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3

As this is happening across two different computers, I suggest it might be a ports issue. Make sure the ports for the games you want to play are open. This site is a good place to start if you don't know what to do, and this page is useful in working out which ports each game requires. Alternatively, it could possibly be a firewall issue if both your ...


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This is a well known issue of the game since its release. See here: http://www.saintsrow.com/community/go/thread/view/136781/28692595/Lag_while_in_co-op_lan The problem is not in your hardware, system or network. The problem is in the game engine. But neither the game developer - Volition, nor THQ -publisher, even commented on the issue yet, let alone ...


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The right way to do this is with IP routing tables. You should give the VPNs routes so that they only get traffic for the networks that are connected. In an ideal world these routes would be properly set up on the VPN server, but most sys admins don't bother and end up stealing all of your traffic. There should be plenty of information on the internet on ...


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Steam uses the following ports: Steam Client UDP 27000 to 27015 inclusive (Game client traffic) UDP 27015 to 27030 inclusive (Typically used for Matchmaking and HLTV) TCP 27014 to 27050 inclusive (Used for Steam product and update downloads) Dedicated or Listen Servers TCP 27015 (SRCDS and GoldSrc RCON port) Steamworks P2P Networking and Steam Voice ...


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Unfortunately, Road Rash for the PC doesn't natively support internet play. Like many games of its time period, the only officially-supported multiplayer configurations are LAN (TCP/IP or IPX) and 1-on-1 modem play. However, as is the case with many LAN-only games, it's possible to play Road Rash over the internet using a LAN emulator. In fact, it's still ...


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This used to be happened to me too. It turns out I had a bad router, which cannot handle too much connection session. Even though softwares like Skype don't take up a lot of bandwidth, it may require a lot of connection sessions.(I don't know how to explain, it's like passing a 1000g ball to a person, or passing 10 of 100g ball to 10 person.) If your router ...


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This is anecdotal evidence, but when playing Pokémon with some friends, those using local play showed as offline while I was connected to the internet, I suspect the 3DS uses a single antenna and some kind of ad-hoc network for local play. That would make it impossible to connect to both a normal wi-fi network and the local play network at once


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Download the latest version of Diablo for all players. Download here or through Battle.net. Set up Hamachi for an artificial connection. I forget whether you use Direct Cable Connect or LAN, from here, but connecting should be straightforward with no hitches if you have everything set up properly. You can also just use Battle.net and create a private ...


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After looking at the connection logs I've found that the ports listed in the Steam support article are all remote ports. Valve games use the ephemeral UDP port 27005 on the client PC which can also be set using the clientport console command. This is the port I need to reliably classify traffic for QoS.


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I'm pretty sure its your internet. Since everyting works fine in singleplayer. Battlefield 3 needs to transfer a lot data during multiplayer and if you router cant handle it (or you have a bad connection or your provider doesn't allow you to use a lot internet traffic). Try another internet provider, try to make the connection better or use another router. ...


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Copying the save file should be sufficient to copy your character to another computer, but I'd be suspicious that the file has some sort of ID to identify the character -- logging into one game with the same ID from two computers could be a problem. I don't know that this ID is present, but I'd expect one to be there. 1) So, to answer your first question, ...



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