Hot answers tagged mods
3
The Shaders Mod just adds code to use shaders – it doesn't bundle any actual shader files you can use. You have to download a shader pack now, and there are lots of different ones for different effects and tastes.
For example, here are my shader packs.
To install shaders:
Drop them into the shaderpack folder located under .minecraft
Start Minecraft
Go to ...
2
There is a way to do this, using BukkitForge. This basically allows you to put Bukkit... inside Forge, the mod loader.
If you want to watch a video tutorial on how to do this, here is one. Here is also a text tutorial. Or you can just read this:
First, you have to install Minecraft Forge. This also allows you to install other Forge mods, like Computer ...
2
Yes this is an old question, but I have found a way to make resolving IDs an easy process. What you need to do, is get the NEI (Not Enough Items) mod. Then, once you are in game, open your inventory and click options. Then go to Block/Item ID Options, and then click dump ID map now. It will then say where it saved the file. Find it and then open it. It will ...
2
If you have a modded 360 you can install mods. When you extract the files from the DVD the folder structure is the same as the PC version, and you can install mods the same way. Some mods don't work correctly, but most work pretty well. This may be illegal in most countries because you must bypass DRM/copy protection mechanisms in the xbox. It might be legal ...
2
This used to be the Metallurgy mod-pack originally (so may be of use to you if you are wanting to use it separately for this purpose)
Taken from the big dig changelogs for v 1.3.2
Removed Metallurgy (taken over by CoFH Core)
It was taken out and replaced instead by CoFH Core, the makers of which can be found on this thread.
As a side note, big dig ...
1
If you intend to mod the server, keep in mind that you will need to use the server jar, rather than the exe as it is not modifiable.
Also, do not delete the META-INF when modding the server, it is required.
The server software is independent, and does not rely on the users' minecraft directory, rather the one it is currently in, meaning whatever you do ...
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This kind fellow seemed to have figured it out:
http://steamcommunity.com/app/8930/discussions/0/828935361271238590/
I followed those instructions and custom map files that I downloaded appeared as options on internet multiplayer. I haven't actually tried to play a game on them yet, but at least they're there now...
I'm using a Steam version on a Mac, ...
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