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25

It helps to understand why you need/needed to open ports in the first place. Once upon a time, every computer on the internet had a unique IP address. However, with the rise of residential internet (and the decline in IPv4 address space), it became more and more popular to share an IP address amongst multiple devices via a scheme called network address ...


12

Not to get all "get off my lawn, whippersnappers!" or anything, but as someone who has been playing Quake off and on for about 2 decades now, I can tell you that there's not that much difference between 30 and 15 msec ping. I used to play on dial-up versus people on broadband connections (where a "good" ping for me was 200-300 msec, and a "good" ping for ...


8

Without a doubt, PortForward.com maintains the most exhaustive list of such ports: http://portforward.com/cports.htm Hope that helps!


8

There are several options that might help. The "official" USB-based Microsoft wireless adapter. As you've noted, it's a bit pricey, but it's officially supported and pretty much guaranteed to "just work." Use a wired-to-wireless "bridge" device. These plug into your ethernet port, but have a wireless radio in them that can connect any wired device to a ...


7

Borrowing liberally from the other answers, here are my suggestions: Keep It Simple. This applies to everything at the LAN. The simplest solution is almost always the best one. Networking - Hardware Side. (This is assuming you're going to have 24 or fewer users. If you're going to have more than that, you're probably going to need more than one switch.) ...


7

It would help if you specified a platform... I found that on PC's the windows firewall is the worst culprit of annoying issues during our LAN party's. Recently I started using an old 24 port Dell power connect switch and using all static IP's. This works well for games with true LAN support but not so good for games that require DRM that talks back to an ...


7

If you have Windows Vista or more recent, you can use the inbuilt resource monitor (admin privs required). Start the game Start searching for games Open the resource monitor (Win, resource monitor, Enter) You should find the game at the top of the Network tab. Click on the checkmark. Now, network activity from the game appears in orange on all graphs. ...


7

I'd recommend using a wired connection with the ps3, especially if you live in a densely populated neighborhood. The reason I say this is not even about speed, but about reliabilty. The ps3 wireless is 802.11g, which operates at roughly the same frequency as microwave ovens, and a lot of other stuff. If you're just browsing from a PC, you might not even ...


6

Make sure the following ports are open to the XBOX. According to the support site these are the ports used by XBOX Live TCP 80 UDP 88 UDP 3074 TCP 3074 UDP 53 TCP 53 For Media Extender you need: UDP 3776 TCP 3390 UPnP Framework Media Center (on your PC) usually found at c:\windows\ehome\ehshell.exe I don't know precisely what settings are necessary ...


6

I did a little bit of monitoring using Windows 7’s built in Resource Monitor (not the best monitoring tool around), and here are my observations: When the game itself is just loading, the send and receive speeds hover around 5‒8 KB/s. The largest bandwidth load was on actually loading the map with receive speeds hitting upwards of 130 KB/s, and send speeds ...


5

Please be aware that on any reasonable GigE interface, the throughput difference between standard and jumbo frames is less than 10%, probably less than 5%. Between any two GigE-equipped MacBooks, I can get ~945mbps of TCP throughput on standard sized frames. Jumbo frames may push that to 980 or 990, but that's not a huge improvement. If your transfer times ...


5

Luckily for you, Minecraft uses SRV records when looking up servers. This allows you to specify a port for each hostname. Simply create two different SRV records in your DNS zone with different hostnames and ports: _minecraft._tcp.www.server1.example.com. <TTL> IN SRV <priority> <weight> 25565 actual-host-server.example.com. ...


4

Depending on the hotel set up (I used to work for a company that did this exact kind of thing), you may or may not need to have your Xbox passed through the connection so you don't get billed twice (unless it's already free). There is no difference, but if you call the help desk, they may put through your xbox directly (if you can provide them the MAC ...


4

Wireless works fine for Xbox System Link. Microsoft's help page for system link states: A system link cable or crossover cable for each console, an Ethernet hub or switch with enough open ports to connect the consoles together, or a wireless networking adapter for every console. The more recent version of the Xbox 360 has a wireless adapter built-in. ...


