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There's no technical reason this shouldn't work, but it depends on how the games are implemented. It's trivially easy to write a program that accepts input from a game controller even when it doesn't have keyboard focus. However, if a game isn't written to do this there's no easy way to fix it to work the way you want.


Dungeon Defenders was not designed to split the three screens in the way you're looking for. The split screen direction option only applies to the first split for two players. When a third player joins, it always halves the second player's screen in the opposition direction of the first split. Four players always results in the screen in four even parts; at ...

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