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12

It's not a special attack done by any of the enemies. It's one of the random trap-type occurrences that can happen in a square, like the rocks falling. There's really no way to predict it happening at all. You just have to dodge carefully.


12

These icons are your special skills. Each adventurer has a selection of special skills they can perform using Button 2 (default X). You can switch through them using Button 3 (default C), the current skill being highlighted. These cost SP to do things more than a normal attack. And, just because, each skill is illustrated with a cute image of some girl ...


12

I'm fairly certain that you are safe selling anything and everything you find. Most items are obtainable multiple times, and even the unique ones dropped by bosses will drop again if you go through that dungeon again. In the case of the Very Odd Vase, that is only dropped from the boss on the 15th floor of Jade Way, and randomly purchasable through ...


11

On the 8th day (or whichever day your next payment is due), you will have the entire day to use the time to do whatever you need to in order to make the payment. At the end of the day is when Tear will ask you to pay up, and you'll either successfully make the payment and continue through the game, or end up living in a cardboard box. I'm not joking. Most ...


11

Customers have their own budgets, which may increase over time. They'll specifically increase based on how much they like your store. This, in turn, is determined by how often you have successful exchanges with them, selling or buying. As customers successfully purchase items from you or sell items to you, they will gain favor. You may have noticed that as ...


11

Chains occur by killing multiple monsters of the same type. You start a chain of 1 once you kill a second monster of the same type. This causes you to get more experience with every such kill. The same type means the same color and kind - blue Slimes are different from green Slimes, but both kinds of red Mushrooms will chain, for example. For example, ...


11

A New Game+ allows you to restart the game from the beginning, except that you keep many of the things you've already earned / unlocked. You get to keep: Inventory Reputations Merchant level Adventurer equipment Unlocked dungeons Adventurers (if you have their true cards). Adventurers will retain levels and equipment. You do not get to keep ...


10

It does not hurt you whatsoever. Calliou may come in to complain, but he will pay up, just the same, when you finally get them in stock. Conversely, if you have all three items when he first makes his appearance, he will be utterly flabbergasted, and purchase them on the spot for double his initial price.


10

First, one very important aspect of the game that many people tend to overlook is the fact that is has a "looping" feature. There's no notification in the game at all that this exists, and personally, I found out completely by accident. When you get a "Game Over," the month restarts. However, you restart the month with all the Merchant Levels, Adventurer ...


9

Look first off, you don't really need to be too precise. The main thing is to only buy blue reduced items from the wholesellers. And then try really hard to only sell pink "in demand" items (these will sell for over 200%). Working like that, you will smash the final week target easily. When you sell e.g. an order of 3 things with a description of e.g. ...


9

Those are simply icons to let you know which of your adventurer's abilities you have currently selected. Each adventurer has their own cadre of ability icons. The faerie on the far left represents Louie's spin attack, while the faerie on the right represents his sonic boom. The brightest icon (that is to say, the non-darkened one) is the current selected ...


9

You get to keep all items in your inventory and the store from when you were when you won the game. Customers will retain their loyalty (and hence increased wallet size). This is the same as simply loading your victorious save in "Endless" mode. In addition, the adventurer you used the most in the previous game will give you their "True Card", which lets ...


9

The only penalty for not filling his order is that he doesn't start being a regular customer - and from there, a possible adventurer contact - until after you've filled it. ... Oh, and technically he also takes up a 'customer time' slice when he comes to pester you, meaning potentially a lost sale because while you're appeasing him you can't take another ...


7

Since vending machines don't barter with your customers, chances to sell things via vending machines happens independently of customer / Recette interaction. (You can hear a 'kaching' sound whenever a customer makes a purchase, and this can happen in the same instant that another customer walks up to be helped; alternatively, it can trigger when a customer ...


6

They can all be found in the Green Way. Kobolds (the furry brown things who throw nuts at you) and Reginald Drisby (Rat Boss) drop the Charred Lizard, The Crowned Slime drops the Slime Liver, and the Bat Wings are from the floating eye things (Eyebats).


