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20

While id has open-sourced the engine, the game itself is not free (as in beer or speech). All of the Q2 data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a standalone game based on this code. This essentially means ...


15

Quake3World has an extensive guide to how armour and health work: When you are shot, Quake3 applies 2/3 of total damage to armor ..., then the rest is taken off health. If your armor is insufficient to cover the 'debt' the leftover damage comes from your health So when you take damage it takes 2/3 of the total and applies it to your armour. It then ...


8

Quake 3 (and Quake IV) behave as described by ChrisF; armor protects you from a fixed 2/3 of incoming damage, assuming you have enough armor points to absorb the damage. (If you run out of health, you die, regardless of if you have any armor left or not.) For the earlier games, the color of the armor you pick up matters too. In Quake I and Quake II, green/...


6

To set a widescreen resolution, you will need to manually define a custom resolution for the game to run at. This will require editing the games configuration files. First of all, you need to make sure the configuration files exist - this is done by starting each game (and each expansion if you have any) at least once, and then exiting. Inside your Quake ...


5

A lucky shot! You can shoot down the rockets as they are large enough projectiles, and they travel slow enough. Me and a friend once shot each others rockets down when they collided, didn't realise it happened apart from someone else saw it and told us. We then tested it out and after 10 minutes or so we managed to replicate it... after a lot of 'accidents'...


4

I believe it was Tim Willits... I remember seeing an interview with him where he was credited for creating "possible the greatest map ever", "The Edge". I tried finding it- a quick Google search only returned various references to him being the creator. http://en.wikipedia.org/wiki/Tim_Willits http://lvlworld.com/review.php?id=1286 At any rate, I'm quite ...


3

NOTE: I don't actually have OS X myself, but... Yamagi Quake seems to be the most popular port of the quake 2 source code -- and the most recent release includes OSX support. You'll need the data files from the original CD to actually play, of course, but that's beyond the scope of this site.


3

Quakespasm is a great fork of Fitzquake, the best (faithful) Singleplayer engine there is: http://quakespasm.sourceforge.net/download.htm If you cannot use a OpenGL engine, maybe give Tyrquake a try. Enjoy!


2

You can play Quake 1 using the DOSBox emulator (it's compatible). That's probably the closest you will come to the original experience, compared to the source ports. DOSBox emulation usually works really well, particularly for the more popular titles, which get a lot of testing. And any even remotely modern PC should have the performance to emulate it ...


2

Where the game permits this kind of behaviour, there isn't a great deal you can do directly. You could try asking in chat if any of the server admins are online (without initially mentioning your complaint until you've engaged an admin). Basically don't say anything to the offending player(s) - that will only encourage them to continue by informing them that ...


2

Quake 2's engine has been released as an open source product. The best proof of this I can find is the id Software public git repository. The actual game content however has not and you still need to buy a copy from steam if you want to play it. The source code can also be found zipped on id Software's FTP site here. This link on slashdot points to the ...


1

Hah, problem solved. Turns out I had an ancient version of the game. Updating to 3.20 solved everything.


1

The DarkPlaces engine is a very easy way to play Quake 1 on Linux. Simply type in sudo apt-get install darkplaces into the console, and it will install. To play Quake, you will need to direct it to the base files. In a console, type darkplaces -basedir /foo/bar/baz/, /foo/bar/baz/ being the directory to the game files. Mind that this is not the id1 folder, ...


1

You will need three components to make this work: A launcher, an engine, and a set of original data files. The latter may be the most annoying to obtain; however, a quick search suggests you can still buy an original game disc on Amazon. Once you have that, install this package: http://packages.debian.org/sid/quake This launcher package will also pull ...



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