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41

Another alternative is to use nslookup which queries the name directly from DNS: C:\> nslookup google.com Server: UnKnown Address: 2601:647:4a03:6e2b:9610:3eff:fe0e:6c13 Non-authoritative answer: Name: google.com Addresses: 2607:f8b0:4005:801::200e 216.58.194.174 This shows the IPV6 address followed by the IPV4.


7

1) Select your Forge profile and Edit Profile. 2) In editation, be sure you have those values right: (OPTIONAL, but VERY USEFUL) Game directory : It is VERY good to store different versions in different folders, because they conflict with each other (1.9 with 1.8, vanilla with Forge etc) - the thing is that even one mutual config with different values ...


7

When you break or use a hopper on the chest, it will generate the loot and allow interaction (which answers the second question as the chest broken will just be a normal chest and the loot will drop on the ground).


5

I had this exact issue today with 1.10.1 Try setting your version back to 1.10, I have had no issues with that. If you don't know how to change your minecraft version, look here: http://gamingedus.blog.ryerson.ca/educator-minecraft-resources/minecraft-how-tos/changing-your-minecraft-game-version/


5

The regular arrow entity will be considered a tipped arrow if it has the Potion string or CustomPotionEffects list present: /summon Arrow ~ ~1 ~ {Potion:"minecraft:strong_harming"} /summon Arrow ~ ~1 ~ {CustomPotionEffects:[{Id:7b,Duration:20,Amplifier:1b}]}


4

What you have is a blank spawn egg. It does not have any use, and can only be obtained through use of commands. If you want to give yourself a spawn egg that can actually spawn an entity, you should use: /give @p minecraft:spawn_egg 1 0 {EntityTag:{id:Pig}} Where "Pig" is the entity ID that you want to spawn (only entities normally spawnable from spawn ...


4

Your skin has a solid black outer layer. I'd guess that this happened because you saved it with a tool that doesn't support transparency (e.g: MS Paint). If you want to modify skins, you'll need to use a tool such as Paint.net which does support transparency. Here's your skin with the black/white parts cut out, which should work:


4

In a way, but it's a bit of a fuss. Donkey and mules can have a chest right clicked onto them in order to give them an accessible inventory: Adult donkeys can't enter a boat, but they can enter a boat as an baby, then grow up while still inside the boat. So, what you'll need to do is make a baby donkey enter a boat: Then wait for it to grow up and add ...


4

Fill needs two sets of coordinates, one for each corner of the box you want to fill. Try this: /execute @p ~ ~ ~ fill ~-2.5 ~-2.5 ~-2.5 ~2.5 ~2.5 ~2.5 minecraft:air


4

If you have opened it before, you can use Windows' 10 new function called 'Quick Access' which helps you find 20 of your most recently opened files. By default all your downloads are in the downloads folder If you used Chrome to download, press CTR+J and find your download. Then click on open folder location.


3

Based on this thread in the Minecraft Forums, several people are seeing this with v 1.10.1. One of the Minecraft devs is asking people to report this error, and even mentions that they plan to release 1.10.2 later today with a fix: I've been told that we'll have 1.10.2 later today as well, because there is a crash happening in 1.10.1 that we didn't get ...


3

Setting the version back, anything besides 1.10.1 that the server still supports, seems to work for me. I had the same issue with Wynncraft


3

There is nothing about spawn rate. They are all the same. But what you might have seen was a pack. (http://minecraft.gamepedia.com/Spawn#Pack_spawning)


2

I went thru this recently with a used xbox one bought off ebay. To initialize the xbox it must connect to micrsoft live, where you enter (or get) a microsoft email and password (xbox live account). You then are assigned a player name and symbol for xbox live/your xbox, and must choose a 6-digit security code. You then go offline, turn off your network in ...


2

Could not find or load main class net.minecraft.client.main.Main This means that Minecraft was not correctly installed. Essentially, the launcher could not find one the files needed for Minecraft. Check if your profile is set to a valid Minecraft version, or that the Minecraft version jar is a valid one. You can also try and select a different Minecraft ...