4

Since the two computers are on the same local network, as you confirmed, it might be an issue of either network configuration in general or firewall configuration on at least one of the machines. There is a support article on Battle Net about neccessary tcp and udp ports for Diablo2. I suggest to look it through, but the core info is: Diablo II/Lord of ...


4

While, for security reasons, I wouldn't recommend disabling your Windows Firewall completely, it might help in diagnosing the issue. This article will help you disable it and in either event enable it again. It's also possible either an intermediate router or an additional piece of virus scanning software may be imposing yet another firewall.


4

You absolutely don't need port forwarding. Port forwarding is only necessary if you host a (game) server behind your router/firewall which is not the case, neither with Diablo III nor with World of Warcraft. In both games all game sessions are hosted on Blizzard's servers. The following router setup should work no matter how many people are playing World of ...


4

It seems that Magicka: Wizards War uses random ports from my own testing. I tested it several times, and the result showed that it listened on port 15303, 15582, 16167, 17393, 17521 respectively in the tests. It also used port 54254, 64594, 56102, 55128, 58629 for UDP respectively in the tests. Therefore I suspect that this game will listen on a range ...


3

I had a similar problem. My PS3 was connected wirelessly to my network. The base station was in my office, at the other end of the house. I would get abysmally low bandwidth when streaming internally or from the internet. My solution was to move my base station into the entertainment center and connect the PS3 to it via ethernet. Ever since, I've not ...


3

Probably not. The biggest thing you can do to improve your performance is to purchase a higher-tier internet speed with a larger bandwidth. As you've probably figured out, the 4 mbps you're getting is nowhere near the limit of your router (150 mbps). This implies that the router is more than capable of handling the data you're sending through it, and the ...


3

Getting a higher-tier internet connection will probably not improve your ping. All networked XBox 360 games are required to keep their bandwidth below 8KBps; the requirements for PS3 are likely similar. With a 4mbps (500KBps) connection, you will be using less than 2% of your total bandwidth. Your ping is the time is takes a packet to make it from your ...


3

This is a well known issue of the game since its release. See here: http://www.saintsrow.com/community/go/thread/view/136781/28692595/Lag_while_in_co-op_lan The problem is not in your hardware, system or network. The problem is in the game engine. But neither the game developer - Volition, nor THQ -publisher, even commented on the issue yet, let alone ...


3

I don't know of any way of making the PS3 act like a server. It certainly doesn't support access via FTP, SAMBA or anything similar. You also cannot access data on the PS3's hard drive by plugging it into a PC. The hard drives are encrypted and the data format is not supported on PC. Not only can you not put the hard disk in a PC, you can't even put it ...


3

As this is happening across two different computers, I suggest it might be a ports issue. Make sure the ports for the games you want to play are open. This site is a good place to start if you don't know what to do, and this page is useful in working out which ports each game requires. Alternatively, it could possibly be a firewall issue if both your ...


2

AFAIK there is no maximum ping time for LIVE connections. Once connected, XBox LIVE has a heartbeat timeout of approx. 2 mins


2

Looks like it could possibly be your router config. Did it work previously then stop either randomly or after an update? There's some surprisingly sane information about ICMP here (ignore the "Best Answer" and look at the other longer one). If you know your way around a router then you could stick the xbox in the DMZ. If that solved your problem you could ...


2

After a couple hours of additional net-scouring, we tried a lot of suggestions, and when it finally worked, of course we'd changed a few things. So, in our case the solution was one or all of the following: Move the GFWL-required ports from port-forwarding (on the router) to port-triggering Disable all non-related (virtual) NIC adapters (in our case, they ...


2

So, observing last mile internet performance is notoriously hard. Depending on your wireless card you may be able to monitor signal strength over time (you'll also want to watch for noise, in many wireless environments this is a limiting factor). Additionally, you could plug a computer into a land line to compare performance. However, if this is a down ...


2

Electricity is the real tricky bit with a LAN party. Get extension cords and tap into to as many different circuits as you can. Normal outlets are rated at 15 amps, which will probably handle 3 gaming computer setups under full load barring any Crossfire or SLI behemoth, and maybe 10-12 gaming laptops. Consider renting generators depending on the scale of ...



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