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11

Default Minecraft world generates three "end dungeons" (strongholds), about 1000 blocks from the centre of the world, spread equally. That means that when you're standing at X/Z 0,0 coordinates and looking in the direction of one, the other two will be at 120° to the left and to the right. All of them have a portal to the End. The Eye of Ender, when thrown, ...


9

They do not spawn naturally and aren't meant to. But you can spawn them via commands. /summon EntityHorse ~ ~ ~ {Type:[insert number],Tame:1} If Tame:1, it is a tame horse. Tame:0, its not. Type:3 spawns a Zombie Horse, and Type:4 spawns a Skeleton Horse.


6

To break wood (logs) in adventure mode, you need a tool which is specially enabled to destroy logs by having it's CanDestroy tag set to include "minecraft:log" for oak, birch, spruce and jungle logs, and/or "minecraft:log2" for old oak or acacia logs. There is no way to limit it to specific data values, so you can't make an axe that is capable of chopping ...


5

You cannot find Zombie or Skeleton horses in the wild. They can only be spawned with the following commands: Tamed Zombie Horse: /summon EntityHorse ~ ~ ~ {Type:3,Tame:1} Untamed Zombie Horse: /summon EntityHorse ~ ~ ~ {Type:3} Tamed Skeleton Horse: /summon EntityHorse ~ ~ ~ {Type:4,Tame:1} Untamed Skeleton Horse: /summon EntityHorse ~ ~ ~ {Type:4}


5

Yes, the item you are looking for is the Slime Block, added in version 1.8. The slime block is a block, made from 9 slimeballs. When pushed or pulled by a piston, it will drag all adjacent blocks with it (up to the usual maximum of 12). Using multiple pistons, it is possible to build vehicles.


4

No, the price is determined by the item not by the Anvil. You can calculate the costs using this calculator for example. Further information for the costs can be retrieved from here.


3

In order to get a zombie skull, that zombie needs to get blown up by a charged creeper. There is no other way, in vanilla Minecraft, to obtain skulls of zombies, skeletons, or creepers. In other words, no. You cannot obtain zombie heads from a simple mob system, or even an experience grinder.


3

You've got the right idea, but minecraft:zombie_head doesn't exist as a distinct item. It's just called minecraft:skull with a damage value of 2. So the correct command becomes the following: /summon Zombie ~ ~ ~ {Equipment:[{},{},{},{},{id:skull,Damage:2}]}


3

The final bit that you need is to just teleport the non-mod player, like so: tp @p ~ ~ ~ (of course, you're probably going to execute that command at the horse). This works because the teleport moves the target, and everything that is riding it, but not the things that the target is riding. But that's just the bit you were missing, my full solution is ...


3

The lists above are excellent! But, this question was asked before Minecraft 1.8 so a few things have changed. Now you can use Villager Farmers to automatically harvest and replant Carrots, and Potatoes, and Wheat. You can also automatically collect the Bread that Villager Farmers make with the wheat. Another source of automated carrots and potatoes are ...


2

let yourself starve. If you can't starve then it's peaceful. If u remain with 10 hearts (health doesn't drain when starving), it's easy. If you get taken down to 1/2 heart then it's normal. If you die then it's hard.


2

You have "Hide extensions for known file types" turned on, and JAR files are registered with some program (likely either java or 7z). That means that the 1.8.1 file you see is in fact 1.8.1.jar, but Windows just hides the .jar part. Knowing this, you can right-click the file and select Open With > 7zip (or any other zipping program) even though the ...


2

The problem is that you can't target someone without a score using a score selector. So the solution, not surprisingly, is to give everyone a score. You don't have to change anyone's score value either; instead, just "increment" everyone's score by 0, in your case, with the following command: /scoreboard players add @a hasJoined 0 Better yet, throw that ...


2

We're going to use the fact that you are checking for boots to our advantage, since boots are not stackable and there can normally only be 0 or 1 item in that slot. Set up a dummy scoreboard objective called boots and run the following two Commands on a setblock/fill clock. scoreboard players set @a boots 0 scoreboard players set @a boots 1 ...