2

Setup: Create an objective to keep track of when players fire an arrow: /scoreboard objectives add firedArrow stat.useItem.minecraft.bow Repeating commands: Have the following commands constantly repeating, in this order: /execute @a[score_bowupgrades_min=1,score_firedArrow_min=1] ~ ~ ~ /scoreboard players tag @e[type=Arrow,c=1,r=3] add Lightning /...


2

Assuming that you're using Windows, since other platforms handle that data differently: %appdata% is a shortcut to the roaming app data folder that's located at C:\Users\yourusername\AppData\Roaming. You can get there easily by searching for %appdata% in the Start Menu search bar or in the address bar in Windows Explorer.


2

I have built it in a Mushroom Island No mobs other than mooshrooms spawn naturally in mushroom island biomes. Unfortunately, you will need to rebuild the farm in another biome for mobs to be able to spawn. Here's a test I did, showing that no mobs spawn in mushroom island biome:


2

I put together the following command system, all of which are in a repeating command block This does not guarantee activation order. You should be using Chain command blocks to clearly define the order in which command blocks are activated. In the following image, the Repeating block is activated first and then follows the arrows in the Chain blocks: ...


2

When you click on the tellraw the server acts as if the player has run the command. Therefor you will want to disable sendCommandFeedback. So use this command /gamerule sendCommandFeedback false This will hide the message.


2

The maximum number of updates-per-tick before sending the whole chunk has not changed. As of 1.9+, command blocks do not save its powered state as a metadata value and is instead saved as NBT, so that part at least is no longer sent to the player. However, if the command block saves its last output, the client will be sent information. You can disable last ...


1

If you're in Creative Mode, you could use a Command Block and set this up to any type of clock: /execute @a ~32 ~ ~32 /summon Zombie This will spawn a Zombie 64 blocks away from all players (32 in the X axis, 32 i the Z axis.). You could also set this up with a second one modifying the first command: /execute @a ~4 ~ ~4 /summon Zombie This will spawn ...


1

There's no way to disable commands on a per player basis in a map. What you could do is somewhat detect the outcome of a player running a command and undo it. For example, you could have a marker armor stand follow each player to detect teleportation. Or you could undo gamemode changes using \gamemode a @a[m=!2] on a repeating command block. Don't do that! ...


1

This sounds like screen tearing. This is caused by differences in refresh rate of your screen and the game framerate. Try switching v-sync on in the graphics options. This should help synchronize the two. There are some downsides listed on the wiki page, such as input lag, although this will only really affect you when playing competitively. During normal ...


1

Short answer : NO Long answer: NO in vanilla Minecraft. You can have some mod, that will have server and client version (they are usually same, but some don't have both of them), where server-side of mod will push values to the client-side, overriding the values in client. Some mods do use it, for example JourneyMap has server version capable to forcing ...


1

If F3 does something else for your machine, FN + F3 should do what F3 usually does.


1

You will need to assign a label based on the mob's NBT data using /scoreboard first, and then target based on that label: /scoreboard players tag @e[type=Creeper,tag=wb] remove wb /scoreboard players tag @e[type=Creeper] add wb {ActiveEffects:[{Id:13b}]} /effect @e[type=Creeper,tag=wb] minecraft:instant_damage 1 1


1

You cannot do so directly. You will instead need to have separate commands for each and every possible score. For larger amounts this would not be feasible: /execute @a[score_OBJ_min=1,score_OBJ=1] ~ ~ ~ /summon ArmorStand ~ ~ ~ {CustomName:"Score: 1"} /execute @a[score_OBJ_min=2,score_OBJ=2] ~ ~ ~ /summon ArmorStand ~ ~ ~ {CustomName:"Score: 2"} /execute @...


1

I typed in the exact same things from your screenshot and ran it (i used a golden sword instead of npcArtifact.png, and i called the JSON custom.json instead of npcArtifact.json. Other than that, it's the exact same thing, and it works just fine. Have you made sure to include npcArtifact.png in assets/minecraft/textures/items? That's where it belongs. Also ...



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