Tag Info

Hot answers tagged

72

There is indeed a way to save your loyal Companion Cube. You merely need to take advantage of two deficiencies in Aperture Science's Test Chambers. One flaw in Test Chamber 16 lets you push a Weighted Storage Cube through the Material Emancipation Grill and take it up in the elevator to Test Chamber 17. In that chamber, another defect allows you to use the ...


33

Subtitles generally display only what is spoken by a character. They are intended for players who are able to hear, but prefer to have the dialogue of the game displayed. Closed captions provide a way for those who may not be able to hear the game sounds at all to fully enjoy the game. They include dialogue, sound cues (such as "machinery starting up"), and ...


26

No, I'm afraid not. There's no way to take the companion cube outside this testing chamber, as the door will not open until you've dropped it in the incinerator. Any stories you may hear about methods of circumventing this process are merely the fictions of devious minds, designed solely for the purpose of instilling false hope. It'll be better for everyone ...


21

According to the ASCII art it's "GLADOS" Check this page. Look at the second post, click Show and scroll down to GLADOS you'll see the same ASCII art there in reference to that name. EDIT: In case that page goes away here it is "GLADOS1" "[12.000] #+ @ # # M#@ " "GLADOS2" "[12.000] . .X X.%##@;# # +@#######X. @#% " ...


19

Her voice is highly processed using formant shifting and manipulation of artifacting to get it to kind of slide up and down but still be robotic, demonstrated in the excellent video linked by Tom. ...


17

When you perform a fling, or when you're falling from the ceiling to the floor repeatedly to get the Terminal Velocity achievement, do you notice yourself being pulled toward the center of the portal you're falling into? That's funneling: the phenomenon of being drawn toward a portal even though you may be a slight distance away from its center, such that ...


16

Steps inside the elevator don't count. If you run and jump out of the elevator, it only uses 1 step (if you don't move forward when you land). Falling from one portal into the other is very useful and uses no steps. With forward momentum and perfect portal shooting, you can chain a series of portals so that you jump into one on the floor, come out of the ...


16

Clue: Look down, near the water Full answer on how to do the room: How to do it quickly ("traditional" way of doing a speed run, without jamming doors with cameras or using glitches):


14

The point of this test is teaching you that the two portals are functionally equivalent: you are not going to always enter the blue portal and leave the orange portal. This time, you instead need to enter the orange portal and leave the blue portal by placing the blue portal by the door.


13

Both Black Mesa and Aperture Science are trying to develop portal technology, they are basically competitors. Aperture Science develops the portal gun on the Borealis (a research ship, just one of the many places). But the ship disappears. Gordon finds the location of Borealis in HL2 and also finds out that their portal tech is far superior to Black ...


13

Based on where you are standing in that screenshot, there should be an orange portal already in place to your right. You can only shoot blue portals so how would you get a portal on the other side so you can use the one that you can already reach? Just shoot a blue portal to the other side and walk through the orange portal that is nearby.


10

There are console commands, if cheats mode is enabled: sv_cheats 1 thirdperson This should work in both games. I believe you have to re-enter these every level, as you'll spawn in first person mode. However, this will probably disable your ability to get Steam achievements for the games, so that's probably not the best idea. ModDB lists this mod for ...


10

Ha! I did it by cheating: finding an existing sound mod for Portal and examining it :D. Here's how, for posterity: Apparently, the Source engine does not look for sounds in the directory. It looks for script files instead. Those script files define where to look for stuff. So I did the following: Opened the main Portal GCF (that's portal content.gcf) ...


9

Black Mesa and Aperture Science were competing science research facilities in the same universe. They were rivals, and continually tried to out-do each other. Aperture ended up falling apart (probably because of the death of its CEO, Cave Johnson), whereas a Black Mesa experiment caused an apocalyptic resonance cascade, throwing the world into the turmoil ...


8

This type of scene is called a "stinger". http://en.wikipedia.org/wiki/Post-credits_scene#Post-credit_scenes_in_video_games In this case, the use of the stinger is to demonstrate that GLaDOS is definitely The fact that a cake happens to be nearby is just a joke.


8

In Valve games you are able to record demos that capture every tick of information, so players will record a full set of demos then put them into a program that counts the number of ticks. In Portal 2 (dunno about Portal) the tick rate is 60 Hz, so the time is ticks/60 (which is why any times you see down to the millisecond will be multiples of 1/60). ...


7

This goes along with Matthew's general tips, but I think it's key, as you can't use the portals for moving yourself all the time, but sometimes to move boxes/etc. If you aren't moving too fast (from too high) when you land vertically (e.g. after going up and down through portals on the floor), it will not count as a step if you remove a portal from under ...


6

I couldn't find any comprehensive lists, so try the following: GamesRadar - Portal 2 Easter egg guide: 30 secrets and references you may have missed Steam Forum - List of easter eggs *spoilers* Easter Egg Archive - Portal Easter Eggs You can also try searching the Half-Life Wikia for "Portal easter egg". Addendum: The site will eventually move to ...


6

See this video and the related videos for an idea of how one could use Melodyne to replicate GLaDOS.


6

Names are very rarely used in the Portal series (aside from Cave Johnson and his narcissism complex, and Caroline), and you are correct in none of the names referenced being spoken in-game (Per the Half Life Wikia): Interestingly, neither the full name of GLaDOS or her acronym has ever been pronounced by any characters in the games. (Except for Cave ...


5

Some of the files probably got messed up when you were downloading or something. Go to your steam library, right click on the demo and click "properties", then go to the "local files" tab, and then click "verify integrity of game cache" fixes a lot of issues like that for me. This only works if you're playing via steam though. If you dont mind losing your ...


4

GLaDOS is a psychopathic monster, and always intends to kill you. If you don't At the end, you can see that she could have made good on her promises, even though there is no outcome in the game where she does. With regards to the cube, however (Portal 2 spoiler):


4

All you need is to set the correct attributes of your wav file. I have changed files for Alien Swarm, it is also a Source SDK powered game. So I assume the steps are the same: Get the free application Audacity, install and run it. Set sound frequency to 44 100 Hz Go to audicity options, Formats and select WAV (Microsoft 16 bit PCM) Record your sound and ...


3

Aperture Science and Black Mesa are science facilities in the same universe. And they continually tried to outdo one another. But when Aperture Science created the portal gun (it's full name the "handheld portal device") handheld means that the portal gun is a smaller version of something else bigger and better, something that was probably on the borealis ...


2

Open the developer console (the ` key; you'll have to enable it in the Advanced menu of the Keyboard settings) and enter in developer 1 (possibly developer 4) and try to do something that would count towards an achievement like Camera Shy. Usually some text will pop up in the console about it, and it might give you some insight as to why they aren't ...


2

If I've counted correctly, this is a walkthrough of room 4 (and beyond): It appears to be a couple of those "speedy thing goes in, speedy thing comes out" puzzles. This means you'll ...


2

If you wanted to shut her up for good, you could 'mod' the game with a bunch of empty sound files, but from the console, the best I can come up with is the stopsound command. Bind a key to it (e.g. bind q stopsound) and tap it whenever dialogue starts to end it immediately.


2

Another idea I have as to why it's not working is that there might be a console option that is preventing mods from occurring. With your files in the c:\program files\steam\steamapps\millenomi\portal\portal\sounds\vo With Portal open hit the ~ key (top left keyboard) to bring up the developer console. If that doesn't happen to do anything, click on ...



Only top voted, non community-wiki answers of a minimum length are eligible