2

Use the dX, dY, dZ selectors Setup: /scoreboard objectives add inAFK Clock: /scoreboard players set @a inAFK 0 /scoreboard players set @a[x=<X>,y=<Y>,z=<Z>,dX=<X length>,dY=<Y length>,dZ=<Z length>] inAFK 1 /scoreboard players join <Team Name> @a[score_inAFK_min=1] /scoreboard players leave <Team Name> ...


2

Your whole command is invalid. The correct format would be /scoreboard players add <player> <objective> <count> [dataTag] so your command would then become: /scoreboard players add @a[x=-506,y=56,z=-1176,r=1] Score 1 {Inventory:[{id:"minecraft:iron_ingot"}]} Always remember: NBT data tags always come last in a command.


2

It's really easy to return from the Alex (3-block-arms-and-leg) model to the Steve (normal) model. 1. Log into minecraft.net This step is simple enough. Go here: http://minecraft.net/login 2. Go to your profile. 3. Modify your settings and save.


2

While @ModDL gave a brief answer, I'd like to give an extended explanation of what exactly the issue is. Normally, to power a redstone active block, such as a dispenser or a piston, you need to either power it directly, or power one of the 6 adjacent blocks. Piston Quasi-connectivity For pistons, there is another rule: They also activate if the block ...


2

The piston act this way due to a minecraft feature called the BUD, or block update detector. When some blocks have a powered block diagonal or above it Figure 1, they will become powered when its updated and will stay powered even if the power on these blocks are removed and will only unpower if the positions are unpowered and the powered block is updated. ...


2

According to the wiki : Ender pearls collide with vines, grass, dead bushes, ferns, flowers, all sapling types, all mushrooms types, all minecart types, boats, and nether portals. So no dying from throwing it in the void.


2

You cannot repair an Anvil. The Anvil will break if it's done. You can just build another one and place it on the old place of the Anvil. You just can repair Items at the Anvil. This is the thing you see in the release logs called "Anvil repairing has been rebalanced" as it was way too expensive in older versions.


1

Any mob can, but i believe the movement AI of spiders and endermen would need very specific circumstances and would make it very unlikely.


1

Your sentence is not entirely correct : minecarts go slower on unactivated powered rails. The purpose of powered rails is to increase or decrease the speed of minecarts ; to increase their speed, they must be activated by redstone. Powered minecarts will not activate powered rails, and will not accelerate on them either.


1

You actually don't need to find it (and nobody except your brother could help you anyway, it's your computer). You can just go to ~/Library/Application Support/minecraft, and launch the game from there.


1

This is actually really easy to do, but there's a caveat, which I'll get to. All you need is a scoreboard objective and three commands running off a 20Hz clock. The scoreboard objective is a timer that allows you to extend the fuse time beyond 127 ticks: /scoreboard objectives add TNTTimer dummy The commands running off the 20Hz clock are to increment ...


1

If you want people to spawn somewhere else when they die, just set the world spawn with /setworldspawn when standing where you want them to spawn or set individual player spawns with /setspawn {player} when standing where you want them to spawn!


1

Try playing without the mod memorizing where the language you use is and try to reset while playing the mod, if it persists, reinstall the mod. If it still continues, try a different site to download it from.


1

I'd save your screenshots, saves, options, mods, servers.dat and any other important files and wipe your .minecraft folder and run Minecraft again.


1

Currently no. If it's enabled in the config, the infernal mob has a fair chance of stealing whatever you use to attack them. This really stinks when it's something you spent a great deal of time to get the resources to build, and build. The best strategy that I've found is to carry some cheaper weapons with good melee enchantments (sharpness, fire aspect, ...


1

First of all, villagers do not recognize anything other than farmland (hoed dirt). So your wooden logs make no difference. Villagers will only tend to crops within a 15x15 radius around them, and up to 1 block above and below them. So if your villager is standing on your farm, it should work.



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