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78

Tearing occurs when the graphics card's buffer is sent to the monitor while that same buffer is being changed. You still get tearing even if the FPS is limited to the refresh rate of the monitor because those things aren't locked together without vertical sync enabled. Think of it like you're in a classroom, where the teacher is writing notes on the board. ...


52

V-Sync is short for "Vertical Synchronization"; its only purpose is to avoid screen tearing in games. What is screen tearing? Image by Vanessaezekowitz, via Wikimedia Commons. Used under the CC-By-SA 3.0 license. Screen tearing happens, because your GPU sends a frame to your screen when the latter hasn't yet finished displaying its previous frame. You ...


33

I disagree with both of the contributed answers to this question. They are right but for the wrong reasons. I believe LCDs don't work because of a technical limitation, but this talk about electron beams and "retrace lines" doesn't make sense to someone who understands the technology: a properly contrasted white box is all the light gun looks for. The ...


30

A 144 Hz monitor would have a refresh period of 7 ms, and a response time of...whatever, doesn't matter. Typical human reaction time is in the range of a few hundred milliseconds, depending on the task, so reducing frame updates from 16 ms (60 Hz monitor) to 7 ms is not that great, a 5% savings assuming best-case. Here's a colorful plot from the paper ...


20

The NES must do the following to "read" the zapper: Wait until next frame starts Make the screen black, except for a small area where a target is Read the zapper to see if it's detecting light Wait until next frame starts Make the screen completely black Read the zapper to see if it's not detecting light If it detected light in both step 2 and 5, the ...


18

According to the online user guide, there is an apparent way to circumvent the PS3's shutdown: Even when [On] is selected, this feature (HDMI Control) may not be available in the following cases: When using certain features of the PS3™ system, such as gameplay or video playback. When the PS3™ system is not selected as the input source for ...


16

Because even if your fps is the same as refresh rate of the monitor, it doesn't mean the frames are synchronized with the refresh rate. Screen tearing can happen at any fps, if vsync is off.


15

I may have a solution/workaround if you're using windows 8.1: Make your "secondary" (the one you want the game to display the game on) as primary. Right-click your taskbar and unlock it. Drag and drop your "primary" taskbar (The one with the clock) to your now secondary monitor (the one you don't want the game to be displayed on) Right-click your taskbar ...


10

There are four main components to this question: Fluidity of motion: Try turning in any first person shooter. The difference between 60hz and 144hz is easily perceptible. So getting a 144hz vs 60hz monitor will definitely improve this. Having a more fluid image definitely helps with aiming. Clarity of motion: This has two components, depending on what ...


9

OK, I'm going to set the record straight here since I know quite a bit about this topic. ;) Modern advertising has confused the masses in regards to Hz.. so here it goes. All consumer grade HDTVs (that I have seen so far) do not accept greater than a 60HZ input - meaning - that 60fps is the highest framerate you can achieve on a modern HDTV with vSync ...


8

Your display resolution is a huge factor in the speed of games; turning the resolution down can result in drastically more smooth gameplay, but at a steep cost of picture quality. If your external monitor is of a lower resolution than your Macbook Pro's built-in display, then the game is playing at a lower resolution and therefore will run faster. I see no ...


8

Do you still have the RCA composite + left/right audio output cable? (The one with the yellow, red and white plugs.) It is possible to configure the PS3 to output audio to both HDMI and the RCA cable. Under "Settings" go to "Sound Settings" and turn on "Audio Multi-Output".


8

The Nintendo 64 (along with the GameCube and the Super Nintendo, who share a common AV connector) outputs signals in a format called "Composite Video." Composite is an old analog standard for video output. With the addition of something called a "RF Modulator" (also known as a "RF switch") these composite video signals can be received by televisions that ...


8

I was able to find an answer to this question here. Basically, the HDMI handshake doesn't work correctly between some TVs and the Xbox. The TV tells the Xbox to only allow PC-like display options if it's set to auto-detect the display settings. To fix this: Open the options on the Xbox Main Screen Right until you get to Settings Select Console Settings ...