6

It is very obvious, once you stop looking for it, and continue with the day. You can change it from behind the counter, the same location as where you start the next part of the day.


6

You need to bump into her four separate times (I think). All you need to do is talk to her, and after the fourth time (when she finally tells the two her name) she will start to come by the shop. When she enters your shop for the second time, she will give you her card. Additionally, she will never be wandering the dungeons before Day 9.


6

Aiming for for the 104-108% sell price isn't just for getting your xp bonuses maxed. In fact, a more important outcome is getting those little hearts. Every time you get a heart you have leveled your relationship with that customer. In so doing you increase the amount of money they bring into the store (by x10? I can't recall). This is crucial because ...


6

Searching around on the internet, I've found that apparently the best percentage to enter in order to get the most Near Pin bonuses is 104% if you want to get the most out of Near/Full Pin bonuses for Merchant/Customer experience levels. Each customer has a different percentage that they are willing to pay up to. For example, you may have noticed the ...


6

No you don't, You only lose approval by not making a sale, or not buying an item from a customer. Although I'm not sure if it will get rid of your bonus exp per sale though, but that may be the only repercussion if that even happens.


6

Is there any way to tell whether someone's selling or buying when we skip directly to talking price? From: http://www.gamefaqs.com/pc/604893-recettear-an-item-shops-tale/answers?qid=229370 The text color. If the text is in yellow, you're buying. If the text is white, you're selling. I don't always notice when someone comes in to sell me something ...


5

The dungeon ends on level 5.


5

Yes, however the adventurer will only equip the first item in the advance order, even if all pieces of armor are otherwise equippable. Here we see Recette selling two pieces of armor to Charme as part of her advanced order. Note the box in the top-right corner, as it shows which of the items your adventurer will equip (assuming purchase). As you can see, ...


5

You're right, it's tied to your merchant level, so you can't tell what they are until it gets higher. HOWEVER, when you leave the dungeon they automatically get identified, so you can look later and see what you found. The only real downside is that you can't know if it's good or worthless while you're deciding what to keep in the dungeon.


5

Chaining Kills only appears to affect Experience Gems. "Stronger" monsters have separate drops because they are separate monsters. A level 10 green slime and a level 1 green slime use the same drop table. But a Level 60 Grey Slime can drop different items than either Green Slime. Thus, if you are trying to farm a particular material, it is advisable to go ...


4

"Can't recover any further" is generally a message that shows up when you try to eat foodstuffs but the corresponding gauge is full. I can't say I've seen food stop working, and after feeding Nagi 35 foodstuffs (consisting of 23 Apples and 12 Oranges, I did not run into any issue of eating to the point that recovery items flat out cease to function. Is it ...


4

When you first prepare to go into a dungeon, you may elect to bring items with you. These will take up your 20+ slots, of course. General items to bring would be food (in case you want healing), and equipment that is better than what the adventurer currently has equipped. The prompt you get at the beginning, if you select yes, auto-equips all pieces of ...


4

Yes. If you put some items that your chosen adventurer can use in your inventory ahead of time, this option will allow you to let the hero "borrow" that equipment and use it during your dungeon run. Assuming you get out of the dungeon successfully, you get all the equipment back. But if you die, it is treated the same as your other inventory items and you ...


4

There are two ways to bring back more items home. Stop dying! If you make it to the end of a sequence (which will have a nice big red door), then you can return home with all of the items in your bag. Unless you found something really nice in a particular run that you must keep that one item, it is basically preferable to just reload your game and retry ...


4

Boss rush lets you fight bosses a lot faster than it would if you were to trek the dungeon. This has two general purposes, plus one thing that happens in the post-game. If the first boss has a very nice drop (like Samhain), then it's a lot faster to just boss rush to try for it and confirm success/failure than to beat through the first 5 floors. If you ...



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