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6

While I do not own the game, someone took the time to upload a set of videos where they play through chapter 1 on professional (so they have a bunch of things unlocked, making everything much easier). If you look at these three videos, you can see them attain an S rank on that chapter, with relevant tips. The important bit, though, is probably this: ...


3

The player characters from each scenario will have their own partners which are controlled by either the computer AI or another human player via local or online multiplayer. When playing in single player, the player can allow another player to join in online at any time and inventories are now kept seperate from each other. Source So basically no you can't ...


3

Attack Reaction Toggles "friendly fire" (you and your partner flinch and react to being in the other's line of fire, and take some damage accordingly). Infinite Ammo Doesn't do anything until you purchase the unlock from the skill point store (available after finishing all four campaigns, each weapon's infinite ammo costs 80k points separately). This ...


3

I share your pain regarding the lack of a manual, or in-game guide! Having to learn all the controls by trial and error (with no real break in the action) is very frustrating. :( Infinite ammo will probably be done like in 5; that is, once you unlock infinite ammo, you will have the option of turning it on or off...but you have to get the ability first. ...


3

The option at the game setup is just there to allow you to choose whether or not to enable it for those players (i.e., in co-op) that have already bought it. You will need to complete all 4 campaigns at least once to unlock the ability to purchase infinite ammo for your weapons. You will have to buy infinite ammo for each weapon separately. The costs for ...


2

I have found out you can purchase and select skills from the main menu. Go to Play Game > Campaign > Skill Settings. Note: I know this wasn't here when I first started playing (although saying that the game pretty much starts itself on the first play) and I also only went to the main menu after completing my first chapter, so I don't know if this is a ...


2

Items can only be shared in split-screen. In all other modes, items can only be trashed once your character picks them up—not traded, dropped, or cashed in. The function of trashing is to make more space in your inventory, and once it's gone, it's gone forever. Co-op drops are separate and unique, so you can't even save "your" herb for your partner (or vice ...


2

As Domescoper has already mentioned, completing all campaigns unlocks the infinite ammo skills for each weapon. The other skills that are unlocked by getting a certain number of kills with each weapon are master skills for that weapon, for example you can unlock "Handgun Master". Each of these master skills increase the damage dealt by that particular ...


2

It only counts as a death for you, if the character you play dies in the short death cutscene. If the other character dies (bot or player controlled), it will count to the death of your partner. This makes sense in the way, that you cannot be hold responsible for the inability of your coop-partner. On the other hand, it is ridicoulous, seeing as the survival ...


2

Actually, that is not what it says. If you read it carefully then you will find out that you actually need to press "No" to start with all your previous weapons (I cannot remember the exact text at the moment). I admit I found the text to be a bit misleading too, so I can see how it could easily be overlooked. It's also worth mentioning that replaying the ...


2

In my experience, quitting a game session at any point before you get the "saving" message in the upper left corner along with the typewriter icon animation means you will not retain any changes to your inventory, or skill points collected. This is not the same as when the "checkpoint" message is displayed, checkpoints DO NOT count as saves.


2

I'd suggest checking out the C-Virus page on the RE Wikia, as the virus articles are pretty detailed. Here's an excerpt that more directly references what you're asking about, though: Overall, the C-Virus combines the traits and abilities of the two viruses it was derived from, possessing the adaptive mutations of the G-virus and the combustible ...


1

There IS no "suck less at aiming" unlock, or anything of the sort. Sadly, you're stuck to what you have right now. There are some people who prefer using Mouse+Keyboard, due to the aiming reticle being slightly more precise than the aiming laser sight, but either way, skill and getting used to the controls is all you have for this game. If anything, I ...


1

Critical Hits have same meaning as in previous games in RE series, and are powerful attacks that do more damage to enemy and, for some enemies, causes different animation of their death. Note that for most weapons/enemies causing a critical hit requires hitting enemy in special spots of their body, so that will not apply to your every shot (as general gun ...


1

You have limited inventory spaces, ammo takes up space in your inventory like every other item - herbs, grenades, health spray, etc. Each ammo/grenade type can hold up to a maximum amount for each inventory space, afterwards it'll take another inventory space. Check your inventory (Trinagle on PS3, I assume Y on xbox 360) and see if you have any open ...


1

Got to the Playstation store and in the top-right of the main page is a small icon (one of a set of four I think) that is called redeem codes. You can enter the code in here and it will allow you access to a download. Here are some more detailed instructions.


1

There is a full list of all skills here. Which appear to have much better description include actual percentage values. This list also says that melee skill increase weapons such as knife and stun rod (not mentioning kicking power) but I assume does include Jake's hand-to-hand combat 'weapon'. It also hints that "Defense" includes all damage, not just from ...


1

Infinite ammo applies to how much ammo you can pick up throughout the game. If you turn it off you can only pick up a certain amount of ammo and then you are full, even if more drops, until you use more of that kind of ammo. If you turn it on, however, you can pick up every bit of ammo that drops. Pretty nifty if you just want to blast some stinking zombie ...


1

Firstly, there does not appear to be any indicators when you are nearby one - this is part of the challenge. Collecting them enables you to unlock "files and figures" which can be viewed from the main menu in Special Features > Collections. There is a guide here as to the locations, this appears to be a complete guide to all 80 emblems with images/videos ...


1

Your solo partners are on autopilot. They'll show a round red warning icon above their heads when in trouble, but they'll rarely need help at all on lower difficulties (even when inundated). It's actually hard (impossible?) to down your partner on lower difficulties. You can't check their health bar status, and their health will automatically recover when ...


1

You need to complete all 4 campaigns in order to unlock the ability to purchase it. You get it as a skill for each individual weapon type. You can only have 3 skills equipped at anytime and each weapon type costs a significant amount of skill points (prices start at 79k and go up to 99k). Purchasing and using them does not affect your ability to gain ...



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