8

Well lets see based on the screenshots below 4x3 16:10 16:9 As you can see, the wider the screen the more horizontal space you can view. Thus, a resolution with a 16:9 ration would give you the most in-game vision. Also notice, the vertical vision does not change on the screenshots. source: Widescreen Gaming


8

Game mode is a setting on your TV that compensates for input lag mainly. you can read This article for more information about it, but basically it tweaks the TV (usually by turning features off) so it can meet the requirements of the game. Try it for yourself, watch TV with game mode on and off. you might see a few subtle differences in quality (color, ...


7

The main difference between a TV and a monitor, besides the TV tuner, is the pixel density. A Full HD-TV has a resolution of 1920x1080, which is similar to common monitors, but spread over a significantly larger area. The consequence of that is that the recommended viewing distance for a TV is much further away than for a monitor. In short, if you want to ...


7

To be able to use a 3D TV for computer gaming you need the following items: 3D TV. 3D Glasses. A HDMI 1.4a cable. A graphics card able to transmit 3D images. It is very important that you use a HDMI 1.4 or 1.4a cable, because earlier versions of the cable cannot transmit the frequencies needed for 3D. As for the graphics card in your computer, both AMD ...


7

There's no good way to do this. iMacs do not have any sort of Video Input. While you could use an external Video In adapter that connects to Firewire or USB, such as ElGato's EyeTV, the latency introduced makes these devices singularly unsuited for any sort of gameplay.


7

Is your "main" monitor on the left side? I have a 3 monitor setup with the main monitor in the middle and have noticed that my left screen is fine and dandy even when the middle screen has a superlow resolution, but the right screen is doomed to a life of weirdness (the right screen hence gets the least use and is often used for console games instead of PC ...


7

Unfortunately the answer is going to be the same. Your Macbook may have an HDMI port, but it's an HDMI Output, not an Input. The monitor is connected internally, so you don't have direct access to the monitor's inputs. This is the way laptops (and iMacs) are designed. The HDMI port you mentioned is for multi-monitor setups or for outputting to a projector - ...


6

Recent MacBook Pros have two GPUs and will keep one of them powered-down until needed (to save battery). It's likely that plugging in a second monitor is causing the idle GPU to be powered up so you're getting better rendering performance as a result. Try installing gfxCardStatus so that you can monitor what's going on with your GPU(s).


6

This is what you see when you plug a composite video output (yellow cable) into a component video luminance input (green port). Put simply, a Yellow/Red/White cable does not connect to Green/Red/Blue ports because Yellow (Video) and Red/White (Audio) do not match the signals for Green/Red/Blue (all Video). (For a full explanation, read on; or for the fix, ...


6

A solution I am using involves Steam. Install Steam and start it up in Big Picture mode, under display settings, select the monitor you want to play the game on. By doing this steam changes the windows primary display temporarily until you leave big picture mode. You can add non steam games to your steam library as shortcuts so you can launch any game(or any ...


6

It may not improve your reaction time, but I've heard from others in the Counter Strike 1.6 and Quake scenes that the animation is a lot smoother and more fluid. Apparently, this helps with scanning and aiming a lot. A lot of people even prefer CRT monitors because the refresh rate is higher on them. Have you noticed the difference in fluiditiy between ...


6

While I can't speak for FPS-type games, having a high refresh rate on your monitor is basically mandatory for fighting games like Street Fighter. Fighting games often have incredibly strict input requirements. For example, you may only have 1/60th of a second to input a particular command. The time that the screen takes to refresh is basically like time ...


6

If you go into the Interface Options section of the Options menu, you should find this option right here: Flip it to either Fullscreen or Always, to suit your preference, and your mouse will no longer be free to wander to your other monitor.


5

I've done some looking around and it seems like the best way is to run it inside a virtual machine. Posts I've read are suggesting Virtual PC, but I suspect other ones (like VirtualBox) would work, too, so long as they support running QuickTime. Your gaming experience might not be all that great on a virtual machine, but I don't see Myst being so demanding ...


5

The only aspect of the display that influences performance in 3D games is the resolution. The higher the resolution that needs to be displayed, the greater the number of pixels the graphics card has to calculate and the lower the performance. If the resolution stays the same, changing displays can not influence performance. My guess is that you're running ...


5

Preference In my opinion you shouldn't punish your non-gaming laptop usage just to run some game at a resolution lower than what is native. Moral: go as high as you'd like, 1920x1080 works well go me. I would also recommend, if you have a desktop and a laptop, to get the same resolution on your laptop as your desktop monitor. Performance My laptop is ...



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