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Teleport or fly over to it, then: /kill @e[type=EnderDragon,c=1,r=2]


LWC also has a command to allow hoppers. Simply type: /lwc flag hopper on and left click the chest.


if you wanted to keep the server version, you could just use the server control panel to ban that player and reinstate the previous op.


Up until very recently, there's been a bug in Minecraft that allows any client to change the NBT data of an item in its inventory. A player by the name of Ammar discovered this 2 years ago and reported it to Mojang confidentially. After repeatedly contacting them about it and getting little response, Ammar recently decided to release details of the exploit ...


MCEdit's tools should have at least one easy way to replace a large area with water or air, to make your ocean world with. Just replace a big enough area around your project to make you happy, then prune everything past that :D Looking at the options, Select and Fill should work, or possibly Create ocean chunks.


//replace grass,dirt 50%cloth:red,50%cloth:white for example like above, or //replace grass,dirt 50%4,50%1


Think of Vault like a middle-man plugin. Vault lets other plugins communicate with each other trough Vault. That way, a plugin doesn't need to have specific methods tailored for each and every other plugin to be able to cooperate with them or exchange data. One example: Kitsunechat, which is a chat manager, becomes able to provide the chat function with ...


I know the question is old, but I have the best solution. Without disabling any plugins, just type: /bukkit:give player minecraft:skull 1 3 {SkullOwner:"playername"} The "bukkit:" in front of the command tells the server it is the Minecraft give command, not CommandBook, or any other give command.


You can create a minecart spawner with custom datatags with the following command: /setblock ~ ~ ~ minecraft:mob_spawner 0 replace {EntityId:MinecartRideable,SpawnData:{CustomDisplayTile:1,DisplayTile:1,DisplayData:0},SpawnPotentials:[{Type:MinecartRideable,Weight:1,Properties:{CustomDisplayTile:1,DisplayTile:1,DisplayData:0}}],SpawnCount:2} The SpawnData ...

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