New answers tagged mods
You can go to the .minecraft folders then click on the saves folder. After that find the name of your world then duplicate it. When you run minecraft you can scroll to the bottom and you'll find your world. In this world everything is going to be the same.
What you describe happens when you click on the Blue color Bulb at the bottom right corner when it comes up to "Choose Research". If you don't click that but instead click the smaller Blue Bulb in the upper left corner where your science is, that will get you to the Tech Tree and you can click away and it will not close the tech overview until you choose ...
The documentation for the include function reveals that (since it's a function in Lua) the path names must be enclosed by parentheses. Therefore, your code should look something like this. include("weapons/lightsabers/lua/autorun/rb655_lightsaber.lua") include("weapons/lightsabers/lua/autorun/rb655_lightsaber_presets.lua")
you may need nei extention mods for the mods you have such as neiaddons https://bdew.net/neiaddons/ and nei intergration http://minecraft.curseforge.com/mc-mods/225251-nei-integration
You should be able to do: rename programname startup At least, this works for me.
Try it with the base game with DLC and unofficial patches. Either with your current save (do not SAVE if you do this), or start a new game. It simply makes more sense for you to see if it is one of the mods than us, since we probably can't even recreate the bugs you are experience. Once you determined it is one of your mods, disable a few at a time until ...
MrPaladin (and others) are using ToonHUD: a customizable HUD for Team Fortress 2. It comes with an easy configuration tool (below), of which one option that you can enable/disable is transparent viewmodels. You can also see MrPaladin's video where he goes through his config here:
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