Hot answers tagged networking
22
It helps to understand why you need/needed to open ports in the first place. Once upon a time, every computer on the internet had a unique IP address. However, with the rise of residential internet (and the decline in IPv4 address space), it became more and more popular to share an IP address amongst multiple devices via a scheme called network address ...
8
There are several options that might help.
The "official" USB-based Microsoft wireless adapter. As you've noted, it's a bit pricey, but it's officially supported and pretty much guaranteed to "just work."
Use a wired-to-wireless "bridge" device. These plug into your ethernet port, but have a wireless radio in them that can connect any wired device to a ...
6
I did a little bit of monitoring using Windows 7’s built in Resource Monitor (not the best monitoring tool around), and here are my observations:
When the game itself is just loading, the send and receive speeds hover around 5‒8 KB/s.
The largest bandwidth load was on actually loading the map with receive speeds hitting upwards of 130 KB/s, and send speeds ...
3
Luckily for you, Minecraft uses SRV records when looking up servers. This allows you to specify a port for each hostname. Simply create two different SRV records in your DNS zone with different hostnames and ports:
_minecraft._tcp.www.server1.example.com. <TTL> IN SRV <priority> <weight> 25565 actual-host-server.example.com.
...
3
I don't know of any way of making the PS3 act like a server. It certainly doesn't support access via FTP, SAMBA or anything similar.
You also cannot access data on the PS3's hard drive by plugging it into a PC. The hard drives are encrypted and the data format is not supported on PC.
Not only can you not put the hard disk in a PC, you can't even put it ...
2
This is a well known issue of the game since its release.
See here: http://www.saintsrow.com/community/go/thread/view/136781/28692595/Lag_while_in_co-op_lan
The problem is not in your hardware, system or network.
The problem is in the game engine. But neither the game developer - Volition, nor THQ -publisher, even commented on the issue yet, let alone ...
2
Here's the thing about data transfer and the device it's connected to. While I suggest you keep looking for a fix, the main thing about Bandwidth utilization is that even if a great quantity of data is being sent to your PS3 by your router, it's dedicated network processor can only process so much data, and Sony limits this to save on procedural resources to ...
2
The right way to do this is with IP routing tables. You should give the VPNs routes so that they only get traffic for the networks that are connected. In an ideal world these routes would be properly set up on the VPN server, but most sys admins don't bother and end up stealing all of your traffic.
There should be plenty of information on the internet on ...
2
It is not possible (to my knowledge) to legally be on the same account online (even though you are playing LAN, it still authenticates with the online server)
As such what you are asking is not possible. However, there exist patched tecnic launchers out there who do not require a password to play and that would enable you to play on a LAN, but a LAN only, ...
1
Copying the save file should be sufficient to copy your character to another computer, but I'd be suspicious that the file has some sort of ID to identify the character -- logging into one game with the same ID from two computers could be a problem.
I don't know that this ID is present, but I'd expect one to be there.
1) So, to answer your first question, ...
1
The SimCity network minimal bandwidth requirements are 256kbps/in, 64kbps/out. The higher input, as I guess, is required to receive data from four neighbour cities (i.e. 4x64 kbps).
While there is no certain that it will be constantly at this rate if you play alone (which is in fact somewhat discouraged way of play) it still can potentially generate some ...
1
I had tried connecting manually, the Wii U connected to the router, but there's no connection to the internet, and there were errors 103-2001 to 103-2004. I had read a lot of posts about things that work for other people—some of them are: clearing all the saved connections and putting again a new connection manually; putting a +15, +30, in the IP (as long as ...
1
The only thing I can think of is that you can use the Open PS2 Loader to launch your games.
Basically, you put ISO images of your games on a Samba webshare and you can run them - no CDs/DVDs involved.
1
hard to say if you didn't provide more details (versions, mods, etc.), but most often this is client problem rather than server. Please try to backup your MC binnaries and download them again (you should enable "Force Update" option before login or simply delete these files, maybe 2nd is better). While you'll be playing please press F3 and watch memory usage ...
1
If your router has an ethernet port, I would suggest hard wiring the connection. I have the same setup, and it works, but the Ping situation is pretty much an unsolvable problem, mainly because you're using 3g.
I would suggest you get a land-line based network connection.
The problem with 3g is because for one, it allows for high quantities of data ...
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