dat to <your_name>.dat. This should effectively transfer your inventory, spawn points, xp, hunger bar and so on to another player. However I don't think you will be able to transfer ownership ("tamer") of cats and wolves with this way. They are likely to be ...


5

Given the vast amount of seeds available and the size of the world, happening to spawn in a small dungeon of all places in a nearly infinite world is very unlikely to happen. Even exploring they can hard to find. Because of the amount of possible combinations of seeds it's impossible to define a precise chance of this happening.


5

There are two existing plugins that may do what you need. ManualGen allows ops to trigger a structure generation at their location with a command. Strongholds can be place manually this way by your server admin(s). The drawback is that admins who place strongholds will know where they are, which they might not want if they like to explore as a regular ...


5

You stated bukkit plugins were preferred, but other ways are acceptable. You cannot change the grass look for the whole server, as it is generally a client side feature. In other words, how one person sees grass is completely different to how another one sees it as they may have texture packs and other client side mods which alter the look of things. You ...


5

Using WorldEdit for this will crash your server, as it cannot handle such an operation. As a result, you should use MCEdit instead. It will take a while, but big edits like this absolutely need to be done in it. Once you are done, you can start using WorldEdit on your server. If you are doing lots of terraforming, you should probably also use VoxelSniper. ...



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